My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Giant Skeleton Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin Wall Breakers Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Clone Giant Skeleton Ram Rider
Giant Snowball
Dart Goblin Wall Breakers Clone Ram Rider
Zap
Firecracker Dart Goblin Wall Breakers Clone Ram Rider
Barbarian Barrel
Ice Spirit Firecracker Dart Goblin Wall Breakers Clone Giant Skeleton
The Log
Ice Spirit Firecracker Dart Goblin Wall Breakers Clone Giant Skeleton Ram Rider
Earthquake
Firecracker Clone
Arrows
Ice Spirit Firecracker Dart Goblin Wall Breakers Clone
Royal Delivery
Ice Spirit Firecracker Dart Goblin Wall Breakers Clone Giant Skeleton Ram Rider
Fireball
Firecracker Dart Goblin Wall Breakers Clone Ram Rider
Poison
Firecracker Dart Goblin Clone
Lightning
Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rage Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Wall Breakers Rage Firecracker Dart Goblin Clone Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Wall Breakers Rage Firecracker

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Firecracker Dart Goblin Wall Breakers Giant Skeleton Ram Rider
Firecracker
Ice Spirit Dart Goblin Wall Breakers Giant Skeleton Ram Rider
Dart Goblin
Ice Spirit Firecracker Wall Breakers Giant Skeleton Ram Rider
Wall Breakers
Ice Spirit Firecracker Dart Goblin
Rage
Giant Skeleton
Clone
Giant Skeleton
Giant Skeleton
Clone Ice Spirit Firecracker Dart Goblin Rage
Ram Rider
Ice Spirit Firecracker Dart Goblin

Defense Synergies 0 8

Ice Spirit
Firecracker Dart Goblin Giant Skeleton Ram Rider
Firecracker
Ice Spirit Dart Goblin Giant Skeleton
Dart Goblin
Ice Spirit Firecracker Giant Skeleton Ram Rider
Wall Breakers
Rage
Clone
Giant Skeleton
Ice Spirit Firecracker Dart Goblin
Ram Rider
Ice Spirit Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Ram Rider
Ice Spirit Firecracker Dart Goblin Ram Rider
Ram Rider Dart Goblin Giant Skeleton
Firecracker Dart Goblin Ram Rider
Firecracker Giant Skeleton
Firecracker Dart Goblin
Dart Goblin Ram Rider Ice Spirit Firecracker
Dart Goblin Giant Skeleton Ram Rider
Ice Spirit Firecracker Dart Goblin Giant Skeleton
Dart Goblin Firecracker Giant Skeleton Ram Rider
Firecracker Dart Goblin Ram Rider
Ice Spirit Giant Skeleton Ram Rider
Ice Spirit Firecracker Dart Goblin
Ram Rider
Ice Spirit Ram Rider
Firecracker
Ice Spirit Firecracker Dart Goblin Ram Rider
Ice Spirit Firecracker Dart Goblin Giant Skeleton Ram Rider
Dart Goblin Ram Rider
Firecracker Dart Goblin Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton
Firecracker
Giant Skeleton Ice Spirit Ram Rider
Giant Skeleton Ram Rider
Giant Skeleton Ram Rider
Firecracker Ice Spirit Dart Goblin Ram Rider
Dart Goblin Giant Skeleton Ram Rider
Giant Skeleton
Giant Skeleton Ice Spirit Firecracker
Dart Goblin
Dart Goblin Giant Skeleton
Giant Skeleton
Giant Skeleton Ram Rider
Firecracker Dart Goblin
Ice Spirit Firecracker Dart Goblin Giant Skeleton
Firecracker Dart Goblin Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin Giant Skeleton
Firecracker Dart Goblin Ram Rider
Dart Goblin Giant Skeleton
Firecracker Dart Goblin Giant Skeleton
Firecracker
Firecracker Ice Spirit Dart Goblin Ram Rider
Firecracker Dart Goblin
Ice Spirit Firecracker Dart Goblin Ram Rider
Firecracker Dart Goblin Ram Rider
Firecracker Dart Goblin Ram Rider
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Giant Skeleton
Firecracker Ice Spirit
Firecracker Dart Goblin Ram Rider
Ram Rider
Firecracker Dart Goblin
Firecracker Dart Goblin
Ice Spirit Firecracker Dart Goblin
Dart Goblin
Ice Spirit Firecracker
Giant Skeleton
Firecracker
Ice Spirit Dart Goblin
Firecracker Dart Goblin Ram Rider
Firecracker Dart Goblin
Firecracker Dart Goblin
Giant Skeleton
Firecracker Dart Goblin
Ice Spirit Firecracker Dart Goblin Giant Skeleton
Firecracker Dart Goblin
Firecracker Dart Goblin Giant Skeleton
Firecracker Dart Goblin

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