My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Tesla Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Giant Skeleton Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Giant Skeleton
Giant Snowball
Hog Rider Guards
Zap
Firecracker Guards
Barbarian Barrel
Ice Spirit Firecracker Tesla Guards Giant Skeleton
The Log
Ice Spirit Firecracker Hog Rider Guards Giant Skeleton
Earthquake
Firecracker Tesla Hog Rider Guards
Arrows
Ice Spirit Firecracker Guards
Royal Delivery
Ice Spirit Firecracker Hog Rider Guards Giant Skeleton
Fireball
Firecracker Tesla Hog Rider
Poison
Firecracker Guards
Lightning
Tesla
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker The Log Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards Giant Skeleton Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Firecracker Guards Tesla Hog Rider Goblin Machine Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Firecracker Guards

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Firecracker Guards Giant Skeleton
Firecracker
Hog Rider Ice Spirit Giant Skeleton
Tesla
Hog Rider
Ice Spirit Firecracker The Log Guards Giant Skeleton
Guards
Ice Spirit Hog Rider The Log
Giant Skeleton
Ice Spirit Firecracker Hog Rider The Log
The Log
Hog Rider Guards Giant Skeleton
Goblin Machine

Defense Synergies 2 12

Ice Spirit
Firecracker Tesla Guards Giant Skeleton The Log
Firecracker
The Log Ice Spirit Tesla Guards Giant Skeleton
Tesla
The Log Ice Spirit Firecracker Guards
Hog Rider
Guards
Ice Spirit Firecracker Tesla Giant Skeleton The Log
Giant Skeleton
Ice Spirit Firecracker Guards The Log
The Log
Firecracker Tesla Ice Spirit Guards Giant Skeleton
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla The Log
Ice Spirit Firecracker Tesla The Log
Tesla Giant Skeleton
Tesla Firecracker Guards
Firecracker Giant Skeleton The Log
The Log Firecracker Tesla Guards
Tesla Ice Spirit Firecracker
Tesla Giant Skeleton The Log
Tesla
Guards Ice Spirit Firecracker Tesla Giant Skeleton
Guards Firecracker Tesla Giant Skeleton The Log
Tesla Firecracker
Tesla Ice Spirit Guards Giant Skeleton The Log
Ice Spirit Firecracker Tesla Guards The Log
Tesla
Ice Spirit Tesla The Log
Tesla Firecracker
Ice Spirit Tesla Firecracker Guards The Log
The Log Ice Spirit Firecracker Tesla Guards Giant Skeleton
Tesla
Firecracker Tesla Guards Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla Giant Skeleton
Firecracker Tesla The Log
Guards Giant Skeleton Ice Spirit The Log
Guards Giant Skeleton Tesla The Log
Giant Skeleton Tesla Guards
Firecracker Ice Spirit Tesla
Guards Tesla Giant Skeleton
Giant Skeleton Tesla
Giant Skeleton Ice Spirit Firecracker The Log
Tesla Guards
Tesla Guards Giant Skeleton
Guards Giant Skeleton The Log
Giant Skeleton Tesla Guards
Firecracker Tesla
Tesla Guards Ice Spirit Firecracker Giant Skeleton The Log
Firecracker Tesla Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards Giant Skeleton The Log
Firecracker The Log
Giant Skeleton The Log
Firecracker Guards Giant Skeleton The Log
Firecracker The Log
Firecracker Ice Spirit
Firecracker The Log
The Log Ice Spirit Firecracker
The Log Firecracker
Guards
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log
Giant Skeleton The Log
The Log
The Log
Firecracker The Log Ice Spirit
Firecracker The Log
The Log
Firecracker The Log
Firecracker
Ice Spirit Firecracker Guards
The Log
Ice Spirit Firecracker
Giant Skeleton
Firecracker The Log
Ice Spirit Guards
Firecracker
The Log
Firecracker
The Log Firecracker
Giant Skeleton
Firecracker
Ice Spirit Firecracker Guards Giant Skeleton The Log
Firecracker
Firecracker Giant Skeleton The Log

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