My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Hog Rider Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Hog Rider
Zap
Fire Spirit Inferno Tower
Barbarian Barrel
Fire Spirit Ice Spirit Inferno Tower Magic Archer
The Log
Fire Spirit Ice Spirit Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Fire Spirit Ice Spirit
Royal Delivery
Fire Spirit Ice Spirit Hog Rider Magic Archer
Fireball
Hog Rider Inferno Tower Magic Archer
Poison
Inferno Tower Magic Archer
Lightning
Inferno Tower Magic Archer
Rocket
Hog Rider Inferno Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Earthquake Poison Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Inferno Tower Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Earthquake Hog Rider Poison Magic Archer Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Ice Spirit Earthquake Hog Rider

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider
Ice Spirit
Hog Rider Mega Knight
Earthquake
Hog Rider Mega Knight
Hog Rider
Fire Spirit Ice Spirit Earthquake Poison Magic Archer Mega Knight
Inferno Tower
Poison
Hog Rider Mega Knight
Magic Archer
Hog Rider Mega Knight
Mega Knight
Ice Spirit Earthquake Hog Rider Poison Magic Archer

Defense Synergies 1 12

Fire Spirit
Ice Spirit Inferno Tower
Ice Spirit
Inferno Tower Fire Spirit Earthquake Poison Magic Archer Mega Knight
Earthquake
Ice Spirit Inferno Tower Mega Knight
Hog Rider
Inferno Tower
Ice Spirit Fire Spirit Earthquake Poison Mega Knight
Poison
Ice Spirit Inferno Tower Mega Knight
Magic Archer
Ice Spirit Mega Knight
Mega Knight
Ice Spirit Earthquake Inferno Tower Poison Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Inferno Tower Magic Archer
Inferno Tower Ice Spirit Mega Knight
Inferno Tower Mega Knight Fire Spirit
Inferno Tower Mega Knight
Earthquake Poison Mega Knight
Fire Spirit Earthquake Magic Archer Mega Knight
Inferno Tower Fire Spirit Ice Spirit Poison Magic Archer
Earthquake Inferno Tower Poison Magic Archer Mega Knight
Inferno Tower
Fire Spirit Ice Spirit Inferno Tower Mega Knight
Poison Earthquake Magic Archer Mega Knight
Inferno Tower Poison Magic Archer
Inferno Tower Mega Knight Fire Spirit Ice Spirit Earthquake
Fire Spirit Mega Knight Ice Spirit Earthquake Poison Magic Archer
Inferno Tower Mega Knight
Inferno Tower Ice Spirit Mega Knight
Mega Knight Inferno Tower Poison
Fire Spirit Ice Spirit Mega Knight Magic Archer
Earthquake Poison Fire Spirit Ice Spirit Magic Archer Mega Knight
Inferno Tower
Mega Knight Fire Spirit Earthquake Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower
Poison Magic Archer Mega Knight
Mega Knight Ice Spirit Inferno Tower
Mega Knight Inferno Tower
Inferno Tower Mega Knight
Fire Spirit Poison Ice Spirit Magic Archer
Inferno Tower
Inferno Tower Mega Knight
Mega Knight Ice Spirit Inferno Tower Poison Magic Archer
Inferno Tower
Mega Knight Inferno Tower
Mega Knight Poison
Mega Knight Inferno Tower
Magic Archer Mega Knight
Inferno Tower Ice Spirit Poison Magic Archer
Poison Mega Knight Earthquake Inferno Tower Magic Archer
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Poison Magic Archer
Poison Magic Archer
Earthquake Poison Magic Archer
Earthquake Poison
Poison Fire Spirit Earthquake Magic Archer Mega Knight
Poison Fire Spirit Ice Spirit Magic Archer
Fire Spirit Earthquake Poison Magic Archer
Earthquake Poison Fire Spirit Ice Spirit Magic Archer
Poison
Fire Spirit Poison
Poison Earthquake Magic Archer
Poison Fire Spirit Magic Archer
Earthquake Poison Fire Spirit Magic Archer
Earthquake Poison Magic Archer
Earthquake Poison Magic Archer
Earthquake Poison Magic Archer
Earthquake Magic Archer Poison Mega Knight
Earthquake Poison
Fire Spirit Earthquake Poison Magic Archer Mega Knight
Fire Spirit Earthquake Poison Magic Archer Mega Knight
Earthquake Poison Magic Archer Mega Knight
Poison
Earthquake Poison
Earthquake Poison Fire Spirit Ice Spirit Magic Archer Mega Knight
Poison Earthquake Magic Archer
Poison Magic Archer Mega Knight
Poison Magic Archer
Poison Fire Spirit Magic Archer
Ice Spirit Poison
Poison Earthquake Magic Archer Mega Knight
Ice Spirit Poison Magic Archer
Mega Knight
Earthquake Poison Magic Archer
Earthquake Fire Spirit Ice Spirit Magic Archer
Poison Fire Spirit Magic Archer
Poison Magic Archer Mega Knight
Earthquake Poison Magic Archer
Poison
Mega Knight
Ice Spirit Poison Magic Archer
Poison Magic Archer
Poison Magic Archer Mega Knight
Mega Knight

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