My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Electro Giant Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Little Prince
Zap
Firecracker Little Prince
Barbarian Barrel
Ice Spirit Firecracker Bomb Tower Electro Wizard Little Prince
The Log
Ice Spirit Firecracker Little Prince
Earthquake
Firecracker Bomb Tower
Arrows
Ice Spirit Firecracker Little Prince
Royal Delivery
Ice Spirit Firecracker Electro Wizard Little Prince
Fireball
Firecracker Bomb Tower Electro Wizard Little Prince
Poison
Firecracker Bomb Tower Electro Wizard Little Prince
Lightning
Bomb Tower Electro Wizard Little Prince
Rocket
Bomb Tower Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Poison Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Bomb Tower Poison Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Poison Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Firecracker Void Little Prince Bomb Tower Poison Electro Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Firecracker Void Little Prince

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Firecracker
Firecracker
Ice Spirit
Bomb Tower
Void
Poison Electro Giant
Poison
Void
Electro Giant
Void
Electro Wizard
Little Prince

Defense Synergies 0 11

Ice Spirit
Firecracker Bomb Tower Poison Electro Wizard Little Prince
Firecracker
Ice Spirit Bomb Tower Electro Wizard
Bomb Tower
Ice Spirit Firecracker Electro Wizard
Void
Poison
Poison
Ice Spirit Void Electro Wizard
Electro Giant
Electro Wizard
Ice Spirit Firecracker Bomb Tower Poison Little Prince
Little Prince
Ice Spirit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Void Electro Wizard
Bomb Tower Ice Spirit Firecracker Electro Wizard
Bomb Tower Void Electro Wizard
Bomb Tower Firecracker Electro Wizard
Firecracker Bomb Tower Poison
Firecracker Bomb Tower Electro Wizard
Electro Wizard Ice Spirit Firecracker Bomb Tower Void Poison Little Prince
Bomb Tower Void Poison Electro Giant Electro Wizard
Bomb Tower
Ice Spirit Firecracker Electro Wizard Little Prince
Poison Electro Wizard Firecracker Bomb Tower Electro Giant
Firecracker Poison Electro Wizard
Bomb Tower Ice Spirit Electro Wizard
Bomb Tower Ice Spirit Firecracker Poison Electro Wizard
Bomb Tower Electro Wizard
Bomb Tower Ice Spirit Electro Giant Electro Wizard
Bomb Tower Firecracker Poison Electro Wizard
Ice Spirit Bomb Tower Firecracker Electro Wizard Little Prince
Bomb Tower Poison Ice Spirit Firecracker Electro Wizard Little Prince
Bomb Tower Electro Wizard
Firecracker Bomb Tower Poison Electro Giant Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void Electro Giant Electro Wizard
Void Poison Electro Wizard Firecracker Bomb Tower
Ice Spirit Bomb Tower Electro Wizard
Electro Wizard
Firecracker Poison Electro Giant Ice Spirit Bomb Tower Electro Wizard
Bomb Tower Void Electro Wizard
Bomb Tower
Void Electro Wizard Ice Spirit Firecracker Bomb Tower Poison
Bomb Tower
Void Poison Electro Giant Electro Wizard
Bomb Tower
Firecracker Bomb Tower Electro Giant
Electro Giant Electro Wizard Ice Spirit Firecracker Bomb Tower Poison Little Prince
Poison Firecracker Bomb Tower Electro Giant Electro Wizard
Bomb Tower Void Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Poison Firecracker
Firecracker Void Poison Electro Wizard
Void Poison
Firecracker Void Poison
Poison Firecracker
Firecracker Poison Electro Giant Ice Spirit
Firecracker Poison
Poison Ice Spirit Firecracker
Void Poison Firecracker
Void Poison Electro Wizard
Firecracker Void Poison Electro Wizard
Void Poison Firecracker
Poison Firecracker Void
Firecracker Void Poison
Firecracker Poison
Firecracker Poison
Firecracker Poison
Poison
Void Firecracker Poison Electro Wizard
Firecracker Void Poison Electro Giant Little Prince
Void Poison
Void Poison
Void
Void Poison
Firecracker Poison Electro Giant Ice Spirit Little Prince
Firecracker Void Poison Electro Wizard
Void Poison
Void Poison Firecracker
Poison Firecracker Void Electro Giant Electro Wizard Little Prince
Electro Wizard Ice Spirit Firecracker Void Poison Electro Giant
Void
Void Poison
Void Ice Spirit Firecracker Poison Electro Wizard
Firecracker Poison
Electro Wizard Ice Spirit Void
Poison Firecracker Electro Wizard
Void Poison Firecracker Electro Wizard
Firecracker Poison
Void Poison Electro Giant
Firecracker
Electro Giant Ice Spirit Firecracker Poison Electro Wizard
Firecracker Void Poison Electro Wizard
Void Poison Firecracker Electro Giant Electro Wizard Little Prince
Firecracker Void
Void

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