My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Ice Wizard Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Firecracker Guards
Barbarian Barrel
Ice Spirit Firecracker Guards Ice Wizard
The Log
Ice Spirit Firecracker Hog Rider Guards
Earthquake
Firecracker Hog Rider Guards
Arrows
Ice Spirit Firecracker Guards
Royal Delivery
Ice Spirit Firecracker Hog Rider Guards Ice Wizard
Fireball
Firecracker Hog Rider Ice Wizard
Poison
Firecracker Guards Ice Wizard
Lightning
Ice Wizard Archer Queen
Rocket
Hog Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Firecracker Guards Ice Wizard Hog Rider Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Firecracker Guards

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Firecracker Guards Mega Knight
Firecracker
Hog Rider Ice Spirit Mega Knight
Hog Rider
Ice Spirit Firecracker The Log Guards Mega Knight Archer Queen
Guards
Ice Spirit Hog Rider The Log
The Log
Hog Rider Guards Mega Knight
Ice Wizard
Mega Knight
Ice Spirit Firecracker Hog Rider The Log Archer Queen
Archer Queen
Hog Rider Mega Knight

Defense Synergies 2 15

Ice Spirit
Firecracker Guards The Log Ice Wizard Mega Knight Archer Queen
Firecracker
The Log Ice Spirit Guards Ice Wizard Mega Knight
Hog Rider
Guards
Ice Spirit Firecracker The Log Ice Wizard Archer Queen
The Log
Firecracker Archer Queen Ice Spirit Guards Ice Wizard Mega Knight
Ice Wizard
Ice Spirit Firecracker Guards The Log Mega Knight
Mega Knight
Ice Spirit Firecracker The Log Ice Wizard
Archer Queen
The Log Ice Spirit Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Ice Spirit Firecracker The Log Ice Wizard Mega Knight
Mega Knight Ice Wizard
Firecracker Guards Ice Wizard Mega Knight
Firecracker The Log Mega Knight
The Log Firecracker Guards Ice Wizard Mega Knight
Ice Spirit Firecracker Ice Wizard
The Log Mega Knight
Ice Wizard Archer Queen
Guards Ice Spirit Firecracker Ice Wizard Mega Knight
Guards Ice Wizard Firecracker The Log Mega Knight
Firecracker Ice Wizard
Mega Knight Ice Spirit Guards The Log Ice Wizard
Mega Knight Ice Spirit Firecracker Guards The Log
Mega Knight
Ice Spirit The Log Mega Knight
Mega Knight Firecracker
Ice Spirit Mega Knight Firecracker Guards The Log Ice Wizard
The Log Ice Spirit Firecracker Guards Ice Wizard Mega Knight
Mega Knight Firecracker Guards The Log
Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight
Firecracker The Log Mega Knight
Guards Mega Knight Ice Spirit The Log
Guards Mega Knight The Log
Guards Mega Knight
Firecracker Ice Spirit Ice Wizard
Guards Ice Wizard
Mega Knight
Mega Knight Ice Spirit Firecracker The Log
Guards
Mega Knight Guards
Mega Knight Guards The Log Archer Queen
Mega Knight Guards
Firecracker Mega Knight
Guards Ice Spirit Firecracker The Log Archer Queen
Mega Knight Firecracker The Log Ice Wizard Archer Queen
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards The Log
Firecracker The Log Ice Wizard
The Log
Firecracker Guards The Log
Firecracker The Log Mega Knight
Firecracker Ice Spirit Ice Wizard
Firecracker The Log
The Log Ice Spirit Firecracker Ice Wizard
The Log Firecracker
Guards
Firecracker The Log
Firecracker Archer Queen
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker The Log Mega Knight
Firecracker The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Ice Spirit Ice Wizard Mega Knight
Firecracker The Log Ice Wizard
The Log Mega Knight
Firecracker The Log
Firecracker Ice Wizard
Ice Spirit Firecracker Guards
The Log Mega Knight
Ice Spirit Firecracker
Mega Knight
Firecracker The Log
Ice Spirit Guards
Firecracker Ice Wizard Archer Queen
The Log
Firecracker Mega Knight
The Log Firecracker
Archer Queen
Firecracker Mega Knight Archer Queen
Ice Spirit Firecracker Guards The Log Archer Queen
Firecracker Archer Queen
Firecracker The Log Mega Knight Archer Queen
Firecracker Mega Knight

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