My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Bad
F2P score
Good

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Suspicious Bush Furnace Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Ice Spirit Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Hog Rider Furnace
Zap
Fire Spirit Firecracker Furnace
Barbarian Barrel
Electro Spirit Fire Spirit Ice Spirit Firecracker Furnace Electro Wizard
The Log
Electro Spirit Fire Spirit Ice Spirit Firecracker Suspicious Bush Hog Rider Furnace
Earthquake
Firecracker Hog Rider Furnace
Arrows
Electro Spirit Fire Spirit Ice Spirit Firecracker Suspicious Bush Furnace
Royal Delivery
Electro Spirit Fire Spirit Ice Spirit Firecracker Hog Rider Electro Wizard
Fireball
Firecracker Suspicious Bush Hog Rider Furnace Electro Wizard
Poison
Firecracker Suspicious Bush Furnace Electro Wizard
Lightning
Furnace Electro Wizard
Rocket
Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Ice Spirit Firecracker Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Ice Spirit Firecracker Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Ice Spirit Suspicious Bush

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Ice Spirit Suspicious Bush Firecracker Hog Rider Furnace Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Electro Spirit Fire Spirit Ice Spirit Suspicious Bush

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider
Fire Spirit
Hog Rider Furnace
Ice Spirit
Hog Rider Firecracker Furnace
Firecracker
Hog Rider Ice Spirit
Suspicious Bush
Hog Rider
Fire Spirit Ice Spirit Firecracker Electro Spirit Furnace Electro Wizard
Furnace
Fire Spirit Ice Spirit Hog Rider
Electro Wizard
Hog Rider

Defense Synergies 0 9

Electro Spirit
Electro Wizard
Fire Spirit
Ice Spirit Firecracker Electro Wizard
Ice Spirit
Fire Spirit Firecracker Furnace Electro Wizard
Firecracker
Fire Spirit Ice Spirit Electro Wizard
Suspicious Bush
Hog Rider
Furnace
Ice Spirit Electro Wizard
Electro Wizard
Electro Spirit Fire Spirit Ice Spirit Firecracker Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard
Ice Spirit Firecracker Furnace Electro Wizard
Furnace Fire Spirit Electro Wizard
Firecracker Furnace Electro Wizard
Firecracker
Electro Spirit Fire Spirit Firecracker Furnace Electro Wizard
Furnace Electro Wizard Electro Spirit Fire Spirit Ice Spirit Firecracker
Electro Spirit Electro Wizard
Furnace
Fire Spirit Ice Spirit Firecracker Electro Wizard
Electro Wizard Electro Spirit Firecracker Furnace
Firecracker Furnace Electro Wizard
Furnace Fire Spirit Ice Spirit Electro Wizard
Fire Spirit Electro Spirit Ice Spirit Firecracker Furnace Electro Wizard
Furnace Electro Wizard
Ice Spirit Furnace Electro Wizard
Firecracker Furnace Electro Wizard
Fire Spirit Ice Spirit Electro Spirit Firecracker Furnace Electro Wizard
Furnace Electro Spirit Fire Spirit Ice Spirit Firecracker Electro Wizard
Electro Wizard
Electro Spirit Fire Spirit Firecracker Furnace Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Electro Wizard
Electro Wizard Firecracker
Ice Spirit Furnace Electro Wizard
Electro Wizard
Fire Spirit Firecracker Furnace Electro Spirit Ice Spirit Electro Wizard
Furnace Electro Wizard
Electro Wizard Electro Spirit Ice Spirit Firecracker
Electro Wizard
Firecracker Furnace
Electro Wizard Electro Spirit Ice Spirit Firecracker Furnace
Electro Spirit Firecracker Electro Wizard
Electro Spirit Furnace Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Electro Wizard
Firecracker
Fire Spirit Firecracker Furnace
Firecracker Electro Spirit Fire Spirit Ice Spirit Furnace
Fire Spirit Firecracker Furnace
Fire Spirit Ice Spirit Firecracker
Firecracker
Fire Spirit Electro Wizard
Firecracker Electro Wizard
Fire Spirit Firecracker
Fire Spirit Firecracker
Firecracker
Firecracker Furnace
Firecracker Furnace
Firecracker Furnace
Fire Spirit Firecracker Electro Wizard
Fire Spirit Firecracker
Firecracker Electro Spirit Fire Spirit Ice Spirit Furnace
Firecracker Electro Wizard
Firecracker
Fire Spirit Firecracker Furnace Electro Wizard
Electro Wizard Electro Spirit Ice Spirit Firecracker
Electro Spirit Ice Spirit Firecracker Electro Wizard
Firecracker
Electro Wizard Electro Spirit Fire Spirit Ice Spirit
Fire Spirit Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker
Firecracker
Electro Spirit Ice Spirit Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker

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