My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Tesla P.E.K.K.A Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Hogs P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Goblin Curse
Giant Snowball
Royal Hogs Goblin Curse
Zap
Firecracker Royal Hogs Goblin Curse
Barbarian Barrel
Ice Spirit Firecracker Tesla Royal Hogs Goblin Curse
The Log
Ice Spirit Firecracker Royal Hogs Goblin Curse
Earthquake
Firecracker Tesla Royal Hogs
Arrows
Ice Spirit Firecracker Royal Hogs Goblin Curse
Royal Delivery
Ice Spirit Firecracker Royal Hogs P.E.K.K.A
Fireball
Firecracker Tesla Royal Hogs
Poison
Firecracker Royal Hogs Goblin Curse
Lightning
Tesla Goblinstein
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Goblin Curse P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblin Curse Firecracker Tesla Royal Hogs Goblinstein P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Goblin Curse Firecracker Tesla

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Hogs P.E.K.K.A Firecracker Goblin Curse Mega Knight
Firecracker
Ice Spirit Royal Hogs P.E.K.K.A Mega Knight
Tesla
Royal Hogs
Ice Spirit Firecracker Mega Knight
Goblin Curse
Ice Spirit
P.E.K.K.A
Ice Spirit Firecracker
Mega Knight
Ice Spirit Firecracker Royal Hogs
Goblinstein

Defense Synergies 0 7

Ice Spirit
Firecracker Tesla P.E.K.K.A Mega Knight
Firecracker
Ice Spirit Tesla P.E.K.K.A Mega Knight
Tesla
Ice Spirit Firecracker
Royal Hogs
Goblin Curse
P.E.K.K.A
Ice Spirit Firecracker
Mega Knight
Ice Spirit Firecracker
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla
P.E.K.K.A Ice Spirit Firecracker Tesla Goblin Curse Mega Knight
Tesla P.E.K.K.A Mega Knight Goblin Curse
Tesla P.E.K.K.A Firecracker Goblin Curse Mega Knight
Firecracker P.E.K.K.A Mega Knight
Firecracker Tesla Mega Knight
Tesla Ice Spirit Firecracker Goblin Curse
Tesla P.E.K.K.A Mega Knight
Tesla P.E.K.K.A Goblin Curse
Ice Spirit Firecracker Tesla Mega Knight
Goblin Curse Firecracker Tesla Mega Knight
Tesla Firecracker Goblin Curse
Tesla P.E.K.K.A Mega Knight Ice Spirit Goblin Curse
Mega Knight Ice Spirit Firecracker Tesla Goblin Curse P.E.K.K.A
P.E.K.K.A Tesla Goblin Curse Mega Knight
Ice Spirit Tesla Goblin Curse P.E.K.K.A Mega Knight
Tesla Mega Knight Firecracker P.E.K.K.A
Ice Spirit Tesla Mega Knight Firecracker
Ice Spirit Firecracker Tesla Goblin Curse Mega Knight
P.E.K.K.A Tesla Goblin Curse
Mega Knight Firecracker Tesla Goblin Curse P.E.K.K.A
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla P.E.K.K.A
Firecracker Tesla Mega Knight
P.E.K.K.A Mega Knight Ice Spirit
P.E.K.K.A Mega Knight Tesla
P.E.K.K.A Tesla Goblin Curse Mega Knight
Firecracker Ice Spirit Tesla Goblin Curse
P.E.K.K.A Tesla
P.E.K.K.A Mega Knight Tesla Goblin Curse
P.E.K.K.A Mega Knight Ice Spirit Firecracker
P.E.K.K.A Tesla Goblin Curse
P.E.K.K.A Mega Knight Tesla
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Tesla Goblin Curse
Firecracker Tesla Goblin Curse Mega Knight
Tesla Ice Spirit Firecracker P.E.K.K.A
Mega Knight Firecracker Tesla Goblin Curse P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Goblin Curse
Firecracker
Firecracker Goblin Curse Mega Knight
Firecracker Ice Spirit Goblin Curse
Firecracker
Ice Spirit Firecracker Goblin Curse
Firecracker
Firecracker
Firecracker Goblin Curse
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Mega Knight
Firecracker Mega Knight
Firecracker Goblin Curse Mega Knight
Mega Knight
Firecracker Goblin Curse Ice Spirit Mega Knight
Firecracker
Mega Knight
Firecracker Goblin Curse
Firecracker Goblin Curse
Ice Spirit Firecracker
Mega Knight
Ice Spirit Firecracker
P.E.K.K.A Mega Knight
Firecracker Goblin Curse
Ice Spirit
Firecracker Goblin Curse
Firecracker Mega Knight
Firecracker
Firecracker P.E.K.K.A Mega Knight
Ice Spirit Firecracker
Firecracker
Firecracker Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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