My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Ice Golem Wizard Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Barbarians Ice Golem Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Fire Spirit Barbarians Guards Princess
Zap
Fire Spirit Guards Princess
Barbarian Barrel
Fire Spirit Ice Spirit Barbarians Wizard Guards Princess
The Log
Fire Spirit Ice Spirit Barbarians Guards Princess
Earthquake
Barbarians Guards
Arrows
Fire Spirit Ice Spirit Guards Princess
Royal Delivery
Fire Spirit Ice Spirit Barbarians Wizard Guards Princess
Fireball
Barbarians Wizard Princess
Poison
Barbarians Wizard Guards Princess
Lightning
Ice Golem Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Giant Snowball Ice Golem Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Giant Snowball Ice Golem Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Ice Golem Guards Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Barbarians Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Giant Snowball Ice Golem Guards Princess Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Fire Spirit Ice Spirit Giant Snowball Ice Golem

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Snowball Ice Golem
Ice Spirit
Giant Snowball Barbarians Guards Princess
Giant Snowball
Fire Spirit Ice Spirit Barbarians Ice Golem Princess
Barbarians
Ice Spirit Giant Snowball
Ice Golem
Fire Spirit Giant Snowball
Wizard
Guards
Ice Spirit
Princess
Ice Spirit Giant Snowball

Defense Synergies 0 19

Fire Spirit
Ice Spirit Giant Snowball Ice Golem
Ice Spirit
Fire Spirit Giant Snowball Barbarians Ice Golem Wizard Guards Princess
Giant Snowball
Fire Spirit Ice Spirit Barbarians Ice Golem Wizard Guards Princess
Barbarians
Ice Spirit Giant Snowball
Ice Golem
Fire Spirit Ice Spirit Giant Snowball Wizard Guards Princess
Wizard
Ice Spirit Giant Snowball Ice Golem Guards
Guards
Ice Spirit Giant Snowball Ice Golem Wizard Princess
Princess
Ice Spirit Giant Snowball Ice Golem Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Wizard
Barbarians Ice Spirit
Barbarians Fire Spirit Giant Snowball
Barbarians Guards
Barbarians Princess
Fire Spirit Giant Snowball Guards
Giant Snowball Fire Spirit Ice Spirit Wizard Princess
Barbarians Ice Golem
Barbarians Princess
Guards Fire Spirit Ice Spirit Giant Snowball Barbarians Ice Golem
Barbarians Guards Giant Snowball Ice Golem Wizard Princess
Giant Snowball Wizard Princess
Barbarians Fire Spirit Ice Spirit Giant Snowball Wizard Guards
Fire Spirit Wizard Ice Spirit Giant Snowball Barbarians Guards Princess
Barbarians
Barbarians Ice Spirit Giant Snowball
Barbarians Wizard
Fire Spirit Ice Spirit Giant Snowball Barbarians Wizard Guards
Giant Snowball Wizard Fire Spirit Ice Spirit Barbarians Ice Golem Guards Princess
Barbarians
Wizard Fire Spirit Giant Snowball Barbarians Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Giant Snowball Ice Golem
Giant Snowball Ice Golem Wizard
Barbarians Guards Ice Spirit Ice Golem
Guards Barbarians Ice Golem
Barbarians Guards
Fire Spirit Wizard Ice Spirit Giant Snowball Ice Golem Princess
Guards Barbarians Ice Golem
Barbarians
Ice Spirit Giant Snowball Barbarians Ice Golem
Barbarians Guards
Barbarians Guards
Giant Snowball Barbarians Guards
Barbarians Ice Golem Wizard Guards
Wizard Barbarians Princess
Barbarians Guards Ice Spirit Ice Golem
Giant Snowball Barbarians Ice Golem Wizard Princess
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Ice Golem Guards
Giant Snowball Princess
Barbarians Ice Golem Guards
Wizard Fire Spirit Giant Snowball
Wizard Fire Spirit Ice Spirit Giant Snowball Ice Golem Princess
Fire Spirit Wizard Princess
Fire Spirit Ice Spirit Giant Snowball Ice Golem Wizard Princess
Giant Snowball Wizard
Fire Spirit Giant Snowball Guards
Wizard Princess
Fire Spirit Giant Snowball Wizard Princess
Fire Spirit Giant Snowball Ice Golem Princess
Princess
Princess Giant Snowball Ice Golem
Giant Snowball Wizard Princess
Wizard Princess
Giant Snowball
Fire Spirit Giant Snowball Wizard Princess
Fire Spirit Giant Snowball Wizard Princess
Giant Snowball Wizard Princess
Giant Snowball Barbarians
Giant Snowball Ice Golem Fire Spirit Ice Spirit Wizard Princess
Giant Snowball Wizard Princess
Giant Snowball Wizard Princess
Fire Spirit Giant Snowball Ice Golem Wizard Princess
Ice Spirit Giant Snowball Wizard Guards
Giant Snowball
Giant Snowball Wizard
Ice Spirit Giant Snowball Princess
Giant Snowball Wizard Princess
Fire Spirit Ice Spirit Barbarians Guards Princess
Fire Spirit Giant Snowball Wizard Princess
Wizard Princess
Giant Snowball Ice Golem Wizard Princess
Giant Snowball
Ice Spirit Giant Snowball Guards Princess
Giant Snowball Princess
Giant Snowball Princess
Wizard

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