My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Godly!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Ice Spirit Heal Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit
Zap
Fire Spirit Firecracker
Barbarian Barrel
Electro Spirit Fire Spirit Ice Spirit Firecracker Heal Spirit
The Log
Electro Spirit Fire Spirit Ice Spirit Firecracker Heal Spirit
Earthquake
Firecracker
Arrows
Electro Spirit Fire Spirit Ice Spirit Firecracker Heal Spirit
Royal Delivery
Electro Spirit Fire Spirit Ice Spirit Firecracker Heal Spirit P.E.K.K.A
Fireball
Firecracker
Poison
Firecracker
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Ice Spirit Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Ice Spirit Zap Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Ice Spirit Arrows Heal Spirit P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Ice Spirit Heal Spirit Zap Arrows Firecracker P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Electro Spirit Fire Spirit Ice Spirit Heal Spirit

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap P.E.K.K.A
Fire Spirit
P.E.K.K.A Zap
Ice Spirit
Zap P.E.K.K.A Firecracker
Zap
Ice Spirit Arrows Firecracker P.E.K.K.A Electro Spirit Fire Spirit Heal Spirit
Arrows
Zap P.E.K.K.A
Firecracker
Zap Ice Spirit P.E.K.K.A
Heal Spirit
Zap P.E.K.K.A
P.E.K.K.A
Fire Spirit Ice Spirit Zap Arrows Electro Spirit Firecracker Heal Spirit

Defense Synergies 1 12

Electro Spirit
Zap
Fire Spirit
Ice Spirit Zap Firecracker P.E.K.K.A
Ice Spirit
Zap Fire Spirit Firecracker P.E.K.K.A
Zap
Ice Spirit Electro Spirit Fire Spirit Arrows Firecracker P.E.K.K.A
Arrows
Zap P.E.K.K.A
Firecracker
Fire Spirit Ice Spirit Zap P.E.K.K.A
Heal Spirit
P.E.K.K.A
Fire Spirit Ice Spirit Zap Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
P.E.K.K.A Ice Spirit Zap Firecracker
P.E.K.K.A Fire Spirit
P.E.K.K.A Firecracker
Arrows Firecracker P.E.K.K.A
Arrows Electro Spirit Fire Spirit Zap Firecracker
Electro Spirit Fire Spirit Ice Spirit Zap Arrows Firecracker
Electro Spirit Zap Arrows P.E.K.K.A
P.E.K.K.A
Fire Spirit Ice Spirit Firecracker
Electro Spirit Zap Arrows Firecracker
Arrows Zap Firecracker
P.E.K.K.A Fire Spirit Ice Spirit Zap
Fire Spirit Electro Spirit Ice Spirit Zap Arrows Firecracker P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap P.E.K.K.A
Arrows Firecracker P.E.K.K.A
Fire Spirit Ice Spirit Arrows Electro Spirit Zap Firecracker
Zap Arrows Electro Spirit Fire Spirit Ice Spirit Firecracker
P.E.K.K.A
Electro Spirit Fire Spirit Arrows Firecracker P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A
Zap Arrows Firecracker
P.E.K.K.A Ice Spirit Zap
P.E.K.K.A Zap
P.E.K.K.A
Fire Spirit Arrows Firecracker Electro Spirit Ice Spirit Zap
P.E.K.K.A
P.E.K.K.A
Zap P.E.K.K.A Electro Spirit Ice Spirit Firecracker
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Arrows
P.E.K.K.A
Firecracker
Electro Spirit Ice Spirit Zap Firecracker P.E.K.K.A
Arrows Electro Spirit Zap Firecracker P.E.K.K.A
Electro Spirit Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap
Arrows
Arrows Firecracker
Fire Spirit Zap Arrows Firecracker
Arrows Firecracker Electro Spirit Fire Spirit Ice Spirit Zap
Fire Spirit Arrows Firecracker
Arrows Fire Spirit Ice Spirit Zap Firecracker
Arrows Zap Firecracker
Fire Spirit
Firecracker Zap Arrows
Fire Spirit Zap Arrows Firecracker
Fire Spirit Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker
Arrows
Fire Spirit Zap Arrows Firecracker
Fire Spirit Zap Arrows Firecracker
Arrows
Zap Arrows
Zap Arrows Firecracker Electro Spirit Fire Spirit Ice Spirit
Arrows Firecracker Zap
Zap Arrows
Zap Arrows Firecracker
Fire Spirit Zap Arrows Firecracker
Zap Electro Spirit Ice Spirit Firecracker
Zap Arrows
Zap Electro Spirit Ice Spirit Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Zap Electro Spirit Fire Spirit Ice Spirit
Fire Spirit Zap Arrows Firecracker
Arrows
Firecracker
Arrows Zap Firecracker
Zap Arrows
Firecracker P.E.K.K.A
Zap Electro Spirit Ice Spirit Firecracker
Firecracker Zap
Zap Firecracker
P.E.K.K.A
Firecracker

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