My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Royal Giant Wizard Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Mini P.E.K.K.A Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Zap
Firecracker Royal Giant Inferno Tower
Barbarian Barrel
Ice Spirit Firecracker Inferno Tower Wizard
The Log
Ice Spirit Firecracker Royal Giant Mini P.E.K.K.A
Earthquake
Firecracker Inferno Tower
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Firecracker Mini P.E.K.K.A Wizard
Fireball
Firecracker Inferno Tower Wizard
Poison
Firecracker Inferno Tower Wizard
Lightning
Mini P.E.K.K.A Inferno Tower Wizard Archer Queen
Rocket
Inferno Tower Wizard Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Firecracker Mini P.E.K.K.A Inferno Tower Wizard Archer Queen Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Ice Spirit Firecracker Mini P.E.K.K.A Inferno Tower

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Firecracker Royal Giant Mini P.E.K.K.A Mega Knight
Firecracker
Royal Giant Ice Spirit Mini P.E.K.K.A Mega Knight
Royal Giant
Ice Spirit Firecracker Ice Spirit Wizard
Mini P.E.K.K.A
Ice Spirit Firecracker Wizard Mega Knight
Inferno Tower
Wizard
Royal Giant Mini P.E.K.K.A Mega Knight
Mega Knight
Ice Spirit Firecracker Mini P.E.K.K.A Wizard Archer Queen
Archer Queen
Mega Knight

Defense Synergies 2 10

Ice Spirit
Mini P.E.K.K.A Inferno Tower Firecracker Wizard Mega Knight Archer Queen
Firecracker
Ice Spirit Mini P.E.K.K.A Inferno Tower Mega Knight
Royal Giant
Mini P.E.K.K.A
Ice Spirit Firecracker Wizard
Inferno Tower
Ice Spirit Firecracker Mega Knight
Wizard
Ice Spirit Mini P.E.K.K.A Mega Knight
Mega Knight
Ice Spirit Firecracker Inferno Tower Wizard
Archer Queen
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Wizard
Mini P.E.K.K.A Inferno Tower Ice Spirit Firecracker Mega Knight
Mini P.E.K.K.A Inferno Tower Mega Knight
Mini P.E.K.K.A Inferno Tower Firecracker Mega Knight
Firecracker Mini P.E.K.K.A Mega Knight
Firecracker Mega Knight
Inferno Tower Ice Spirit Firecracker Wizard
Inferno Tower Mega Knight
Mini P.E.K.K.A Inferno Tower Archer Queen
Ice Spirit Firecracker Mini P.E.K.K.A Inferno Tower Mega Knight
Firecracker Wizard Mega Knight
Inferno Tower Firecracker Wizard
Mini P.E.K.K.A Inferno Tower Mega Knight Ice Spirit Wizard
Wizard Mega Knight Ice Spirit Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Tower Mega Knight
Inferno Tower Ice Spirit Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Firecracker Mini P.E.K.K.A Inferno Tower
Ice Spirit Mega Knight Firecracker Wizard
Wizard Ice Spirit Firecracker Mega Knight
Mini P.E.K.K.A Inferno Tower
Wizard Mega Knight Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Inferno Tower
Firecracker Mini P.E.K.K.A Wizard Mega Knight
Mega Knight Ice Spirit Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Mega Knight Inferno Tower
Inferno Tower Mini P.E.K.K.A Mega Knight
Firecracker Wizard Ice Spirit
Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Inferno Tower Mega Knight
Mega Knight Ice Spirit Firecracker Mini P.E.K.K.A Inferno Tower
Inferno Tower
Mega Knight Mini P.E.K.K.A Inferno Tower
Mega Knight Archer Queen
Mini P.E.K.K.A Mega Knight Inferno Tower Wizard
Wizard Firecracker Mega Knight
Inferno Tower Ice Spirit Firecracker Mini P.E.K.K.A Archer Queen
Mega Knight Firecracker Mini P.E.K.K.A Inferno Tower Wizard Archer Queen
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker
Wizard Firecracker Mega Knight
Firecracker Wizard Ice Spirit
Firecracker Wizard
Ice Spirit Firecracker Wizard
Firecracker Wizard
Mini P.E.K.K.A
Firecracker Wizard
Firecracker Wizard Archer Queen
Firecracker
Firecracker
Firecracker
Firecracker Wizard
Firecracker Wizard Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard Mega Knight
Firecracker Wizard Mega Knight
Mega Knight
Wizard
Firecracker Ice Spirit Wizard Mega Knight
Firecracker Wizard
Wizard Mega Knight
Firecracker
Firecracker Wizard
Ice Spirit Firecracker Wizard
Mini P.E.K.K.A
Wizard Mega Knight
Ice Spirit Firecracker
Mega Knight
Firecracker Wizard
Ice Spirit
Firecracker Wizard Archer Queen
Firecracker Mini P.E.K.K.A Wizard Mega Knight
Firecracker Wizard
Archer Queen
Firecracker Mega Knight Archer Queen
Ice Spirit Firecracker Archer Queen
Firecracker Archer Queen
Firecracker Mega Knight Archer Queen
Firecracker Wizard Mega Knight

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