My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Witch Electro Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch
Zap
Witch
Barbarian Barrel
Ice Spirit Witch Ice Wizard
The Log
Ice Spirit Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Ice Spirit Witch
Royal Delivery
Ice Spirit Mini P.E.K.K.A Witch Ice Wizard
Fireball
Witch Ice Wizard
Poison
Witch Ice Wizard
Lightning
Mini P.E.K.K.A Witch Ice Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Freeze Witch Electro Giant Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Freeze Electro Giant The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Freeze Electro Giant Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Ice Wizard Fireball Mini P.E.K.K.A Freeze Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit The Log Ice Wizard Fireball

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Mini P.E.K.K.A Witch
Fireball
Freeze The Log
Mini P.E.K.K.A
Ice Spirit Electro Giant The Log Ice Wizard
Freeze
Fireball
Witch
Ice Spirit
Electro Giant
Mini P.E.K.K.A
The Log
Fireball Mini P.E.K.K.A
Ice Wizard
Mini P.E.K.K.A

Defense Synergies 3 15

Ice Spirit
Mini P.E.K.K.A Fireball Witch The Log Ice Wizard
Fireball
The Log Ice Spirit Mini P.E.K.K.A Freeze Ice Wizard
Mini P.E.K.K.A
Ice Spirit The Log Fireball Freeze Witch Electro Giant Ice Wizard
Freeze
Fireball Mini P.E.K.K.A
Witch
Ice Spirit Mini P.E.K.K.A The Log Ice Wizard
Electro Giant
Mini P.E.K.K.A Ice Wizard
The Log
Fireball Mini P.E.K.K.A Ice Spirit Witch Ice Wizard
Ice Wizard
Ice Spirit Fireball Mini P.E.K.K.A Witch Electro Giant The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Mini P.E.K.K.A Ice Spirit Witch The Log Ice Wizard
Mini P.E.K.K.A Witch Freeze Ice Wizard
Mini P.E.K.K.A Witch Ice Wizard
Fireball Mini P.E.K.K.A The Log
Fireball Freeze The Log Ice Wizard
Ice Spirit Fireball Freeze Witch Ice Wizard
Fireball Electro Giant The Log
Mini P.E.K.K.A Witch Ice Wizard
Ice Spirit Mini P.E.K.K.A Ice Wizard
Witch Ice Wizard Fireball Freeze Electro Giant The Log
Fireball Witch Ice Wizard
Mini P.E.K.K.A Ice Spirit Fireball Freeze Witch The Log Ice Wizard
Fireball Ice Spirit Mini P.E.K.K.A Freeze Witch The Log
Mini P.E.K.K.A
Ice Spirit Fireball Mini P.E.K.K.A Freeze Electro Giant The Log
Fireball Mini P.E.K.K.A Witch
Ice Spirit Fireball Witch The Log Ice Wizard
Freeze Witch The Log Ice Spirit Fireball Ice Wizard
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Witch Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Witch Electro Giant
Fireball Mini P.E.K.K.A The Log
Ice Spirit Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Fireball The Log
Mini P.E.K.K.A Witch
Fireball Electro Giant Ice Spirit Freeze Witch Ice Wizard
Mini P.E.K.K.A Fireball Witch Ice Wizard
Mini P.E.K.K.A
Freeze Ice Spirit Fireball Mini P.E.K.K.A Witch The Log
Witch
Mini P.E.K.K.A Witch
Fireball Electro Giant The Log
Mini P.E.K.K.A Fireball Witch
Fireball Witch Electro Giant
Witch Electro Giant Ice Spirit Fireball Mini P.E.K.K.A Freeze The Log
Fireball Mini P.E.K.K.A Freeze Witch Electro Giant The Log Ice Wizard
Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze The Log
Fireball The Log Ice Wizard
Fireball The Log
Fireball Freeze The Log
Fireball The Log
Fireball Electro Giant Ice Spirit Freeze Witch Ice Wizard
Witch The Log
Fireball The Log Ice Spirit Freeze Ice Wizard
Fireball The Log
Fireball Mini P.E.K.K.A
Fireball The Log
Fireball
Fireball The Log
Fireball Freeze
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball Freeze
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A The Log
Fireball Witch Electro Giant The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Freeze Electro Giant The Log Ice Spirit Fireball Witch Ice Wizard
Witch
Fireball The Log Witch Ice Wizard
Fireball Witch The Log
Fireball The Log
Fireball Witch Electro Giant Ice Wizard
Ice Spirit Fireball Freeze Witch Electro Giant
Fireball Mini P.E.K.K.A
Fireball The Log
Ice Spirit Fireball Freeze
Fireball The Log
Ice Spirit Fireball Freeze Witch
Fireball Witch Ice Wizard
Freeze
The Log Fireball
Fireball Mini P.E.K.K.A
The Log Fireball
Fireball Electro Giant
Electro Giant Ice Spirit Fireball Freeze Witch The Log
Fireball Witch
Fireball Freeze Witch Electro Giant The Log
Fireball

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