My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Giant Skeleton Miner
Giant Snowball
Barbarians Guards Miner
Zap
Firecracker Guards
Barbarian Barrel
Ice Spirit Firecracker Barbarians Guards Giant Skeleton
The Log
Ice Spirit Firecracker Barbarians Guards Giant Skeleton
Earthquake
Firecracker Barbarians Guards
Arrows
Ice Spirit Firecracker Guards
Royal Delivery
Ice Spirit Firecracker Barbarians Guards Giant Skeleton Miner
Fireball
Firecracker Barbarians
Poison
Firecracker Barbarians Guards
Lightning
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards Giant Skeleton Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Firecracker Guards Miner Barbarians Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Firecracker Guards

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Firecracker Barbarians Guards Giant Skeleton Miner
Firecracker
Miner Ice Spirit Giant Skeleton
Barbarians
Ice Spirit
Guards
Miner Ice Spirit The Log
Giant Skeleton
Ice Spirit Firecracker Lightning The Log Miner
Lightning
Giant Skeleton
The Log
Guards Giant Skeleton Miner
Miner
Firecracker Guards Ice Spirit Giant Skeleton The Log

Defense Synergies 1 13

Ice Spirit
Firecracker Barbarians Guards Giant Skeleton The Log Miner
Firecracker
The Log Ice Spirit Guards Giant Skeleton
Barbarians
Ice Spirit
Guards
Ice Spirit Firecracker Giant Skeleton The Log
Giant Skeleton
Ice Spirit Firecracker Guards The Log
Lightning
The Log
The Log
Firecracker Ice Spirit Guards Giant Skeleton Lightning Miner
Miner
Ice Spirit The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker The Log
Barbarians Ice Spirit Firecracker The Log
Barbarians Giant Skeleton Lightning
Barbarians Firecracker Guards
Lightning Firecracker Barbarians Giant Skeleton The Log
The Log Firecracker Guards
Lightning Ice Spirit Firecracker
Lightning Barbarians Giant Skeleton The Log
Barbarians
Guards Ice Spirit Firecracker Barbarians Giant Skeleton Miner
Barbarians Guards Firecracker Giant Skeleton The Log
Firecracker
Barbarians Ice Spirit Guards Giant Skeleton Lightning The Log
Ice Spirit Firecracker Barbarians Guards The Log
Barbarians
Barbarians Ice Spirit Lightning The Log
Barbarians Firecracker
Ice Spirit Firecracker Barbarians Guards The Log
The Log Ice Spirit Firecracker Barbarians Guards Giant Skeleton
Barbarians
Firecracker Barbarians Guards Giant Skeleton The Log
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Giant Skeleton
Firecracker Lightning The Log Miner
Barbarians Guards Giant Skeleton Ice Spirit Lightning The Log
Guards Giant Skeleton Lightning Barbarians The Log
Barbarians Giant Skeleton Guards
Firecracker Ice Spirit
Guards Barbarians Giant Skeleton Lightning
Giant Skeleton Barbarians
Giant Skeleton Lightning Ice Spirit Firecracker Barbarians The Log
Barbarians Guards
Barbarians Guards Giant Skeleton
Lightning Barbarians Guards Giant Skeleton The Log
Barbarians Giant Skeleton Lightning Guards
Firecracker Barbarians
Barbarians Guards Ice Spirit Firecracker Giant Skeleton Lightning The Log
Firecracker Barbarians Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker Guards Giant Skeleton The Log
Firecracker The Log Miner
Lightning Giant Skeleton The Log Miner
Lightning Firecracker Barbarians Guards Giant Skeleton The Log
Firecracker The Log
Firecracker Ice Spirit
Firecracker The Log
The Log Ice Spirit Firecracker Lightning
The Log Miner Firecracker Lightning
Lightning Guards
Firecracker Lightning Miner The Log
Lightning Firecracker
Lightning Firecracker The Log Miner
Lightning Firecracker
Lightning Firecracker The Log
Lightning Firecracker The Log
Lightning Firecracker The Log
Lightning
Lightning
Lightning Firecracker The Log
Lightning Firecracker The Log Miner
Lightning Giant Skeleton The Log
Lightning
Lightning The Log
Lightning Barbarians The Log
Firecracker The Log Ice Spirit
Firecracker The Log Miner Lightning
Lightning The Log Miner
Lightning Miner Firecracker The Log
Lightning Firecracker
Lightning Ice Spirit Firecracker Guards
Lightning
Lightning The Log Miner
Lightning Ice Spirit Firecracker
Giant Skeleton
Firecracker Lightning The Log
Lightning Ice Spirit Barbarians Guards
Lightning Firecracker
The Log
Lightning Miner Firecracker
The Log Firecracker Lightning
Lightning Giant Skeleton
Firecracker
Ice Spirit Firecracker Guards Giant Skeleton Lightning The Log
Firecracker Lightning
Lightning Firecracker Giant Skeleton The Log Miner
Lightning Firecracker

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