My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Dark Prince Witch P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Witch
Zap
Firecracker Dark Prince Witch
Barbarian Barrel
Ice Spirit Firecracker Dark Prince Witch Electro Wizard
The Log
Ice Spirit Firecracker Dark Prince Witch
Earthquake
Firecracker Witch
Arrows
Ice Spirit Firecracker Witch
Royal Delivery
Ice Spirit Firecracker Dark Prince Witch P.E.K.K.A Electro Wizard
Fireball
Firecracker Witch Electro Wizard
Poison
Firecracker Witch Electro Wizard
Lightning
Dark Prince Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Fireball Dark Prince The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Firecracker Fireball Dark Prince Electro Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit The Log Firecracker Fireball

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Firecracker Dark Prince Witch
Firecracker
Ice Spirit Dark Prince P.E.K.K.A
Fireball
Dark Prince The Log Electro Wizard
Dark Prince
Ice Spirit Firecracker Fireball Witch Electro Wizard
Witch
Ice Spirit Dark Prince P.E.K.K.A
P.E.K.K.A
Ice Spirit Electro Wizard Firecracker Witch The Log
The Log
Fireball P.E.K.K.A
Electro Wizard
P.E.K.K.A Fireball Dark Prince

Defense Synergies 3 19

Ice Spirit
Firecracker Fireball Dark Prince Witch P.E.K.K.A The Log Electro Wizard
Firecracker
The Log Ice Spirit Dark Prince P.E.K.K.A Electro Wizard
Fireball
The Log Ice Spirit Dark Prince Electro Wizard
Dark Prince
Ice Spirit Firecracker Fireball Witch The Log Electro Wizard
Witch
Ice Spirit Dark Prince The Log Electro Wizard
P.E.K.K.A
The Log Ice Spirit Firecracker Electro Wizard
The Log
Firecracker Fireball P.E.K.K.A Ice Spirit Dark Prince Witch Electro Wizard
Electro Wizard
Ice Spirit Firecracker Fireball Dark Prince Witch P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball The Log Electro Wizard
P.E.K.K.A Ice Spirit Firecracker Dark Prince Witch The Log Electro Wizard
Witch P.E.K.K.A Dark Prince Electro Wizard
Witch P.E.K.K.A Firecracker Dark Prince Electro Wizard
Firecracker Fireball Dark Prince P.E.K.K.A The Log
Fireball The Log Firecracker Dark Prince Electro Wizard
Electro Wizard Ice Spirit Firecracker Fireball Witch
Fireball P.E.K.K.A The Log Electro Wizard
Witch P.E.K.K.A
Ice Spirit Firecracker Dark Prince Electro Wizard
Witch Electro Wizard Firecracker Fireball Dark Prince The Log
Firecracker Fireball Witch Electro Wizard
P.E.K.K.A Ice Spirit Fireball Dark Prince Witch The Log Electro Wizard
Fireball Ice Spirit Firecracker Dark Prince Witch P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
Ice Spirit Fireball P.E.K.K.A The Log Electro Wizard
Firecracker Fireball Dark Prince Witch P.E.K.K.A Electro Wizard
Ice Spirit Fireball Firecracker Dark Prince Witch The Log Electro Wizard
Witch The Log Ice Spirit Firecracker Fireball Dark Prince Electro Wizard
P.E.K.K.A Electro Wizard
Dark Prince Firecracker Fireball Witch P.E.K.K.A The Log Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Dark Prince Witch P.E.K.K.A Electro Wizard
Fireball Electro Wizard Firecracker The Log
P.E.K.K.A Ice Spirit Dark Prince Witch The Log Electro Wizard
Dark Prince P.E.K.K.A Fireball The Log Electro Wizard
P.E.K.K.A Dark Prince Witch
Firecracker Fireball Ice Spirit Witch Electro Wizard
Dark Prince P.E.K.K.A Fireball Witch Electro Wizard
P.E.K.K.A Dark Prince
P.E.K.K.A Electro Wizard Ice Spirit Firecracker Fireball Dark Prince Witch The Log
Witch P.E.K.K.A
P.E.K.K.A Dark Prince Witch
P.E.K.K.A Fireball Dark Prince The Log Electro Wizard
Dark Prince P.E.K.K.A Fireball Witch
Firecracker Fireball Witch
Witch Electro Wizard Ice Spirit Firecracker Fireball Dark Prince P.E.K.K.A The Log
Firecracker Fireball Dark Prince Witch P.E.K.K.A The Log Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log Electro Wizard
Fireball The Log
Firecracker Fireball Dark Prince The Log
Fireball Firecracker Dark Prince The Log
Firecracker Fireball Ice Spirit Witch
Firecracker Witch The Log
Fireball The Log Ice Spirit Firecracker
Fireball The Log Firecracker
Fireball Electro Wizard
Firecracker Fireball Dark Prince The Log Electro Wizard
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball Witch The Log
Firecracker Fireball The Log
Fireball
Firecracker Fireball Dark Prince The Log Electro Wizard
Firecracker Fireball Witch The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Ice Spirit Fireball Dark Prince Witch
Witch
Firecracker Fireball The Log Witch Electro Wizard
Fireball Witch The Log
Fireball Firecracker The Log
Firecracker Fireball Witch Electro Wizard
Electro Wizard Ice Spirit Firecracker Fireball Witch
Fireball
Fireball The Log
Ice Spirit Firecracker Fireball Electro Wizard
P.E.K.K.A
Firecracker Fireball The Log
Electro Wizard Ice Spirit Fireball Dark Prince Witch
Fireball Firecracker Witch Electro Wizard
The Log Fireball
Fireball Firecracker Dark Prince Electro Wizard
The Log Firecracker Fireball
Fireball
Firecracker Dark Prince P.E.K.K.A
Ice Spirit Firecracker Fireball Witch The Log Electro Wizard
Firecracker Fireball Witch Electro Wizard
Firecracker Fireball Dark Prince Witch The Log Electro Wizard
P.E.K.K.A
Fireball Firecracker

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