My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Royal Giant Tombstone Musketeer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Tombstone Musketeer
Zap
Firecracker Royal Giant Tombstone
Barbarian Barrel
Ice Spirit Firecracker Tombstone Musketeer
The Log
Ice Spirit Firecracker Royal Giant Tombstone Musketeer
Earthquake
Firecracker Tombstone
Arrows
Ice Spirit Firecracker Tombstone
Royal Delivery
Ice Spirit Firecracker Musketeer
Fireball
Firecracker Tombstone Musketeer
Poison
Firecracker Tombstone Musketeer
Lightning
Tombstone Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tombstone Rage Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage Firecracker Tombstone Tornado Musketeer Golden Knight Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Rage Firecracker Tombstone

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Firecracker Royal Giant Musketeer
Firecracker
Royal Giant Ice Spirit Tornado
Royal Giant
Ice Spirit Firecracker Ice Spirit Musketeer Tornado
Tombstone
Musketeer
Ice Spirit Royal Giant
Rage
Golden Knight
Tornado
Firecracker Royal Giant
Golden Knight
Rage

Defense Synergies 2 10

Ice Spirit
Musketeer Firecracker Tombstone Tornado Golden Knight
Firecracker
Ice Spirit Tombstone Musketeer Tornado Golden Knight
Royal Giant
Tombstone
Musketeer Ice Spirit Firecracker
Musketeer
Ice Spirit Tombstone Firecracker Tornado Golden Knight
Rage
Tornado
Ice Spirit Firecracker Musketeer
Golden Knight
Ice Spirit Firecracker Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Musketeer Golden Knight
Ice Spirit Firecracker Tombstone Musketeer
Tornado Tombstone Musketeer
Firecracker Tombstone Musketeer
Firecracker Tombstone Tornado
Tornado Firecracker Musketeer
Musketeer Tornado Ice Spirit Firecracker Tombstone
Musketeer Golden Knight
Tombstone Musketeer Tornado
Tornado Ice Spirit Firecracker Musketeer
Firecracker Tombstone Musketeer Tornado
Musketeer Firecracker Tornado
Tombstone Ice Spirit Musketeer
Ice Spirit Firecracker Tombstone Tornado Golden Knight
Tombstone
Tornado Ice Spirit
Firecracker Tombstone Musketeer Tornado
Ice Spirit Tombstone Firecracker Musketeer Tornado Golden Knight
Tornado Ice Spirit Firecracker Tombstone Musketeer
Musketeer Tornado
Firecracker Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone
Firecracker Musketeer
Tombstone Ice Spirit Musketeer Golden Knight
Musketeer Tornado
Tombstone Musketeer
Firecracker Ice Spirit Musketeer Tornado
Tombstone Musketeer
Ice Spirit Firecracker Tombstone Tornado
Tombstone Musketeer
Tombstone Musketeer Golden Knight
Tornado
Tombstone Golden Knight
Firecracker Musketeer
Tombstone Ice Spirit Firecracker Musketeer Tornado Golden Knight
Firecracker Musketeer Golden Knight
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer Golden Knight
Firecracker Musketeer Tornado Golden Knight
Firecracker Musketeer
Firecracker
Firecracker Ice Spirit Musketeer Tornado
Firecracker Musketeer Tornado
Ice Spirit Firecracker Tornado
Firecracker Tornado Golden Knight
Musketeer Tornado
Firecracker Musketeer Tornado Golden Knight
Firecracker Musketeer Tornado
Firecracker Musketeer Golden Knight
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer Golden Knight
Firecracker Musketeer
Tornado
Firecracker Musketeer
Firecracker Tornado Golden Knight
Musketeer
Tornado
Musketeer Tornado
Musketeer
Firecracker Tornado Ice Spirit
Firecracker Musketeer Tornado Golden Knight
Musketeer Tornado Golden Knight
Firecracker Musketeer Tornado Golden Knight
Firecracker Musketeer Tornado
Ice Spirit Firecracker Musketeer
Musketeer
Ice Spirit Firecracker
Firecracker
Ice Spirit Tombstone Musketeer
Firecracker Musketeer Tornado
Firecracker Musketeer
Firecracker Musketeer
Tornado
Firecracker Musketeer
Ice Spirit Firecracker Musketeer Tornado Golden Knight
Firecracker Musketeer Tornado
Firecracker Musketeer Tornado Golden Knight
Firecracker

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