My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Elixir Collector Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Fire Spirit Cannon Miner
Zap
Fire Spirit Cannon
Barbarian Barrel
Fire Spirit Ice Spirit Cannon
The Log
Fire Spirit Ice Spirit Cannon
Earthquake
Cannon Elixir Collector
Arrows
Fire Spirit Ice Spirit
Royal Delivery
Fire Spirit Ice Spirit Miner
Fireball
Cannon Elixir Collector
Poison
Cannon Elixir Collector
Lightning
Cannon Elixir Collector
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Poison The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Elixir Collector Poison Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit The Log Cannon Miner Poison Elixir Collector Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit The Log Cannon

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner
Ice Spirit
Miner Mega Knight
Cannon
Elixir Collector
Poison
Miner The Log Mega Knight
The Log
Poison Miner Mega Knight
Miner
Fire Spirit Poison Ice Spirit The Log Mega Knight
Mega Knight
Ice Spirit Poison The Log Miner

Defense Synergies 1 13

Fire Spirit
Ice Spirit The Log
Ice Spirit
Fire Spirit Cannon Poison The Log Miner Mega Knight
Cannon
The Log Ice Spirit Poison
Elixir Collector
Poison
Ice Spirit Cannon The Log Mega Knight
The Log
Cannon Fire Spirit Ice Spirit Poison Miner Mega Knight
Miner
Ice Spirit The Log Mega Knight
Mega Knight
Ice Spirit Poison The Log Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon The Log
Ice Spirit Cannon The Log Mega Knight
Cannon Mega Knight Fire Spirit
Cannon Mega Knight
Poison The Log Mega Knight
The Log Fire Spirit Cannon Mega Knight
Fire Spirit Ice Spirit Cannon Poison
Cannon Poison The Log Mega Knight
Cannon
Fire Spirit Ice Spirit Cannon Miner Mega Knight
Poison Cannon The Log Mega Knight
Poison
Cannon Mega Knight Fire Spirit Ice Spirit The Log
Fire Spirit Mega Knight Ice Spirit Cannon Poison The Log
Cannon Mega Knight
Ice Spirit Cannon The Log Mega Knight
Mega Knight Cannon Poison
Fire Spirit Ice Spirit Cannon Mega Knight The Log
Poison The Log Fire Spirit Ice Spirit Cannon Mega Knight
Cannon
Mega Knight Fire Spirit Cannon Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Poison The Log Miner Mega Knight
Mega Knight Ice Spirit The Log
Mega Knight The Log
Cannon Mega Knight
Fire Spirit Poison Ice Spirit
Mega Knight
Mega Knight Ice Spirit Poison The Log
Cannon
Mega Knight
Mega Knight Poison The Log
Mega Knight Cannon
Cannon Mega Knight
Ice Spirit Poison The Log
Poison Mega Knight Cannon The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison The Log Miner
Poison The Log Miner
Poison The Log
Poison Fire Spirit The Log Mega Knight
Poison Fire Spirit Ice Spirit
Fire Spirit Poison The Log
Poison The Log Fire Spirit Ice Spirit
Poison The Log Miner
Fire Spirit Poison
Poison Miner The Log
Poison Fire Spirit
Poison Fire Spirit The Log Miner
Poison
Poison The Log
Poison The Log
Poison The Log Mega Knight
Poison
Fire Spirit Poison The Log Mega Knight
Fire Spirit Poison The Log Miner Mega Knight
Poison The Log Mega Knight
Poison
The Log
Poison The Log
Poison The Log Fire Spirit Ice Spirit Mega Knight
Poison The Log Miner
Poison The Log Miner Mega Knight
Poison Miner The Log
Poison Fire Spirit
Ice Spirit Poison
Poison The Log Miner Mega Knight
Ice Spirit Poison
Mega Knight
Poison The Log
Fire Spirit Ice Spirit
Poison Fire Spirit
The Log
Poison Miner Mega Knight
The Log Poison
Poison
Mega Knight
Ice Spirit Poison The Log
Poison
Poison The Log Miner Mega Knight
Mega Knight

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