My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Golem Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Earthquake Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Little Prince
Zap
Firecracker Skeleton Army Little Prince
Barbarian Barrel
Ice Spirit Firecracker Skeleton Army Little Prince
The Log
Ice Spirit Firecracker Skeleton Army Little Prince
Earthquake
Firecracker Skeleton Army
Arrows
Ice Spirit Firecracker Skeleton Army Little Prince
Royal Delivery
Ice Spirit Firecracker Skeleton Army Little Prince
Fireball
Firecracker Skeleton Army Little Prince
Poison
Firecracker Skeleton Army Little Prince
Lightning
Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Royal Delivery Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Royal Delivery Earthquake Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Royal Delivery Skeleton Army Tornado Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Firecracker Royal Delivery Earthquake Skeleton Army Tornado Little Prince Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Firecracker Royal Delivery Earthquake

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Firecracker Golem
Firecracker
Ice Spirit Earthquake Tornado Golem
Royal Delivery
Earthquake
Golem Firecracker Tornado
Skeleton Army
Tornado
Firecracker Earthquake Golem
Golem
Earthquake Ice Spirit Firecracker Tornado
Little Prince

Defense Synergies 1 15

Ice Spirit
Firecracker Royal Delivery Earthquake Skeleton Army Tornado Little Prince
Firecracker
Ice Spirit Royal Delivery Earthquake Skeleton Army Tornado
Royal Delivery
Tornado Ice Spirit Firecracker Earthquake Skeleton Army Little Prince
Earthquake
Ice Spirit Firecracker Royal Delivery Tornado
Skeleton Army
Ice Spirit Firecracker Royal Delivery
Tornado
Royal Delivery Ice Spirit Firecracker Earthquake Little Prince
Golem
Little Prince
Ice Spirit Royal Delivery Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker
Skeleton Army Ice Spirit Firecracker Royal Delivery
Skeleton Army Tornado Royal Delivery
Skeleton Army Firecracker
Firecracker Royal Delivery Earthquake Skeleton Army Tornado
Royal Delivery Skeleton Army Tornado Firecracker Earthquake
Tornado Ice Spirit Firecracker Royal Delivery Little Prince
Earthquake
Skeleton Army Tornado
Skeleton Army Tornado Ice Spirit Firecracker Royal Delivery Little Prince
Skeleton Army Firecracker Royal Delivery Earthquake Tornado
Firecracker Royal Delivery Tornado
Skeleton Army Ice Spirit Royal Delivery Earthquake
Skeleton Army Ice Spirit Firecracker Royal Delivery Earthquake Tornado
Skeleton Army
Skeleton Army Tornado Ice Spirit Royal Delivery
Firecracker Royal Delivery Skeleton Army Tornado
Ice Spirit Royal Delivery Firecracker Skeleton Army Tornado Little Prince
Royal Delivery Earthquake Tornado Ice Spirit Firecracker Little Prince
Tornado
Skeleton Army Firecracker Royal Delivery Earthquake Little Prince
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Royal Delivery
Royal Delivery Firecracker
Royal Delivery Skeleton Army Ice Spirit
Skeleton Army Royal Delivery Tornado
Royal Delivery Skeleton Army
Firecracker Royal Delivery Ice Spirit Tornado
Royal Delivery Skeleton Army
Royal Delivery Skeleton Army
Royal Delivery Ice Spirit Firecracker Skeleton Army Tornado
Royal Delivery Skeleton Army
Skeleton Army Royal Delivery Tornado
Royal Delivery Skeleton Army
Firecracker Skeleton Army
Skeleton Army Ice Spirit Firecracker Royal Delivery Tornado Little Prince
Firecracker Royal Delivery Earthquake
Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker
Firecracker Tornado
Earthquake
Earthquake Firecracker
Firecracker Earthquake
Firecracker Ice Spirit Tornado
Firecracker Earthquake Tornado
Earthquake Ice Spirit Firecracker Tornado
Firecracker Tornado
Tornado
Firecracker Earthquake Tornado
Firecracker Tornado
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Tornado
Firecracker Earthquake
Firecracker Earthquake Tornado Little Prince
Earthquake
Tornado
Tornado
Earthquake
Firecracker Earthquake Tornado Ice Spirit Little Prince
Firecracker Earthquake Tornado
Tornado
Firecracker Tornado
Firecracker Tornado Little Prince
Ice Spirit Firecracker
Earthquake
Ice Spirit Firecracker
Firecracker Earthquake
Earthquake Ice Spirit Skeleton Army
Firecracker Tornado
Firecracker
Firecracker Earthquake
Tornado
Firecracker
Ice Spirit Firecracker Tornado
Firecracker Tornado
Firecracker Tornado Little Prince
Firecracker

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