My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit P.E.K.K.A Electro Wizard Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Ice Spirit P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit
Zap
Fire Spirit
Barbarian Barrel
Electro Spirit Fire Spirit Ice Spirit Electro Wizard
The Log
Electro Spirit Fire Spirit Ice Spirit
Earthquake
Arrows
Electro Spirit Fire Spirit Ice Spirit
Royal Delivery
Electro Spirit Fire Spirit Ice Spirit P.E.K.K.A Electro Wizard Mother Witch
Fireball
Electro Wizard Mother Witch
Poison
Electro Wizard Mother Witch
Lightning
Electro Wizard Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Ice Spirit The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Ice Spirit P.E.K.K.A Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Ice Spirit The Log Electro Wizard Mother Witch P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Electro Spirit Fire Spirit Ice Spirit The Log

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A Mother Witch
Fire Spirit
P.E.K.K.A Mother Witch
Ice Spirit
P.E.K.K.A Mega Knight
P.E.K.K.A
Fire Spirit Ice Spirit Electro Wizard Electro Spirit The Log Mother Witch
The Log
P.E.K.K.A Mega Knight
Electro Wizard
P.E.K.K.A Mega Knight
Mother Witch
Electro Spirit Fire Spirit P.E.K.K.A Mega Knight
Mega Knight
Ice Spirit The Log Electro Wizard Mother Witch

Defense Synergies 1 16

Electro Spirit
The Log Electro Wizard
Fire Spirit
Ice Spirit P.E.K.K.A The Log Electro Wizard
Ice Spirit
Fire Spirit P.E.K.K.A The Log Electro Wizard Mega Knight
P.E.K.K.A
The Log Fire Spirit Ice Spirit Electro Wizard
The Log
P.E.K.K.A Electro Spirit Fire Spirit Ice Spirit Electro Wizard Mother Witch Mega Knight
Electro Wizard
Electro Spirit Fire Spirit Ice Spirit P.E.K.K.A The Log Mega Knight
Mother Witch
The Log Mega Knight
Mega Knight
Ice Spirit The Log Electro Wizard Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
P.E.K.K.A Ice Spirit The Log Electro Wizard Mega Knight
P.E.K.K.A Mega Knight Fire Spirit Electro Wizard
P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A The Log Mega Knight
The Log Electro Spirit Fire Spirit Electro Wizard Mother Witch Mega Knight
Electro Wizard Electro Spirit Fire Spirit Ice Spirit
Electro Spirit P.E.K.K.A The Log Electro Wizard Mega Knight
P.E.K.K.A
Fire Spirit Ice Spirit Electro Wizard Mega Knight
Electro Wizard Mother Witch Electro Spirit The Log Mega Knight
Electro Wizard
P.E.K.K.A Mega Knight Fire Spirit Ice Spirit The Log Electro Wizard
Fire Spirit Mega Knight Electro Spirit Ice Spirit P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard Mega Knight
Ice Spirit P.E.K.K.A The Log Electro Wizard Mega Knight
Mega Knight P.E.K.K.A Electro Wizard
Fire Spirit Ice Spirit Mega Knight Electro Spirit The Log Electro Wizard
The Log Electro Spirit Fire Spirit Ice Spirit Electro Wizard Mother Witch Mega Knight
P.E.K.K.A Electro Wizard
Mega Knight Electro Spirit Fire Spirit P.E.K.K.A The Log Electro Wizard Mother Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A Electro Wizard
Electro Wizard The Log Mega Knight
P.E.K.K.A Mega Knight Ice Spirit The Log Electro Wizard
P.E.K.K.A Mega Knight The Log Electro Wizard
P.E.K.K.A Mega Knight
Fire Spirit Mother Witch Electro Spirit Ice Spirit Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A Electro Wizard Mega Knight Electro Spirit Ice Spirit The Log
P.E.K.K.A
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight The Log Electro Wizard
P.E.K.K.A Mega Knight
Mega Knight
Electro Wizard Electro Spirit Ice Spirit P.E.K.K.A The Log
Mega Knight Electro Spirit P.E.K.K.A The Log Electro Wizard Mother Witch
Electro Spirit Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Electro Wizard
The Log
The Log
Fire Spirit The Log Mega Knight
Mother Witch Electro Spirit Fire Spirit Ice Spirit
Fire Spirit The Log
The Log Fire Spirit Ice Spirit
The Log
Fire Spirit Electro Wizard
The Log Electro Wizard
Fire Spirit
Fire Spirit The Log
The Log
The Log
The Log Mega Knight
Fire Spirit The Log Electro Wizard Mega Knight
Fire Spirit The Log Mother Witch Mega Knight
The Log Mega Knight
The Log
The Log
The Log Mother Witch Electro Spirit Fire Spirit Ice Spirit Mega Knight
The Log Electro Wizard
The Log Mega Knight
The Log
Fire Spirit Electro Wizard Mother Witch
Electro Wizard Electro Spirit Ice Spirit
The Log Mega Knight
Electro Spirit Ice Spirit Electro Wizard
P.E.K.K.A Mega Knight
The Log
Electro Wizard Electro Spirit Fire Spirit Ice Spirit
Fire Spirit Electro Wizard
The Log
Electro Wizard Mega Knight
The Log
P.E.K.K.A Mega Knight
Electro Spirit Ice Spirit The Log Electro Wizard
Electro Wizard
The Log Electro Wizard Mega Knight
P.E.K.K.A
Mega Knight

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