My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Tesla Elixir Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elixir Golem Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Ice Spirit Firecracker Tesla Elixir Golem Electro Wizard
The Log
Ice Spirit Firecracker Elixir Golem Mini P.E.K.K.A
Earthquake
Firecracker Tesla Elixir Golem
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Firecracker Elixir Golem Mini P.E.K.K.A Electro Wizard
Fireball
Firecracker Tesla Elixir Golem Electro Wizard
Poison
Firecracker Elixir Golem Electro Wizard
Lightning
Tesla Mini P.E.K.K.A Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Elixir Golem Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit The Log Firecracker Elixir Golem Tesla Mini P.E.K.K.A Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Ice Spirit The Log Firecracker

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Firecracker Elixir Golem Mini P.E.K.K.A
Firecracker
Elixir Golem Ice Spirit Mini P.E.K.K.A Mirror
Tesla
Elixir Golem
Firecracker Ice Spirit Mini P.E.K.K.A Mirror The Log
Mini P.E.K.K.A
Ice Spirit Firecracker Elixir Golem Mirror The Log Electro Wizard
Mirror
The Log Firecracker Elixir Golem Mini P.E.K.K.A
The Log
Mirror Elixir Golem Mini P.E.K.K.A
Electro Wizard
Mini P.E.K.K.A

Defense Synergies 6 14

Ice Spirit
Mini P.E.K.K.A Firecracker Tesla The Log Electro Wizard
Firecracker
The Log Ice Spirit Tesla Mini P.E.K.K.A Mirror Electro Wizard
Tesla
Mirror The Log Ice Spirit Firecracker Mini P.E.K.K.A Electro Wizard
Elixir Golem
Mini P.E.K.K.A
Ice Spirit The Log Electro Wizard Firecracker Tesla Mirror
Mirror
Tesla Firecracker Mini P.E.K.K.A The Log Electro Wizard
The Log
Firecracker Tesla Mini P.E.K.K.A Ice Spirit Mirror Electro Wizard
Electro Wizard
Mini P.E.K.K.A Ice Spirit Firecracker Tesla Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla The Log Electro Wizard
Mini P.E.K.K.A Ice Spirit Firecracker Tesla The Log Electro Wizard
Tesla Mini P.E.K.K.A Electro Wizard
Tesla Mini P.E.K.K.A Firecracker Electro Wizard
Firecracker Mini P.E.K.K.A The Log
The Log Firecracker Tesla Electro Wizard
Tesla Electro Wizard Ice Spirit Firecracker
Tesla The Log Electro Wizard
Tesla Mini P.E.K.K.A
Ice Spirit Firecracker Tesla Mini P.E.K.K.A Electro Wizard
Electro Wizard Firecracker Tesla The Log
Tesla Firecracker Electro Wizard
Tesla Mini P.E.K.K.A Ice Spirit The Log Electro Wizard
Ice Spirit Firecracker Tesla Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Tesla Electro Wizard
Ice Spirit Tesla Mini P.E.K.K.A The Log Electro Wizard
Tesla Firecracker Mini P.E.K.K.A Electro Wizard
Ice Spirit Tesla Firecracker The Log Electro Wizard
The Log Ice Spirit Firecracker Tesla Electro Wizard
Mini P.E.K.K.A Tesla Electro Wizard
Firecracker Tesla Mini P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tesla Electro Wizard
Electro Wizard Firecracker Tesla Mini P.E.K.K.A The Log
Ice Spirit Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Tesla The Log Electro Wizard
Tesla Mini P.E.K.K.A
Firecracker Ice Spirit Tesla Electro Wizard
Mini P.E.K.K.A Tesla Electro Wizard
Mini P.E.K.K.A Tesla
Electro Wizard Ice Spirit Firecracker Mini P.E.K.K.A The Log
Tesla
Tesla Mini P.E.K.K.A
The Log Electro Wizard
Mini P.E.K.K.A Tesla
Firecracker Tesla
Tesla Electro Wizard Ice Spirit Firecracker Mini P.E.K.K.A The Log
Firecracker Tesla Mini P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Electro Wizard
The Log
Firecracker The Log
Firecracker The Log
Firecracker Ice Spirit
Firecracker The Log
The Log Ice Spirit Firecracker
The Log Firecracker
Mini P.E.K.K.A Electro Wizard
Firecracker The Log Electro Wizard
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A The Log Electro Wizard
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log Ice Spirit
Firecracker The Log Electro Wizard
The Log
Firecracker The Log
Firecracker Electro Wizard
Electro Wizard Ice Spirit Firecracker
Mini P.E.K.K.A
The Log
Ice Spirit Firecracker Electro Wizard
Firecracker The Log
Electro Wizard Ice Spirit
Firecracker Electro Wizard
The Log
Firecracker Mini P.E.K.K.A Electro Wizard
The Log Firecracker
Firecracker
Ice Spirit Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker The Log Electro Wizard

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