My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Battle Ram Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Dart Goblin Battle Ram Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Inferno Dragon
Giant Snowball
Fire Spirit Dart Goblin Battle Ram Inferno Dragon Lumberjack
Zap
Fire Spirit Dart Goblin Battle Ram Inferno Dragon
Barbarian Barrel
Fire Spirit Ice Spirit Dart Goblin Battle Ram Lumberjack
The Log
Fire Spirit Ice Spirit Dart Goblin Battle Ram Lumberjack
Earthquake
Arrows
Fire Spirit Ice Spirit Dart Goblin
Royal Delivery
Fire Spirit Ice Spirit Dart Goblin Battle Ram Inferno Dragon Lumberjack
Fireball
Dart Goblin Battle Ram Inferno Dragon Lumberjack
Poison
Dart Goblin
Lightning
Battle Ram Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Battle Ram Rage Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Rage The Log Dart Goblin Battle Ram Inferno Dragon Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Fire Spirit Ice Spirit Rage The Log

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Battle Ram Inferno Dragon Lumberjack
Ice Spirit
Battle Ram Dart Goblin Inferno Dragon Lumberjack
Dart Goblin
Ice Spirit Battle Ram The Log
Battle Ram
Ice Spirit The Log Fire Spirit Dart Goblin Lumberjack
Rage
The Log
Battle Ram Dart Goblin Lumberjack
Inferno Dragon
Fire Spirit Ice Spirit
Lumberjack
Fire Spirit Ice Spirit Battle Ram The Log

Defense Synergies 0 11

Fire Spirit
Ice Spirit The Log
Ice Spirit
Fire Spirit Dart Goblin The Log Inferno Dragon Lumberjack
Dart Goblin
Ice Spirit The Log Inferno Dragon Lumberjack
Battle Ram
Rage
The Log
Fire Spirit Ice Spirit Dart Goblin Inferno Dragon Lumberjack
Inferno Dragon
Ice Spirit Dart Goblin The Log
Lumberjack
Ice Spirit Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin The Log
Inferno Dragon Lumberjack Ice Spirit Dart Goblin The Log
Lumberjack Fire Spirit Dart Goblin Inferno Dragon
Inferno Dragon Lumberjack Dart Goblin
The Log Lumberjack
The Log Fire Spirit Dart Goblin Lumberjack
Dart Goblin Inferno Dragon Fire Spirit Ice Spirit
Dart Goblin The Log
Inferno Dragon Lumberjack
Fire Spirit Ice Spirit Dart Goblin Lumberjack
Dart Goblin The Log Lumberjack
Inferno Dragon Dart Goblin
Lumberjack Fire Spirit Ice Spirit The Log
Fire Spirit Ice Spirit Dart Goblin The Log Lumberjack
Inferno Dragon Lumberjack
Ice Spirit The Log Inferno Dragon Lumberjack
Lumberjack
Fire Spirit Ice Spirit Dart Goblin The Log Lumberjack
The Log Fire Spirit Ice Spirit Dart Goblin Inferno Dragon Lumberjack
Dart Goblin Inferno Dragon Lumberjack
Fire Spirit Dart Goblin The Log Lumberjack
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
The Log Inferno Dragon Lumberjack
Lumberjack Ice Spirit The Log
Lumberjack The Log
Inferno Dragon Lumberjack
Fire Spirit Ice Spirit Dart Goblin
Dart Goblin Lumberjack
Inferno Dragon Lumberjack
Ice Spirit The Log Inferno Dragon
Dart Goblin Inferno Dragon
Inferno Dragon Dart Goblin Lumberjack
The Log
Lumberjack
Dart Goblin
Ice Spirit Dart Goblin The Log Inferno Dragon Lumberjack
Dart Goblin The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Fire Spirit The Log
Fire Spirit Ice Spirit Dart Goblin
Fire Spirit Dart Goblin The Log
The Log Fire Spirit Ice Spirit Dart Goblin
The Log Dart Goblin
Fire Spirit Lumberjack
Dart Goblin The Log
Fire Spirit Dart Goblin
Fire Spirit Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Fire Spirit Dart Goblin The Log
Fire Spirit Dart Goblin The Log
The Log
The Log
The Log
The Log Fire Spirit Ice Spirit
Inferno Dragon
The Log Dart Goblin
The Log
Dart Goblin The Log
Fire Spirit Dart Goblin
Ice Spirit Dart Goblin
Dart Goblin The Log
Ice Spirit
The Log
Fire Spirit Ice Spirit Dart Goblin
Fire Spirit Dart Goblin
The Log
Dart Goblin Lumberjack
The Log Dart Goblin
Dart Goblin
Ice Spirit Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Inferno Dragon
Dart Goblin

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