My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

4 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Elixir Golem Valkyrie Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Wall Breakers Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elixir Golem Mini P.E.K.K.A Valkyrie Wall Breakers Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Wall Breakers
Giant Snowball
Wall Breakers Lumberjack
Zap
Firecracker Wall Breakers
Barbarian Barrel
Ice Spirit Firecracker Elixir Golem Valkyrie Wall Breakers Lumberjack
The Log
Ice Spirit Firecracker Elixir Golem Mini P.E.K.K.A Wall Breakers Lumberjack
Earthquake
Firecracker Elixir Golem
Arrows
Ice Spirit Firecracker Wall Breakers
Royal Delivery
Ice Spirit Firecracker Elixir Golem Mini P.E.K.K.A Valkyrie Wall Breakers Lumberjack
Fireball
Firecracker Elixir Golem Wall Breakers Lumberjack
Poison
Firecracker Elixir Golem
Lightning
Mini P.E.K.K.A Valkyrie Lumberjack
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Elixir Golem Mini P.E.K.K.A Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Wall Breakers Firecracker Elixir Golem Mini P.E.K.K.A Valkyrie Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Wall Breakers Firecracker Elixir Golem

Attack Synergies 4 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Firecracker Elixir Golem Mini P.E.K.K.A Wall Breakers Lumberjack Mega Knight
Firecracker
Elixir Golem Ice Spirit Mini P.E.K.K.A Valkyrie Wall Breakers Lumberjack Mega Knight
Elixir Golem
Firecracker Ice Spirit Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Ice Spirit Firecracker Elixir Golem Valkyrie Lumberjack Mega Knight
Valkyrie
Ice Spirit Wall Breakers Lumberjack Firecracker Mini P.E.K.K.A
Wall Breakers
Valkyrie Ice Spirit Firecracker Mega Knight
Lumberjack
Valkyrie Ice Spirit Firecracker Elixir Golem Mini P.E.K.K.A Mega Knight
Mega Knight
Ice Spirit Firecracker Mini P.E.K.K.A Wall Breakers Lumberjack

Defense Synergies 2 9

Ice Spirit
Mini P.E.K.K.A Firecracker Valkyrie Lumberjack Mega Knight
Firecracker
Valkyrie Ice Spirit Mini P.E.K.K.A Lumberjack Mega Knight
Elixir Golem
Mini P.E.K.K.A
Ice Spirit Firecracker Valkyrie
Valkyrie
Firecracker Ice Spirit Mini P.E.K.K.A Lumberjack
Wall Breakers
Lumberjack
Ice Spirit Firecracker Valkyrie
Mega Knight
Ice Spirit Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Mini P.E.K.K.A Lumberjack Ice Spirit Firecracker Valkyrie Mega Knight
Mini P.E.K.K.A Lumberjack Mega Knight Valkyrie
Mini P.E.K.K.A Lumberjack Firecracker Valkyrie Mega Knight
Firecracker Mini P.E.K.K.A Valkyrie Lumberjack Mega Knight
Firecracker Valkyrie Lumberjack Mega Knight
Ice Spirit Firecracker
Valkyrie Mega Knight
Mini P.E.K.K.A Lumberjack
Ice Spirit Firecracker Mini P.E.K.K.A Valkyrie Lumberjack Mega Knight
Valkyrie Firecracker Lumberjack Mega Knight
Firecracker
Mini P.E.K.K.A Lumberjack Mega Knight Ice Spirit Valkyrie
Valkyrie Mega Knight Ice Spirit Firecracker Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Lumberjack Mega Knight
Ice Spirit Mini P.E.K.K.A Lumberjack Mega Knight
Mega Knight Firecracker Mini P.E.K.K.A Valkyrie Lumberjack
Ice Spirit Valkyrie Mega Knight Firecracker Lumberjack
Valkyrie Ice Spirit Firecracker Lumberjack Mega Knight
Mini P.E.K.K.A Lumberjack
Valkyrie Mega Knight Firecracker Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Lumberjack Mega Knight
Firecracker Mini P.E.K.K.A Valkyrie Lumberjack Mega Knight
Lumberjack Mega Knight Ice Spirit Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Lumberjack Mega Knight
Mini P.E.K.K.A Valkyrie Lumberjack Mega Knight
Firecracker Ice Spirit
Mini P.E.K.K.A Valkyrie Lumberjack
Mini P.E.K.K.A Mega Knight Valkyrie Lumberjack
Mega Knight Ice Spirit Firecracker Mini P.E.K.K.A Valkyrie
Mega Knight Mini P.E.K.K.A Valkyrie Lumberjack
Mega Knight Valkyrie
Mini P.E.K.K.A Mega Knight Valkyrie Lumberjack
Firecracker Valkyrie Mega Knight
Ice Spirit Firecracker Mini P.E.K.K.A Valkyrie Lumberjack
Valkyrie Mega Knight Firecracker Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker
Firecracker Valkyrie
Firecracker Valkyrie Mega Knight
Firecracker Ice Spirit
Firecracker
Ice Spirit Firecracker
Firecracker
Mini P.E.K.K.A Lumberjack
Firecracker Valkyrie
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Mega Knight
Firecracker Valkyrie Mega Knight
Mega Knight
Firecracker Ice Spirit Valkyrie Mega Knight
Firecracker
Mega Knight
Firecracker
Firecracker
Ice Spirit Firecracker
Mini P.E.K.K.A
Mega Knight
Ice Spirit Firecracker
Mega Knight
Firecracker
Ice Spirit
Firecracker
Firecracker Mini P.E.K.K.A Valkyrie Lumberjack Mega Knight
Firecracker
Firecracker Mega Knight
Ice Spirit Firecracker
Firecracker
Firecracker Mega Knight
Firecracker Mega Knight

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