My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Hog Rider Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Clone Balloon
Giant Snowball
Hog Rider Clone Balloon
Zap
Firecracker Clone Balloon
Barbarian Barrel
Ice Spirit Firecracker Clone
The Log
Ice Spirit Firecracker Mini P.E.K.K.A Hog Rider Clone
Earthquake
Firecracker Hog Rider Clone
Arrows
Ice Spirit Firecracker Clone
Royal Delivery
Ice Spirit Firecracker Mini P.E.K.K.A Hog Rider Clone Balloon P.E.K.K.A
Fireball
Firecracker Hog Rider Clone Balloon
Poison
Firecracker Clone Balloon
Lightning
Mini P.E.K.K.A Balloon
Rocket
Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Rocket Clone P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Firecracker Clone Mini P.E.K.K.A Hog Rider Balloon Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Firecracker Clone Mini P.E.K.K.A

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Balloon P.E.K.K.A Firecracker Mini P.E.K.K.A
Firecracker
Hog Rider Ice Spirit Mini P.E.K.K.A Balloon P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Firecracker Hog Rider
Hog Rider
Ice Spirit Firecracker Mini P.E.K.K.A Rocket Balloon
Rocket
Hog Rider
Clone
Balloon
Balloon
Ice Spirit Clone Firecracker Hog Rider
P.E.K.K.A
Ice Spirit Firecracker

Defense Synergies 1 5

Ice Spirit
Mini P.E.K.K.A Firecracker Rocket P.E.K.K.A
Firecracker
Ice Spirit Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Firecracker
Hog Rider
Rocket
Ice Spirit
Clone
Balloon
P.E.K.K.A
Ice Spirit Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker
Mini P.E.K.K.A P.E.K.K.A Ice Spirit Firecracker
Mini P.E.K.K.A Rocket P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Firecracker
Firecracker Mini P.E.K.K.A Rocket P.E.K.K.A
Firecracker
Rocket Ice Spirit Firecracker
Rocket P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Ice Spirit Firecracker Mini P.E.K.K.A
Firecracker
Firecracker
Mini P.E.K.K.A P.E.K.K.A Ice Spirit Rocket
Rocket Ice Spirit Firecracker Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Rocket Ice Spirit Mini P.E.K.K.A P.E.K.K.A
Firecracker Mini P.E.K.K.A P.E.K.K.A
Ice Spirit Firecracker
Ice Spirit Firecracker
Mini P.E.K.K.A P.E.K.K.A
Firecracker Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A P.E.K.K.A
Firecracker Mini P.E.K.K.A Rocket
P.E.K.K.A Ice Spirit Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A
Firecracker Rocket Ice Spirit
Mini P.E.K.K.A Rocket P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Rocket P.E.K.K.A Ice Spirit Firecracker Mini P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A
Rocket P.E.K.K.A
Mini P.E.K.K.A Rocket P.E.K.K.A
Firecracker
Ice Spirit Firecracker Mini P.E.K.K.A Rocket P.E.K.K.A
Firecracker Mini P.E.K.K.A P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket
Firecracker
Rocket
Firecracker Rocket
Rocket Firecracker
Firecracker Ice Spirit Rocket
Firecracker
Ice Spirit Firecracker
Firecracker
Rocket Mini P.E.K.K.A
Firecracker Rocket
Firecracker Rocket
Rocket Firecracker
Firecracker Rocket
Firecracker
Rocket Firecracker
Firecracker Rocket
Rocket
Mini P.E.K.K.A Rocket
Rocket Firecracker Mini P.E.K.K.A
Rocket Firecracker
Rocket
Rocket
Rocket
Rocket
Firecracker Ice Spirit
Firecracker
Rocket Firecracker
Firecracker
Rocket Ice Spirit Firecracker
Mini P.E.K.K.A
Rocket
Rocket Ice Spirit Firecracker
P.E.K.K.A
Rocket Firecracker
Ice Spirit Rocket
Rocket Firecracker
Firecracker Mini P.E.K.K.A Rocket
Firecracker
Rocket
Firecracker P.E.K.K.A
Ice Spirit Firecracker Rocket
Firecracker Rocket
Firecracker Rocket
P.E.K.K.A
Firecracker Rocket

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