My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Guards
Giant Snowball
Hog Rider Goblin Barrel Guards Witch
Zap
Firecracker Goblin Barrel Guards Witch
Barbarian Barrel
Ice Spirit Firecracker Goblin Barrel Guards Witch
The Log
Ice Spirit Firecracker Hog Rider Goblin Barrel Guards Witch
Earthquake
Firecracker Hog Rider Goblin Barrel Guards Witch
Arrows
Ice Spirit Firecracker Goblin Barrel Guards Witch
Royal Delivery
Ice Spirit Firecracker Hog Rider Goblin Barrel Guards Witch
Fireball
Firecracker Hog Rider Goblin Barrel Witch
Poison
Firecracker Guards Witch
Lightning
Witch Goblinstein
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Firecracker Goblin Barrel Guards Hog Rider Witch Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Firecracker Goblin Barrel

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Goblin Barrel Firecracker Guards Witch
Firecracker
Hog Rider Ice Spirit Goblin Barrel
Hog Rider
Ice Spirit Firecracker The Log Goblin Barrel Guards Witch
Goblin Barrel
Ice Spirit Firecracker Hog Rider Guards
Guards
Ice Spirit Hog Rider Goblin Barrel The Log
Witch
Ice Spirit Hog Rider
The Log
Hog Rider Guards
Goblinstein

Defense Synergies 1 8

Ice Spirit
Firecracker Guards Witch The Log
Firecracker
The Log Ice Spirit Guards
Hog Rider
Goblin Barrel
Guards
Ice Spirit Firecracker Witch The Log
Witch
Ice Spirit Guards The Log
The Log
Firecracker Ice Spirit Guards Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Ice Spirit Firecracker Witch The Log
Witch
Witch Firecracker Guards
Firecracker The Log
The Log Firecracker Guards
Ice Spirit Firecracker Witch
The Log
Witch
Guards Ice Spirit Firecracker
Guards Witch Firecracker The Log
Firecracker Witch
Ice Spirit Guards Witch The Log
Ice Spirit Firecracker Guards Witch The Log
Ice Spirit The Log
Firecracker Witch
Ice Spirit Firecracker Guards Witch The Log
Witch The Log Ice Spirit Firecracker Guards
Firecracker Guards Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Witch
Firecracker The Log
Guards Ice Spirit Witch The Log
Guards The Log
Guards Witch
Firecracker Ice Spirit Witch
Guards Witch
Ice Spirit Firecracker Witch The Log
Witch Guards
Guards Witch
Guards The Log
Guards Witch
Firecracker Witch
Guards Witch Ice Spirit Firecracker The Log
Firecracker Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards The Log
Firecracker The Log
The Log
Firecracker Guards The Log
Firecracker The Log
Firecracker Ice Spirit Witch
Firecracker Witch The Log
The Log Ice Spirit Firecracker
The Log Firecracker
Guards
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Witch The Log
Firecracker The Log
Firecracker The Log
Firecracker Witch The Log
The Log
The Log
The Log
Firecracker The Log Ice Spirit Witch
Witch
Firecracker The Log Witch
Witch The Log
Firecracker The Log
Firecracker Witch
Ice Spirit Firecracker Guards Witch
The Log
Ice Spirit Firecracker
Firecracker The Log
Ice Spirit Guards Witch
Firecracker Witch
The Log
Firecracker
The Log Firecracker
Firecracker
Ice Spirit Firecracker Guards Witch The Log
Firecracker Witch
Firecracker Witch The Log
Firecracker

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