My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker P.E.K.K.A Electro Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army
Zap
Firecracker Skeleton Army
Barbarian Barrel
Ice Spirit Firecracker Skeleton Army Electro Wizard
The Log
Ice Spirit Firecracker Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Ice Spirit Firecracker Skeleton Army
Royal Delivery
Ice Spirit Firecracker Skeleton Army P.E.K.K.A Electro Wizard
Fireball
Firecracker Skeleton Army Electro Wizard
Poison
Firecracker Skeleton Army Electro Wizard
Lightning
Electro Wizard Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Skeleton Army Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Firecracker Skeleton Army Poison Electro Wizard Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Firecracker Skeleton Army

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Firecracker
Firecracker
Ice Spirit P.E.K.K.A
Skeleton Army
Poison
P.E.K.K.A The Log
P.E.K.K.A
Ice Spirit Poison Electro Wizard Firecracker The Log
The Log
Poison P.E.K.K.A
Electro Wizard
P.E.K.K.A
Goblinstein

Defense Synergies 2 15

Ice Spirit
Firecracker Skeleton Army Poison P.E.K.K.A The Log Electro Wizard
Firecracker
The Log Ice Spirit Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army
Ice Spirit Firecracker The Log Electro Wizard
Poison
Ice Spirit The Log Electro Wizard
P.E.K.K.A
The Log Ice Spirit Firecracker Electro Wizard
The Log
Firecracker P.E.K.K.A Ice Spirit Skeleton Army Poison Electro Wizard
Electro Wizard
Ice Spirit Firecracker Skeleton Army Poison P.E.K.K.A The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Electro Wizard
Skeleton Army P.E.K.K.A Ice Spirit Firecracker The Log Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Firecracker Electro Wizard
Firecracker Skeleton Army Poison P.E.K.K.A The Log
Skeleton Army The Log Firecracker Electro Wizard
Electro Wizard Ice Spirit Firecracker Poison
Poison P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Skeleton Army
Skeleton Army Ice Spirit Firecracker Electro Wizard
Skeleton Army Poison Electro Wizard Firecracker The Log
Firecracker Poison Electro Wizard
Skeleton Army P.E.K.K.A Ice Spirit The Log Electro Wizard
Skeleton Army Ice Spirit Firecracker Poison P.E.K.K.A The Log Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army Ice Spirit P.E.K.K.A The Log Electro Wizard
Firecracker Skeleton Army Poison P.E.K.K.A Electro Wizard
Ice Spirit Firecracker Skeleton Army The Log Electro Wizard
Poison The Log Ice Spirit Firecracker Electro Wizard
P.E.K.K.A Electro Wizard
Skeleton Army Firecracker Poison P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army P.E.K.K.A Electro Wizard
Poison Electro Wizard Firecracker The Log
Skeleton Army P.E.K.K.A Ice Spirit The Log Electro Wizard
Skeleton Army P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Skeleton Army
Firecracker Poison Ice Spirit Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
P.E.K.K.A Skeleton Army
P.E.K.K.A Electro Wizard Ice Spirit Firecracker Skeleton Army Poison The Log
P.E.K.K.A Skeleton Army
P.E.K.K.A
Skeleton Army P.E.K.K.A Poison The Log Electro Wizard
Skeleton Army P.E.K.K.A
Firecracker Skeleton Army
Skeleton Army Electro Wizard Ice Spirit Firecracker Poison P.E.K.K.A The Log
Poison Firecracker P.E.K.K.A The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker The Log
Firecracker Poison The Log Electro Wizard
Poison The Log
Firecracker Poison The Log
Poison Firecracker The Log
Firecracker Poison Ice Spirit
Firecracker Poison The Log
Poison The Log Ice Spirit Firecracker
Poison The Log Firecracker
Poison Electro Wizard
Firecracker Poison The Log Electro Wizard
Poison Firecracker
Poison Firecracker The Log
Firecracker Poison
Firecracker Poison The Log
Firecracker Poison The Log
Firecracker Poison The Log
Poison
Firecracker Poison The Log Electro Wizard
Firecracker Poison The Log
Poison The Log
Poison
The Log
Poison The Log
Firecracker Poison The Log Ice Spirit
Firecracker Poison The Log Electro Wizard
Poison The Log
Poison Firecracker The Log
Poison Firecracker Electro Wizard
Electro Wizard Ice Spirit Firecracker Poison
Poison The Log
Ice Spirit Firecracker Poison Electro Wizard
P.E.K.K.A
Firecracker Poison The Log
Electro Wizard Ice Spirit Skeleton Army
Poison Firecracker Electro Wizard
The Log
Poison Firecracker Electro Wizard
The Log Firecracker Poison
Poison
Firecracker P.E.K.K.A
Ice Spirit Firecracker Poison The Log Electro Wizard
Firecracker Poison Electro Wizard
Poison Firecracker The Log Electro Wizard
P.E.K.K.A
Firecracker

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