My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Baby Dragon Balloon Fisherman Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Baby Dragon Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Fisherman
Giant Snowball
Baby Dragon Balloon Fisherman Lumberjack
Zap
Balloon Fisherman
Barbarian Barrel
Ice Spirit Lumberjack
The Log
Ice Spirit Fisherman Lumberjack
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Baby Dragon Balloon Fisherman Lumberjack
Fireball
Baby Dragon Balloon Fisherman Lumberjack
Poison
Balloon Fisherman
Lightning
Baby Dragon Balloon Fisherman Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rage Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit Rage Fisherman Fireball Baby Dragon Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Ice Spirit Rage Fisherman

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Balloon Baby Dragon Fisherman Lumberjack
Fireball
Mirror Baby Dragon
Mirror
Fireball Balloon Lumberjack
Rage
Balloon
Baby Dragon
Ice Spirit Fireball Balloon Fisherman Lumberjack
Balloon
Ice Spirit Rage Lumberjack Mirror Baby Dragon Fisherman
Fisherman
Ice Spirit Baby Dragon Balloon
Lumberjack
Balloon Ice Spirit Mirror Baby Dragon

Defense Synergies 1 7

Ice Spirit
Fireball Baby Dragon Fisherman Lumberjack
Fireball
Mirror Ice Spirit Lumberjack
Mirror
Fireball Lumberjack
Rage
Baby Dragon
Ice Spirit Lumberjack
Balloon
Fisherman
Ice Spirit
Lumberjack
Ice Spirit Fireball Mirror Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon
Lumberjack Ice Spirit Fisherman
Fisherman Lumberjack
Lumberjack Fisherman
Fireball Lumberjack
Fireball Baby Dragon Lumberjack
Ice Spirit Fireball Baby Dragon
Fireball Baby Dragon
Fisherman Lumberjack
Ice Spirit Fisherman Lumberjack
Fireball Baby Dragon Fisherman Lumberjack
Fireball Baby Dragon
Lumberjack Ice Spirit Fireball
Fireball Ice Spirit Baby Dragon Lumberjack
Lumberjack
Ice Spirit Fireball Fisherman Lumberjack
Fireball Fisherman Lumberjack
Ice Spirit Fireball Baby Dragon Fisherman Lumberjack
Baby Dragon Ice Spirit Fireball Fisherman Lumberjack
Fisherman Lumberjack
Fireball Baby Dragon Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Fisherman
Fireball Baby Dragon Fisherman Lumberjack
Lumberjack Ice Spirit Fisherman
Lumberjack Fireball Fisherman
Fisherman Lumberjack
Fireball Ice Spirit Baby Dragon
Fireball Lumberjack
Fisherman Lumberjack
Ice Spirit Fireball Baby Dragon
Lumberjack
Fireball
Fireball Lumberjack
Fireball Baby Dragon
Ice Spirit Fireball Baby Dragon Fisherman Lumberjack
Fireball Baby Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Baby Dragon Fisherman
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Ice Spirit Baby Dragon
Baby Dragon
Fireball Ice Spirit Baby Dragon
Fireball Fisherman
Fireball Fisherman Lumberjack
Fireball Fisherman
Fireball Baby Dragon
Fireball Baby Dragon Fisherman
Fireball Baby Dragon Fisherman
Fireball Baby Dragon Fisherman
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fisherman
Fireball Baby Dragon Fisherman
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fisherman
Fireball Baby Dragon
Ice Spirit Fireball Baby Dragon
Fisherman
Fireball Baby Dragon Fisherman
Fireball Baby Dragon Fisherman
Fireball Baby Dragon Fisherman
Fireball Baby Dragon
Ice Spirit Fireball
Fireball
Fireball
Ice Spirit Fireball
Fireball
Ice Spirit Fireball
Fireball Baby Dragon
Fireball
Fireball Baby Dragon Lumberjack
Fireball Baby Dragon
Fireball
Ice Spirit Fireball Baby Dragon
Fireball
Fireball Baby Dragon

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