My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem Mini P.E.K.K.A Hog Rider Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Wall Breakers
Giant Snowball
Hog Rider Wall Breakers
Zap
Firecracker Inferno Tower Wall Breakers
Barbarian Barrel
Ice Spirit Firecracker Inferno Tower Wall Breakers
The Log
Ice Spirit Firecracker Mini P.E.K.K.A Hog Rider Wall Breakers
Earthquake
Firecracker Hog Rider Inferno Tower
Arrows
Ice Spirit Firecracker Wall Breakers
Royal Delivery
Ice Spirit Firecracker Mini P.E.K.K.A Hog Rider Wall Breakers
Fireball
Firecracker Hog Rider Inferno Tower Wall Breakers
Poison
Firecracker Inferno Tower
Lightning
Ice Golem Mini P.E.K.K.A Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Golem Mini P.E.K.K.A Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Ice Golem Wall Breakers The Log Firecracker Mini P.E.K.K.A Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Ice Golem Wall Breakers The Log

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Firecracker Mini P.E.K.K.A Wall Breakers
Firecracker
Hog Rider Ice Spirit Ice Golem Mini P.E.K.K.A Wall Breakers
Ice Golem
Hog Rider Wall Breakers Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Firecracker Ice Golem Hog Rider The Log
Hog Rider
Ice Spirit Firecracker Ice Golem The Log Mini P.E.K.K.A
Inferno Tower
Wall Breakers
Ice Golem Ice Spirit Firecracker The Log
The Log
Hog Rider Mini P.E.K.K.A Wall Breakers

Defense Synergies 7 7

Ice Spirit
Mini P.E.K.K.A Inferno Tower Firecracker Ice Golem The Log
Firecracker
Ice Golem The Log Ice Spirit Mini P.E.K.K.A Inferno Tower
Ice Golem
Firecracker Inferno Tower Ice Spirit Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Ice Spirit The Log Firecracker Ice Golem
Hog Rider
Inferno Tower
Ice Spirit Ice Golem The Log Firecracker
Wall Breakers
The Log
Firecracker Mini P.E.K.K.A Inferno Tower Ice Spirit Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower Ice Spirit Firecracker The Log
Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Inferno Tower Firecracker
Firecracker Mini P.E.K.K.A The Log
The Log Firecracker
Inferno Tower Ice Spirit Firecracker
Ice Golem Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower
Ice Spirit Firecracker Ice Golem Mini P.E.K.K.A Inferno Tower
Firecracker Ice Golem The Log
Inferno Tower Firecracker
Mini P.E.K.K.A Inferno Tower Ice Spirit The Log
Ice Spirit Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A Inferno Tower
Inferno Tower Ice Spirit Mini P.E.K.K.A The Log
Firecracker Mini P.E.K.K.A Inferno Tower
Ice Spirit Firecracker The Log
The Log Ice Spirit Firecracker Ice Golem
Mini P.E.K.K.A Inferno Tower
Firecracker Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Ice Golem Inferno Tower
Firecracker Ice Golem Mini P.E.K.K.A The Log
Ice Spirit Ice Golem Mini P.E.K.K.A Inferno Tower The Log
Mini P.E.K.K.A Ice Golem Inferno Tower The Log
Inferno Tower Mini P.E.K.K.A
Firecracker Ice Spirit Ice Golem
Mini P.E.K.K.A Ice Golem Inferno Tower
Mini P.E.K.K.A Inferno Tower
Ice Spirit Firecracker Ice Golem Mini P.E.K.K.A Inferno Tower The Log
Inferno Tower
Mini P.E.K.K.A Inferno Tower
The Log
Mini P.E.K.K.A Ice Golem Inferno Tower
Firecracker
Inferno Tower Ice Spirit Firecracker Ice Golem Mini P.E.K.K.A The Log
Firecracker Ice Golem Mini P.E.K.K.A Inferno Tower The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem The Log
Firecracker The Log
The Log
Firecracker Ice Golem The Log
Firecracker The Log
Firecracker Ice Spirit Ice Golem
Firecracker The Log
The Log Ice Spirit Firecracker Ice Golem
The Log Firecracker
Mini P.E.K.K.A
Firecracker The Log
Firecracker
Firecracker Ice Golem The Log
Firecracker
Firecracker Ice Golem The Log
Firecracker The Log
Firecracker The Log
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A The Log
Firecracker The Log
The Log
The Log
The Log
Firecracker Ice Golem The Log Ice Spirit
Firecracker The Log
The Log
Firecracker The Log
Firecracker Ice Golem
Ice Spirit Firecracker
Mini P.E.K.K.A
The Log
Ice Spirit Firecracker
Firecracker The Log
Ice Spirit
Firecracker
The Log
Firecracker Mini P.E.K.K.A
The Log Firecracker Ice Golem
Firecracker
Ice Spirit Firecracker The Log
Firecracker
Firecracker The Log

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