My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards
Zap
Firecracker Mortar Guards
Barbarian Barrel
Ice Spirit Firecracker Mortar Guards
The Log
Ice Spirit Firecracker Guards
Earthquake
Firecracker Mortar Guards
Arrows
Ice Spirit Firecracker Guards
Royal Delivery
Ice Spirit Firecracker Guards
Fireball
Firecracker Mortar
Poison
Firecracker Mortar Guards
Lightning
Mortar Goblinstein
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Mortar Rocket Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rocket Guards Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Firecracker Guards Tornado Mortar Goblinstein Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Firecracker Guards

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Firecracker Mortar Guards
Firecracker
Ice Spirit Mortar Tornado
Mortar
Ice Spirit Firecracker Rocket Tornado The Log
Rocket
Tornado Mortar
Guards
Ice Spirit The Log
Tornado
Rocket Goblinstein Firecracker Mortar The Log
The Log
Mortar Guards Tornado
Goblinstein
Tornado

Defense Synergies 2 16

Ice Spirit
Firecracker Mortar Rocket Guards Tornado The Log
Firecracker
The Log Ice Spirit Mortar Guards Tornado
Mortar
Ice Spirit Firecracker Guards Tornado The Log
Rocket
Tornado Ice Spirit The Log
Guards
Ice Spirit Firecracker Mortar The Log
Tornado
Rocket Ice Spirit Firecracker Mortar The Log Goblinstein
The Log
Firecracker Ice Spirit Mortar Rocket Guards Tornado
Goblinstein
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Mortar The Log
Ice Spirit Firecracker Mortar The Log
Mortar Rocket Tornado
Firecracker Mortar Guards
Firecracker Rocket Tornado The Log
Tornado The Log Firecracker Guards
Rocket Tornado Ice Spirit Firecracker Mortar
Rocket The Log
Mortar Tornado
Guards Tornado Ice Spirit Firecracker
Guards Firecracker Tornado The Log
Firecracker Tornado
Mortar Ice Spirit Rocket Guards The Log
Rocket Ice Spirit Firecracker Mortar Guards Tornado The Log
Mortar
Rocket Tornado Ice Spirit Mortar The Log Goblinstein
Firecracker Mortar Tornado
Ice Spirit Mortar Firecracker Guards Tornado The Log
Mortar Tornado The Log Ice Spirit Firecracker Guards
Mortar Tornado
Firecracker Guards The Log
Mortar Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Firecracker Mortar Rocket The Log
Guards Ice Spirit Rocket The Log
Rocket Guards Tornado The Log
Guards
Firecracker Rocket Goblinstein Ice Spirit Tornado
Rocket Guards
Rocket Goblinstein Ice Spirit Firecracker Mortar Tornado The Log
Guards
Guards
Rocket Guards Tornado The Log
Rocket Guards
Firecracker
Guards Ice Spirit Firecracker Mortar Rocket Tornado The Log Goblinstein
Firecracker The Log
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Mortar Rocket Guards The Log
Firecracker Mortar Tornado The Log
Rocket The Log
Firecracker Rocket Guards The Log
Rocket Firecracker Mortar The Log Goblinstein
Firecracker Goblinstein Ice Spirit Rocket Tornado
Firecracker Mortar Tornado The Log
The Log Ice Spirit Firecracker Tornado
The Log Firecracker Mortar Tornado
Rocket Guards Tornado
Firecracker Rocket Mortar Tornado The Log
Firecracker Rocket Tornado
Rocket Firecracker Mortar The Log
Firecracker Mortar Rocket
Firecracker Mortar The Log
Rocket Firecracker Mortar The Log
Firecracker Mortar Rocket The Log
Mortar Rocket Tornado
Rocket
Rocket Firecracker Mortar The Log
Rocket Firecracker Mortar Tornado The Log
Rocket The Log
Rocket Tornado
Rocket Tornado The Log
Rocket Mortar The Log
Firecracker Tornado The Log Ice Spirit Mortar Goblinstein
Firecracker Mortar The Log Tornado
Mortar Tornado The Log
Rocket Firecracker Mortar Tornado The Log
Firecracker Tornado
Rocket Ice Spirit Firecracker Guards Goblinstein
Mortar Rocket The Log
Rocket Ice Spirit Firecracker
Rocket Firecracker The Log
Ice Spirit Rocket Guards Goblinstein
Rocket Firecracker Tornado
The Log
Firecracker Rocket
The Log Firecracker Mortar
Rocket Tornado
Firecracker
Ice Spirit Firecracker Rocket Guards Tornado The Log
Firecracker Rocket Tornado
Firecracker Mortar Rocket Tornado The Log
Firecracker Mortar Rocket

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