My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Royal Giant Tombstone Mega Minion Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Bandit
Giant Snowball
Tombstone Mega Minion
Zap
Firecracker Royal Giant Tombstone Bandit
Barbarian Barrel
Ice Spirit Firecracker Tombstone Royal Ghost Bandit
The Log
Ice Spirit Firecracker Royal Giant Tombstone Bandit
Earthquake
Firecracker Tombstone
Arrows
Ice Spirit Firecracker Tombstone
Royal Delivery
Ice Spirit Firecracker Mega Minion Royal Ghost Bandit
Fireball
Firecracker Tombstone Mega Minion Bandit
Poison
Firecracker Tombstone Mega Minion
Lightning
Tombstone Mega Minion Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tombstone Mega Minion Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Firecracker Tombstone Mega Minion Royal Ghost Bandit Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Firecracker Tombstone

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Firecracker Royal Giant Mega Minion Royal Ghost Bandit
Firecracker
Royal Giant Ice Spirit Mega Minion Bandit
Royal Giant
Ice Spirit Firecracker Ice Spirit Mega Minion The Log Royal Ghost Bandit
Tombstone
Mega Minion
Ice Spirit Firecracker Royal Giant
The Log
Royal Giant Bandit
Royal Ghost
Ice Spirit Royal Giant Bandit
Bandit
Ice Spirit Firecracker Royal Giant The Log Royal Ghost

Defense Synergies 1 14

Ice Spirit
Firecracker Tombstone Mega Minion The Log Royal Ghost Bandit
Firecracker
The Log Ice Spirit Tombstone Mega Minion Bandit
Royal Giant
Tombstone
Ice Spirit Firecracker Mega Minion
Mega Minion
Ice Spirit Firecracker Tombstone The Log Bandit
The Log
Firecracker Ice Spirit Mega Minion Royal Ghost Bandit
Royal Ghost
Ice Spirit The Log
Bandit
Ice Spirit Firecracker Mega Minion The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Mega Minion The Log
Ice Spirit Firecracker Tombstone Mega Minion The Log Bandit
Tombstone Mega Minion Bandit
Firecracker Tombstone Mega Minion Bandit
Firecracker Tombstone The Log
The Log Firecracker Mega Minion Royal Ghost Bandit
Mega Minion Ice Spirit Firecracker Tombstone
The Log Bandit
Tombstone
Ice Spirit Firecracker Royal Ghost Bandit
Firecracker Tombstone Mega Minion The Log Royal Ghost Bandit
Mega Minion Firecracker
Tombstone Ice Spirit The Log Bandit
Ice Spirit Firecracker Tombstone Mega Minion The Log Royal Ghost
Tombstone Bandit
Ice Spirit The Log Bandit
Firecracker Tombstone
Ice Spirit Tombstone Firecracker Mega Minion The Log Royal Ghost Bandit
The Log Ice Spirit Firecracker Tombstone Mega Minion Royal Ghost Bandit
Royal Ghost Firecracker The Log Bandit
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Royal Ghost Bandit
Bandit Firecracker Mega Minion The Log Royal Ghost
Tombstone Bandit Ice Spirit The Log
The Log Bandit
Tombstone Bandit
Firecracker Ice Spirit
Tombstone Mega Minion Bandit
Ice Spirit Firecracker Tombstone Mega Minion The Log Bandit
Tombstone Mega Minion
Tombstone Mega Minion
The Log
Tombstone Bandit
Firecracker
Tombstone Ice Spirit Firecracker Mega Minion The Log
Firecracker Mega Minion The Log Royal Ghost
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Royal Ghost Bandit
Firecracker The Log Royal Ghost Bandit
The Log Bandit
Firecracker The Log
Firecracker The Log
Firecracker Ice Spirit Mega Minion
Firecracker The Log
The Log Ice Spirit Firecracker
The Log Firecracker Bandit
Firecracker The Log Bandit
Firecracker
Firecracker The Log Bandit
Firecracker Bandit
Firecracker The Log
Firecracker The Log Bandit
Firecracker The Log Bandit
Firecracker Mega Minion The Log Bandit
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log Ice Spirit
Mega Minion
Firecracker The Log Royal Ghost Bandit
The Log Bandit
Firecracker The Log Bandit
Firecracker
Ice Spirit Firecracker Mega Minion
Mega Minion
The Log Bandit
Ice Spirit Firecracker
Firecracker The Log
Ice Spirit Tombstone Bandit
Firecracker Mega Minion
The Log
Firecracker Mega Minion
The Log Firecracker
Firecracker Mega Minion
Ice Spirit Firecracker The Log
Firecracker
Firecracker The Log Royal Ghost Bandit
Firecracker

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