My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Baby Dragon Dark Prince Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Ice Spirit Baby Dragon Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Prince
Giant Snowball
Fire Spirit Baby Dragon Witch
Zap
Fire Spirit Dark Prince Witch Prince
Barbarian Barrel
Electro Spirit Fire Spirit Ice Spirit Dark Prince Witch
The Log
Electro Spirit Fire Spirit Ice Spirit Dark Prince Witch Prince
Earthquake
Witch
Arrows
Electro Spirit Fire Spirit Ice Spirit Witch
Royal Delivery
Electro Spirit Fire Spirit Ice Spirit Baby Dragon Dark Prince Witch Prince
Fireball
Baby Dragon Witch
Poison
Witch
Lightning
Baby Dragon Dark Prince Witch Prince
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Ice Spirit Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Ice Spirit Fireball Baby Dragon Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Ice Spirit Baby Dragon Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Ice Spirit Fireball Baby Dragon Dark Prince Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Fire Spirit Ice Spirit Fireball

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball
Fire Spirit
Baby Dragon Dark Prince Prince
Ice Spirit
Baby Dragon Dark Prince Witch Prince
Fireball
Electro Spirit Baby Dragon Dark Prince
Baby Dragon
Fire Spirit Ice Spirit Fireball Dark Prince Witch Prince
Dark Prince
Prince Fire Spirit Ice Spirit Fireball Baby Dragon Witch
Witch
Ice Spirit Baby Dragon Dark Prince Prince
Prince
Dark Prince Fire Spirit Ice Spirit Baby Dragon Witch

Defense Synergies 0 15

Electro Spirit
Baby Dragon Dark Prince
Fire Spirit
Ice Spirit
Ice Spirit
Fire Spirit Fireball Baby Dragon Dark Prince Witch Prince
Fireball
Ice Spirit Dark Prince
Baby Dragon
Electro Spirit Ice Spirit Dark Prince Witch Prince
Dark Prince
Electro Spirit Ice Spirit Fireball Baby Dragon Witch Prince
Witch
Ice Spirit Baby Dragon Dark Prince Prince
Prince
Ice Spirit Baby Dragon Dark Prince Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon
Ice Spirit Dark Prince Witch Prince
Witch Prince Fire Spirit Dark Prince
Witch Prince Dark Prince
Fireball Dark Prince Prince
Fireball Electro Spirit Fire Spirit Baby Dragon Dark Prince
Electro Spirit Fire Spirit Ice Spirit Fireball Baby Dragon Witch
Electro Spirit Fireball Baby Dragon
Witch Prince
Fire Spirit Ice Spirit Dark Prince Prince
Witch Electro Spirit Fireball Baby Dragon Dark Prince
Fireball Baby Dragon Witch
Prince Fire Spirit Ice Spirit Fireball Dark Prince Witch
Fire Spirit Fireball Electro Spirit Ice Spirit Baby Dragon Dark Prince Witch Prince
Prince
Ice Spirit Fireball Prince
Fireball Dark Prince Witch Prince
Fire Spirit Ice Spirit Fireball Electro Spirit Baby Dragon Dark Prince Witch Prince
Baby Dragon Witch Electro Spirit Fire Spirit Ice Spirit Fireball Dark Prince
Prince
Dark Prince Electro Spirit Fire Spirit Fireball Baby Dragon Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Dark Prince Witch Prince
Fireball Baby Dragon Prince
Ice Spirit Dark Prince Witch Prince
Dark Prince Prince Fireball
Dark Prince Witch Prince
Fire Spirit Fireball Electro Spirit Ice Spirit Baby Dragon Witch
Dark Prince Prince Fireball Witch
Dark Prince Prince
Electro Spirit Ice Spirit Fireball Baby Dragon Dark Prince Witch Prince
Witch
Dark Prince Witch Prince
Fireball Dark Prince Prince
Dark Prince Prince Fireball Witch
Fireball Baby Dragon Witch
Witch Electro Spirit Ice Spirit Fireball Baby Dragon Dark Prince Prince
Electro Spirit Fireball Baby Dragon Dark Prince Witch
Electro Spirit Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Dark Prince Prince
Fireball Fire Spirit Baby Dragon Dark Prince
Fireball Electro Spirit Fire Spirit Ice Spirit Baby Dragon Witch
Fire Spirit Baby Dragon Witch
Fireball Fire Spirit Ice Spirit Baby Dragon
Fireball
Fire Spirit Fireball Prince
Fireball Dark Prince Prince
Fireball Fire Spirit Baby Dragon
Fire Spirit Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Prince
Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball
Fire Spirit Fireball Baby Dragon Dark Prince Prince
Fire Spirit Fireball Baby Dragon Witch
Fireball Baby Dragon Prince
Fireball
Prince
Fireball Baby Dragon
Electro Spirit Fire Spirit Ice Spirit Fireball Baby Dragon Dark Prince Witch
Witch
Fireball Baby Dragon Witch
Fireball Baby Dragon Witch Prince
Fireball Baby Dragon
Fire Spirit Fireball Baby Dragon Witch
Electro Spirit Ice Spirit Fireball Witch
Fireball
Fireball
Electro Spirit Ice Spirit Fireball
Prince
Fireball
Electro Spirit Fire Spirit Ice Spirit Fireball Dark Prince Witch Prince
Fireball Fire Spirit Baby Dragon Witch
Fireball
Fireball Baby Dragon Dark Prince Prince
Fireball Baby Dragon
Fireball
Dark Prince Prince
Electro Spirit Ice Spirit Fireball Baby Dragon Witch
Fireball Witch
Fireball Baby Dragon Dark Prince Witch Prince
Prince
Fireball

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