My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone
Giant Snowball
Dart Goblin Clone Lumberjack
Zap
Firecracker Dart Goblin Clone
Barbarian Barrel
Ice Spirit Firecracker Dart Goblin Clone Magic Archer Lumberjack
The Log
Ice Spirit Firecracker Dart Goblin Clone Lumberjack
Earthquake
Firecracker Clone
Arrows
Ice Spirit Firecracker Dart Goblin Clone
Royal Delivery
Ice Spirit Firecracker Dart Goblin Clone Magic Archer Lumberjack
Fireball
Firecracker Dart Goblin Clone Magic Archer Lumberjack
Poison
Firecracker Dart Goblin Clone Magic Archer
Lightning
Magic Archer Lumberjack
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Freeze Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rage Clone Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage Firecracker Dart Goblin Clone Freeze Magic Archer Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Rage Firecracker Dart Goblin

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Firecracker Dart Goblin Lumberjack
Firecracker
Ice Spirit Dart Goblin Lumberjack
Dart Goblin
Ice Spirit Firecracker
Rage
Clone
Magic Archer Lumberjack
Freeze
Magic Archer
Clone Lumberjack
Lumberjack
Ice Spirit Firecracker Clone Magic Archer

Defense Synergies 0 10

Ice Spirit
Firecracker Dart Goblin Magic Archer Lumberjack
Firecracker
Ice Spirit Dart Goblin Lumberjack
Dart Goblin
Ice Spirit Firecracker Magic Archer Lumberjack
Rage
Clone
Freeze
Lumberjack
Magic Archer
Ice Spirit Dart Goblin Lumberjack
Lumberjack
Ice Spirit Firecracker Dart Goblin Freeze Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Magic Archer
Lumberjack Ice Spirit Firecracker Dart Goblin
Lumberjack Dart Goblin Freeze
Lumberjack Firecracker Dart Goblin
Firecracker Lumberjack
Freeze Firecracker Dart Goblin Magic Archer Lumberjack
Dart Goblin Ice Spirit Firecracker Freeze Magic Archer
Dart Goblin Magic Archer
Lumberjack
Ice Spirit Firecracker Dart Goblin Lumberjack
Dart Goblin Firecracker Freeze Magic Archer Lumberjack
Firecracker Dart Goblin Magic Archer
Lumberjack Ice Spirit Freeze
Ice Spirit Firecracker Dart Goblin Freeze Magic Archer Lumberjack
Lumberjack
Ice Spirit Freeze Lumberjack
Firecracker Lumberjack
Ice Spirit Firecracker Dart Goblin Magic Archer Lumberjack
Freeze Ice Spirit Firecracker Dart Goblin Magic Archer Lumberjack
Dart Goblin Lumberjack
Firecracker Dart Goblin Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
Firecracker Magic Archer Lumberjack
Lumberjack Ice Spirit
Lumberjack
Lumberjack
Firecracker Ice Spirit Dart Goblin Freeze Magic Archer
Dart Goblin Lumberjack
Lumberjack
Freeze Ice Spirit Firecracker Magic Archer
Dart Goblin
Dart Goblin Lumberjack
Lumberjack
Firecracker Dart Goblin Magic Archer
Ice Spirit Firecracker Dart Goblin Freeze Magic Archer Lumberjack
Firecracker Dart Goblin Freeze Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Dart Goblin Freeze
Firecracker Dart Goblin Magic Archer
Dart Goblin Magic Archer
Firecracker Dart Goblin Freeze
Firecracker Magic Archer
Firecracker Ice Spirit Dart Goblin Freeze Magic Archer
Firecracker Dart Goblin Magic Archer
Ice Spirit Firecracker Dart Goblin Freeze Magic Archer
Firecracker Dart Goblin
Lumberjack
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Freeze Magic Archer
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Magic Archer
Magic Archer Firecracker Dart Goblin
Freeze
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Magic Archer
Magic Archer
Firecracker Freeze Ice Spirit Magic Archer
Firecracker Dart Goblin Magic Archer
Magic Archer
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Magic Archer
Ice Spirit Firecracker Dart Goblin Freeze
Dart Goblin Magic Archer
Ice Spirit Firecracker Freeze Magic Archer
Firecracker Magic Archer
Ice Spirit Dart Goblin Freeze Magic Archer
Firecracker Dart Goblin Magic Archer
Freeze
Firecracker Dart Goblin Magic Archer Lumberjack
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin
Ice Spirit Firecracker Dart Goblin Freeze Magic Archer
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Freeze Magic Archer
Firecracker Dart Goblin

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