My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Mediocre
Synergy
Great!
Versatility
Bad
F2P score
Mediocre

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Elixir Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Heal Spirit Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Ice Spirit Firecracker Heal Spirit Elixir Golem
The Log
Ice Spirit Firecracker Heal Spirit Elixir Golem
Earthquake
Firecracker Elixir Golem
Arrows
Ice Spirit Firecracker Heal Spirit
Royal Delivery
Ice Spirit Firecracker Heal Spirit Elixir Golem Battle Healer
Fireball
Firecracker Elixir Golem Battle Healer
Poison
Firecracker Elixir Golem Battle Healer
Lightning
Battle Healer
Rocket
Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Heal Spirit Elixir Golem Battle Healer Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit Heal Spirit The Log Firecracker Elixir Golem Battle Healer Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Ice Spirit Heal Spirit The Log

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Firecracker Elixir Golem Battle Healer
Firecracker
Elixir Golem Ice Spirit Battle Healer Mirror
Heal Spirit
Elixir Golem Battle Healer
Elixir Golem
Firecracker Heal Spirit Battle Healer Poison Ice Spirit Mirror The Log
Battle Healer
Heal Spirit Elixir Golem Ice Spirit Firecracker Mirror Poison
Mirror
The Log Firecracker Elixir Golem Battle Healer Poison
Poison
Elixir Golem Battle Healer Mirror The Log
The Log
Mirror Elixir Golem Poison

Defense Synergies 2 11

Ice Spirit
Firecracker Battle Healer Poison The Log
Firecracker
The Log Ice Spirit Battle Healer Mirror
Heal Spirit
Elixir Golem
Battle Healer
Mirror Ice Spirit Firecracker Poison The Log
Mirror
Battle Healer Firecracker Poison The Log
Poison
Ice Spirit Battle Healer Mirror The Log
The Log
Firecracker Ice Spirit Battle Healer Mirror Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Ice Spirit Firecracker Battle Healer The Log
Firecracker
Firecracker Battle Healer Poison The Log
The Log Firecracker
Ice Spirit Firecracker Poison
Battle Healer Poison The Log
Ice Spirit Firecracker Battle Healer
Poison Firecracker The Log
Firecracker Poison
Ice Spirit Battle Healer The Log
Ice Spirit Firecracker Poison The Log
Ice Spirit The Log
Firecracker Poison
Ice Spirit Firecracker Battle Healer The Log
Poison The Log Ice Spirit Firecracker Battle Healer
Firecracker Battle Healer Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer
Poison Firecracker Battle Healer The Log
Ice Spirit Battle Healer The Log
Battle Healer The Log
Battle Healer
Firecracker Poison Ice Spirit
Battle Healer
Battle Healer
Ice Spirit Firecracker Poison The Log
Poison The Log
Firecracker
Ice Spirit Firecracker Battle Healer Poison The Log
Poison Firecracker Battle Healer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker The Log
Firecracker Poison The Log
Poison The Log
Firecracker Poison The Log
Poison Firecracker The Log
Firecracker Poison Ice Spirit
Firecracker Poison The Log
Poison The Log Ice Spirit Firecracker
Poison The Log Firecracker
Poison
Firecracker Poison The Log
Poison Firecracker
Poison Firecracker The Log
Firecracker Poison
Firecracker Poison The Log
Firecracker Poison The Log
Firecracker Poison The Log
Poison
Firecracker Poison The Log
Firecracker Poison The Log
Poison The Log
Poison
The Log
Poison The Log
Firecracker Poison The Log Ice Spirit
Firecracker Poison The Log
Poison The Log
Poison Firecracker The Log
Poison Firecracker
Ice Spirit Firecracker Poison
Poison The Log
Ice Spirit Firecracker Poison
Firecracker Poison The Log
Ice Spirit
Poison Firecracker
The Log
Poison Firecracker
The Log Firecracker Poison
Poison
Firecracker
Ice Spirit Firecracker Poison The Log
Firecracker Poison
Poison Firecracker The Log
Firecracker

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