My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Ice Wizard Fisherman Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Fisherman
Giant Snowball
Goblin Barrel Skeleton Army Fisherman
Zap
Firecracker Goblin Barrel Skeleton Army Fisherman
Barbarian Barrel
Ice Spirit Firecracker Goblin Barrel Skeleton Army Ice Wizard
The Log
Ice Spirit Firecracker Goblin Barrel Skeleton Army Fisherman
Earthquake
Firecracker Goblin Barrel Skeleton Army
Arrows
Ice Spirit Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Ice Spirit Firecracker Goblin Barrel Skeleton Army Ice Wizard Fisherman
Fireball
Firecracker Goblin Barrel Skeleton Army Ice Wizard Fisherman
Poison
Firecracker Skeleton Army Ice Wizard Fisherman
Lightning
Ice Wizard Fisherman Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Firecracker Goblin Barrel Skeleton Army Ice Wizard Fisherman Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Firecracker Goblin Barrel

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Barrel Firecracker Fisherman
Firecracker
Ice Spirit Goblin Barrel Fisherman
Goblin Barrel
Ice Spirit Firecracker Skeleton Army Ice Wizard
Skeleton Army
Goblin Barrel
The Log
Fisherman
Ice Wizard
Goblin Barrel Fisherman
Fisherman
Ice Spirit Firecracker The Log Ice Wizard
Goblinstein

Defense Synergies 1 13

Ice Spirit
Firecracker Skeleton Army The Log Ice Wizard Fisherman
Firecracker
The Log Ice Spirit Skeleton Army Ice Wizard Fisherman
Goblin Barrel
Skeleton Army
Ice Spirit Firecracker The Log Ice Wizard
The Log
Firecracker Ice Spirit Skeleton Army Ice Wizard Fisherman
Ice Wizard
Ice Spirit Firecracker Skeleton Army The Log Fisherman
Fisherman
Ice Spirit Firecracker The Log Ice Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Skeleton Army Ice Spirit Firecracker The Log Ice Wizard Fisherman
Skeleton Army Fisherman Ice Wizard
Skeleton Army Firecracker Ice Wizard Fisherman
Firecracker Skeleton Army The Log
Skeleton Army The Log Firecracker Ice Wizard
Ice Spirit Firecracker Ice Wizard
The Log
Skeleton Army Ice Wizard Fisherman
Skeleton Army Ice Spirit Firecracker Ice Wizard Fisherman
Skeleton Army Ice Wizard Firecracker The Log Fisherman
Firecracker Ice Wizard
Skeleton Army Ice Spirit The Log Ice Wizard
Skeleton Army Ice Spirit Firecracker The Log
Skeleton Army
Skeleton Army Ice Spirit The Log Fisherman
Firecracker Skeleton Army Fisherman
Ice Spirit Firecracker Skeleton Army The Log Ice Wizard Fisherman
The Log Ice Spirit Firecracker Ice Wizard Fisherman
Fisherman
Skeleton Army Firecracker The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fisherman
Firecracker The Log Fisherman
Skeleton Army Ice Spirit The Log Fisherman
Skeleton Army The Log Fisherman
Skeleton Army Fisherman
Firecracker Ice Spirit Ice Wizard
Skeleton Army Ice Wizard
Skeleton Army Fisherman
Ice Spirit Firecracker Skeleton Army The Log
Skeleton Army
Skeleton Army The Log
Skeleton Army
Firecracker Skeleton Army
Skeleton Army Ice Spirit Firecracker The Log Fisherman
Firecracker The Log Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Ice Wizard Fisherman
The Log
Firecracker The Log
Firecracker The Log
Firecracker Ice Spirit Ice Wizard
Firecracker The Log
The Log Ice Spirit Firecracker Ice Wizard
The Log Firecracker Fisherman
Fisherman
Firecracker The Log Fisherman
Firecracker
Firecracker The Log Fisherman
Firecracker Fisherman
Firecracker The Log Fisherman
Firecracker The Log
Firecracker The Log
Fisherman
Firecracker The Log Fisherman
Firecracker The Log
The Log
The Log Fisherman
The Log
Firecracker The Log Ice Spirit Ice Wizard
Fisherman
Firecracker The Log Ice Wizard Fisherman
The Log Fisherman
Firecracker The Log Fisherman
Firecracker Ice Wizard
Ice Spirit Firecracker
The Log
Ice Spirit Firecracker
Firecracker The Log
Ice Spirit Skeleton Army
Firecracker Ice Wizard
The Log
Firecracker
The Log Firecracker
Firecracker
Ice Spirit Firecracker The Log
Firecracker
Firecracker The Log
Firecracker

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