My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Hunter Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Ice Spirit Firecracker Bomb Tower Hunter
The Log
Ice Spirit Firecracker Hunter
Earthquake
Firecracker Bomb Tower
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Firecracker Hunter
Fireball
Firecracker Bomb Tower Hunter
Poison
Firecracker Bomb Tower Hunter
Lightning
Bomb Tower Hunter Goblinstein
Rocket
Bomb Tower Hunter

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Bomb Tower Hunter The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Firecracker Void Bomb Tower Hunter Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Firecracker Void

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Firecracker Hunter Mega Knight
Firecracker
Ice Spirit Mega Knight
Bomb Tower
Void
Hunter
Ice Spirit Mega Knight
The Log
Mega Knight
Mega Knight
Ice Spirit Firecracker Hunter The Log
Goblinstein

Defense Synergies 2 11

Ice Spirit
Firecracker Bomb Tower Hunter The Log Mega Knight
Firecracker
The Log Ice Spirit Bomb Tower Hunter Mega Knight
Bomb Tower
The Log Ice Spirit Firecracker
Void
Hunter
Ice Spirit Firecracker The Log Mega Knight
The Log
Firecracker Bomb Tower Ice Spirit Hunter Mega Knight
Mega Knight
Ice Spirit Firecracker Hunter The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Void The Log
Bomb Tower Hunter Ice Spirit Firecracker The Log Mega Knight
Bomb Tower Hunter Mega Knight Void
Bomb Tower Hunter Firecracker Mega Knight
Firecracker Bomb Tower The Log Mega Knight
The Log Firecracker Bomb Tower Hunter Mega Knight
Hunter Ice Spirit Firecracker Bomb Tower Void
Bomb Tower Void The Log Mega Knight
Hunter Bomb Tower
Ice Spirit Firecracker Hunter Mega Knight
Firecracker Bomb Tower Hunter The Log Mega Knight
Hunter Firecracker
Bomb Tower Hunter Mega Knight Ice Spirit The Log
Bomb Tower Mega Knight Ice Spirit Firecracker Hunter The Log
Bomb Tower Hunter Mega Knight
Bomb Tower Ice Spirit Hunter The Log Mega Knight
Bomb Tower Mega Knight Firecracker Hunter
Ice Spirit Bomb Tower Mega Knight Firecracker Hunter The Log
Bomb Tower Hunter The Log Ice Spirit Firecracker Mega Knight
Bomb Tower Hunter
Mega Knight Firecracker Bomb Tower Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Void
Void Firecracker Bomb Tower Hunter The Log Mega Knight
Mega Knight Ice Spirit Bomb Tower Hunter The Log
Hunter Mega Knight The Log
Hunter Mega Knight
Firecracker Ice Spirit Bomb Tower Hunter
Bomb Tower Void Hunter
Mega Knight Bomb Tower Hunter
Void Mega Knight Ice Spirit Firecracker Bomb Tower The Log
Mega Knight Bomb Tower Hunter
Mega Knight Void The Log
Mega Knight Bomb Tower Hunter
Firecracker Bomb Tower Mega Knight
Ice Spirit Firecracker Bomb Tower Hunter The Log
Mega Knight Firecracker Bomb Tower Hunter The Log
Bomb Tower Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker The Log
Firecracker Void The Log
Void The Log
Firecracker Void The Log
Firecracker The Log Mega Knight
Firecracker Ice Spirit Hunter
Firecracker The Log
The Log Ice Spirit Firecracker Hunter
Void The Log Firecracker
Void
Firecracker Void The Log
Void Firecracker
Firecracker Void Hunter The Log
Firecracker Void
Firecracker The Log
Firecracker Hunter The Log
Firecracker The Log Mega Knight
Void Firecracker Hunter The Log Mega Knight
Firecracker The Log Mega Knight
Void The Log Mega Knight
Void
Void The Log
Void The Log
Firecracker The Log Ice Spirit Hunter Mega Knight
Firecracker Void The Log Hunter
Void The Log Mega Knight
Void Firecracker The Log
Firecracker Hunter
Ice Spirit Firecracker Void
Void
Void Hunter The Log Mega Knight
Void Ice Spirit Firecracker
Mega Knight
Firecracker The Log
Ice Spirit Void
Firecracker Hunter
The Log
Void Firecracker Hunter Mega Knight
The Log Firecracker
Void
Firecracker Mega Knight
Ice Spirit Firecracker The Log
Firecracker Void
Void Firecracker The Log Mega Knight

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