My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Great!
Synergy
RIP
Versatility
Good
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Suspicious Bush Tombstone

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Goblin Gang

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Gang
Giant Snowball
Fire Spirit Bats Minions Goblin Gang Tombstone
Zap
Fire Spirit Bats Minions Goblin Gang Tombstone
Barbarian Barrel
Fire Spirit Ice Spirit Goblin Gang Tombstone
The Log
Fire Spirit Ice Spirit Goblin Gang Suspicious Bush Tombstone
Earthquake
Goblin Gang Tombstone
Arrows
Fire Spirit Ice Spirit Bats Minions Goblin Gang Suspicious Bush Tombstone
Royal Delivery
Fire Spirit Ice Spirit Bats Minions Goblin Gang
Fireball
Minions Goblin Gang Suspicious Bush Tombstone
Poison
Bats Minions Goblin Gang Suspicious Bush Tombstone
Lightning
Tombstone
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Giant Snowball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Bats Suspicious Bush Tombstone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Bats Giant Snowball Suspicious Bush Minions Goblin Gang Tombstone

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Fire Spirit Ice Spirit Bats Giant Snowball

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Snowball
Ice Spirit
Minions Bats Giant Snowball
Bats
Ice Spirit Minions
Giant Snowball
Fire Spirit Ice Spirit
Minions
Ice Spirit Bats
Goblin Gang
Suspicious Bush
Tombstone

Defense Synergies 2 11

Fire Spirit
Ice Spirit Giant Snowball
Ice Spirit
Goblin Gang Fire Spirit Bats Giant Snowball Minions Tombstone
Bats
Ice Spirit Giant Snowball Minions
Giant Snowball
Goblin Gang Fire Spirit Ice Spirit Bats Minions
Minions
Ice Spirit Bats Giant Snowball Tombstone
Goblin Gang
Ice Spirit Giant Snowball Tombstone
Suspicious Bush
Tombstone
Ice Spirit Minions Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tombstone
Ice Spirit Bats Minions Goblin Gang Tombstone
Goblin Gang Fire Spirit Bats Giant Snowball Minions Tombstone
Bats Minions Goblin Gang Tombstone
Tombstone
Goblin Gang Fire Spirit Bats Giant Snowball Minions
Bats Giant Snowball Minions Fire Spirit Ice Spirit Goblin Gang Tombstone
Minions Goblin Gang Tombstone
Goblin Gang Fire Spirit Ice Spirit Giant Snowball
Bats Minions Goblin Gang Giant Snowball Tombstone
Minions Bats Giant Snowball Goblin Gang
Tombstone Fire Spirit Ice Spirit Bats Giant Snowball Minions Goblin Gang
Fire Spirit Ice Spirit Bats Giant Snowball Minions Goblin Gang Tombstone
Goblin Gang Tombstone
Ice Spirit Giant Snowball Goblin Gang
Bats Minions Goblin Gang Tombstone
Fire Spirit Ice Spirit Tombstone Bats Giant Snowball Minions Goblin Gang
Giant Snowball Fire Spirit Ice Spirit Bats Minions Tombstone
Goblin Gang Fire Spirit Bats Giant Snowball Minions
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Snowball Tombstone
Giant Snowball Goblin Gang
Goblin Gang Tombstone Ice Spirit Bats Minions
Goblin Gang Bats
Goblin Gang Tombstone
Fire Spirit Ice Spirit Bats Giant Snowball Minions Goblin Gang
Goblin Gang Bats Minions Tombstone
Ice Spirit Bats Giant Snowball Minions Tombstone
Goblin Gang Tombstone
Bats Minions Tombstone
Giant Snowball
Goblin Gang Tombstone
Goblin Gang Tombstone Ice Spirit Bats Minions
Bats Minions Giant Snowball
Giant Snowball Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Snowball
Fire Spirit Giant Snowball
Fire Spirit Ice Spirit Bats Giant Snowball Minions
Fire Spirit
Fire Spirit Ice Spirit Giant Snowball
Giant Snowball
Fire Spirit Bats Giant Snowball Minions Goblin Gang
Fire Spirit Giant Snowball
Fire Spirit Giant Snowball
Minions
Giant Snowball
Giant Snowball
Giant Snowball
Bats Minions
Fire Spirit Giant Snowball
Fire Spirit Giant Snowball
Minions
Giant Snowball
Giant Snowball
Giant Snowball Fire Spirit Ice Spirit
Giant Snowball
Giant Snowball
Fire Spirit Bats Giant Snowball
Ice Spirit Bats Giant Snowball Minions
Giant Snowball
Giant Snowball
Ice Spirit Giant Snowball
Giant Snowball
Fire Spirit Ice Spirit Bats Minions Goblin Gang Tombstone
Fire Spirit Giant Snowball
Goblin Gang
Giant Snowball
Giant Snowball
Ice Spirit Bats Giant Snowball Minions Goblin Gang
Bats Giant Snowball
Giant Snowball

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