My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Furnace Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Heal Spirit Mini P.E.K.K.A Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Furnace Baby Dragon
Zap
Firecracker Furnace
Barbarian Barrel
Ice Spirit Firecracker Heal Spirit Furnace Electro Wizard
The Log
Ice Spirit Firecracker Heal Spirit Mini P.E.K.K.A Furnace
Earthquake
Firecracker Furnace
Arrows
Ice Spirit Firecracker Heal Spirit Furnace
Royal Delivery
Ice Spirit Firecracker Heal Spirit Mini P.E.K.K.A Baby Dragon Electro Wizard
Fireball
Firecracker Furnace Baby Dragon Electro Wizard
Poison
Firecracker Furnace Electro Wizard
Lightning
Mini P.E.K.K.A Furnace Baby Dragon Electro Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Earthquake Furnace Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Heal Spirit Mini P.E.K.K.A Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Heal Spirit Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Heal Spirit Firecracker Earthquake Mini P.E.K.K.A Furnace Baby Dragon Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Heal Spirit Firecracker Earthquake

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Firecracker Mini P.E.K.K.A Furnace Baby Dragon
Firecracker
Ice Spirit Earthquake Mini P.E.K.K.A Baby Dragon
Heal Spirit
Mini P.E.K.K.A Baby Dragon
Earthquake
Firecracker Mini P.E.K.K.A Furnace
Mini P.E.K.K.A
Ice Spirit Firecracker Heal Spirit Earthquake Furnace Baby Dragon Electro Wizard
Furnace
Ice Spirit Earthquake Mini P.E.K.K.A Baby Dragon
Baby Dragon
Ice Spirit Firecracker Heal Spirit Mini P.E.K.K.A Furnace Electro Wizard
Electro Wizard
Mini P.E.K.K.A Baby Dragon

Defense Synergies 2 15

Ice Spirit
Mini P.E.K.K.A Firecracker Earthquake Furnace Baby Dragon Electro Wizard
Firecracker
Ice Spirit Earthquake Mini P.E.K.K.A Baby Dragon Electro Wizard
Heal Spirit
Earthquake
Ice Spirit Firecracker Mini P.E.K.K.A Furnace
Mini P.E.K.K.A
Ice Spirit Electro Wizard Firecracker Earthquake Furnace Baby Dragon
Furnace
Ice Spirit Earthquake Mini P.E.K.K.A Baby Dragon Electro Wizard
Baby Dragon
Ice Spirit Firecracker Mini P.E.K.K.A Furnace
Electro Wizard
Mini P.E.K.K.A Ice Spirit Firecracker Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Baby Dragon Electro Wizard
Mini P.E.K.K.A Ice Spirit Firecracker Furnace Electro Wizard
Mini P.E.K.K.A Furnace Electro Wizard
Mini P.E.K.K.A Firecracker Furnace Electro Wizard
Firecracker Earthquake Mini P.E.K.K.A
Firecracker Earthquake Furnace Baby Dragon Electro Wizard
Furnace Electro Wizard Ice Spirit Firecracker Baby Dragon
Earthquake Baby Dragon Electro Wizard
Mini P.E.K.K.A Furnace
Ice Spirit Firecracker Mini P.E.K.K.A Electro Wizard
Electro Wizard Firecracker Earthquake Furnace Baby Dragon
Firecracker Furnace Baby Dragon Electro Wizard
Mini P.E.K.K.A Furnace Ice Spirit Earthquake Electro Wizard
Ice Spirit Firecracker Earthquake Mini P.E.K.K.A Furnace Baby Dragon Electro Wizard
Mini P.E.K.K.A Furnace Electro Wizard
Ice Spirit Mini P.E.K.K.A Furnace Electro Wizard
Firecracker Mini P.E.K.K.A Furnace Electro Wizard
Ice Spirit Firecracker Furnace Baby Dragon Electro Wizard
Earthquake Furnace Baby Dragon Ice Spirit Firecracker Electro Wizard
Mini P.E.K.K.A Electro Wizard
Firecracker Earthquake Mini P.E.K.K.A Furnace Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Furnace Electro Wizard
Electro Wizard Firecracker Mini P.E.K.K.A Baby Dragon
Ice Spirit Mini P.E.K.K.A Furnace Electro Wizard
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Firecracker Furnace Ice Spirit Baby Dragon Electro Wizard
Mini P.E.K.K.A Furnace Electro Wizard
Mini P.E.K.K.A
Electro Wizard Ice Spirit Firecracker Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A
Electro Wizard
Mini P.E.K.K.A
Firecracker Furnace Baby Dragon
Electro Wizard Ice Spirit Firecracker Mini P.E.K.K.A Furnace Baby Dragon
Firecracker Earthquake Mini P.E.K.K.A Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Baby Dragon
Firecracker Baby Dragon Electro Wizard
Earthquake Baby Dragon
Earthquake Firecracker
Firecracker Earthquake Furnace Baby Dragon
Firecracker Ice Spirit Furnace Baby Dragon
Firecracker Earthquake Furnace Baby Dragon
Earthquake Ice Spirit Firecracker Baby Dragon
Firecracker
Mini P.E.K.K.A Electro Wizard
Firecracker Earthquake Electro Wizard
Firecracker Baby Dragon
Earthquake Firecracker Baby Dragon
Earthquake Firecracker Baby Dragon
Earthquake Firecracker Furnace Baby Dragon
Earthquake Firecracker Furnace Baby Dragon
Earthquake Firecracker Furnace Baby Dragon
Earthquake
Mini P.E.K.K.A
Firecracker Earthquake Mini P.E.K.K.A Baby Dragon Electro Wizard
Firecracker Earthquake Baby Dragon
Earthquake Baby Dragon
Earthquake Baby Dragon
Firecracker Earthquake Ice Spirit Furnace Baby Dragon
Firecracker Earthquake Baby Dragon Electro Wizard
Baby Dragon
Firecracker Baby Dragon
Firecracker Furnace Baby Dragon Electro Wizard
Electro Wizard Ice Spirit Firecracker
Mini P.E.K.K.A
Earthquake
Ice Spirit Firecracker Electro Wizard
Firecracker Earthquake
Earthquake Electro Wizard Ice Spirit
Firecracker Baby Dragon Electro Wizard
Firecracker Mini P.E.K.K.A Baby Dragon Electro Wizard
Firecracker Earthquake Baby Dragon
Firecracker
Ice Spirit Firecracker Baby Dragon Electro Wizard
Firecracker Electro Wizard
Firecracker Baby Dragon Electro Wizard

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