My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Knight P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit
Zap
Fire Spirit Firecracker
Barbarian Barrel
Fire Spirit Ice Spirit Knight Firecracker Magic Archer
The Log
Fire Spirit Ice Spirit Firecracker
Earthquake
Firecracker
Arrows
Fire Spirit Ice Spirit Firecracker
Royal Delivery
Fire Spirit Ice Spirit Knight Firecracker P.E.K.K.A Magic Archer
Fireball
Firecracker Magic Archer
Poison
Firecracker Magic Archer
Lightning
Knight Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Arrows Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Arrows Firecracker The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Arrows Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit The Log Arrows Knight Firecracker Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit The Log Arrows

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Knight
Ice Spirit
Knight P.E.K.K.A Firecracker
Arrows
P.E.K.K.A Knight
Knight
Ice Spirit Firecracker Fire Spirit Arrows The Log Magic Archer
Firecracker
Knight Ice Spirit P.E.K.K.A
P.E.K.K.A
Fire Spirit Ice Spirit Arrows Magic Archer Firecracker The Log
The Log
Knight P.E.K.K.A Magic Archer
Magic Archer
P.E.K.K.A Knight The Log

Defense Synergies 5 14

Fire Spirit
Knight Ice Spirit Firecracker P.E.K.K.A The Log
Ice Spirit
Fire Spirit Knight Firecracker P.E.K.K.A The Log Magic Archer
Arrows
Knight P.E.K.K.A
Knight
Fire Spirit Firecracker Magic Archer Ice Spirit Arrows The Log
Firecracker
Knight The Log Fire Spirit Ice Spirit P.E.K.K.A
P.E.K.K.A
The Log Fire Spirit Ice Spirit Arrows Firecracker
The Log
Firecracker P.E.K.K.A Fire Spirit Ice Spirit Knight Magic Archer
Magic Archer
Knight Ice Spirit The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log Magic Archer
P.E.K.K.A Ice Spirit Knight Firecracker The Log
P.E.K.K.A Fire Spirit Knight
P.E.K.K.A Knight Firecracker
Arrows Firecracker P.E.K.K.A The Log
Arrows The Log Fire Spirit Firecracker Magic Archer
Fire Spirit Ice Spirit Arrows Firecracker Magic Archer
Arrows P.E.K.K.A The Log Magic Archer
P.E.K.K.A
Knight Fire Spirit Ice Spirit Firecracker
Arrows Knight Firecracker The Log Magic Archer
Arrows Firecracker Magic Archer
P.E.K.K.A Fire Spirit Ice Spirit Knight The Log
Fire Spirit Ice Spirit Arrows Firecracker P.E.K.K.A The Log Magic Archer
P.E.K.K.A Knight
Ice Spirit P.E.K.K.A The Log
Arrows Knight Firecracker P.E.K.K.A
Fire Spirit Ice Spirit Arrows Knight Firecracker The Log Magic Archer
Arrows The Log Fire Spirit Ice Spirit Knight Firecracker Magic Archer
P.E.K.K.A
Fire Spirit Arrows Knight Firecracker P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A
Arrows Knight Firecracker The Log Magic Archer
P.E.K.K.A Ice Spirit Knight The Log
P.E.K.K.A Knight The Log
P.E.K.K.A Knight
Fire Spirit Arrows Firecracker Ice Spirit Magic Archer
P.E.K.K.A Knight
P.E.K.K.A Knight
P.E.K.K.A Ice Spirit Knight Firecracker The Log Magic Archer
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Arrows The Log
P.E.K.K.A Knight
Firecracker Magic Archer
Ice Spirit Knight Firecracker P.E.K.K.A The Log Magic Archer
Arrows Firecracker P.E.K.K.A The Log Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight Firecracker The Log
Arrows Firecracker The Log Magic Archer
Arrows The Log Magic Archer
Arrows Knight Firecracker The Log
Fire Spirit Arrows Firecracker The Log Magic Archer
Arrows Firecracker Fire Spirit Ice Spirit Magic Archer
Fire Spirit Arrows Firecracker The Log Magic Archer
Arrows The Log Fire Spirit Ice Spirit Firecracker Magic Archer
Arrows The Log Firecracker
Fire Spirit
Firecracker Arrows Knight The Log Magic Archer
Fire Spirit Arrows Firecracker Magic Archer
Fire Spirit Knight Firecracker The Log Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker The Log Magic Archer
Arrows Firecracker The Log Magic Archer
Magic Archer Arrows Firecracker The Log
Arrows
Fire Spirit Arrows Firecracker The Log Magic Archer
Fire Spirit Arrows Firecracker The Log Magic Archer
The Log Magic Archer
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Fire Spirit Ice Spirit Magic Archer
Arrows Firecracker The Log Magic Archer
Arrows The Log Magic Archer
Arrows Firecracker The Log Magic Archer
Fire Spirit Arrows Firecracker Magic Archer
Ice Spirit Firecracker
Arrows The Log Magic Archer
Ice Spirit Arrows Firecracker Magic Archer
P.E.K.K.A
Arrows Firecracker The Log Magic Archer
Fire Spirit Ice Spirit Magic Archer
Fire Spirit Arrows Firecracker Magic Archer
Arrows The Log
Knight Firecracker Magic Archer
Arrows The Log Firecracker Magic Archer
Arrows
Firecracker P.E.K.K.A
Ice Spirit Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
P.E.K.K.A
Firecracker

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