My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Wall Breakers Clone Miner
Giant Snowball
Wall Breakers Clone Miner
Zap
Firecracker Wall Breakers Clone
Barbarian Barrel
Ice Spirit Firecracker Tesla Elite Barbarians Wall Breakers Clone
The Log
Ice Spirit Firecracker Elite Barbarians Wall Breakers Clone
Earthquake
Firecracker Tesla Clone
Arrows
Ice Spirit Firecracker Wall Breakers Clone
Royal Delivery
Ice Spirit Firecracker Elite Barbarians Wall Breakers Clone Miner
Fireball
Firecracker Tesla Elite Barbarians Wall Breakers Clone
Poison
Firecracker Clone
Lightning
Tesla Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rage Clone Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Wall Breakers Rage Firecracker Clone Miner Tesla Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Wall Breakers Rage Firecracker

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Firecracker Elite Barbarians Wall Breakers Miner
Firecracker
Miner Ice Spirit Elite Barbarians Wall Breakers
Tesla
Elite Barbarians
Rage Ice Spirit Firecracker
Wall Breakers
Miner Ice Spirit Firecracker
Rage
Elite Barbarians
Clone
Miner
Firecracker Wall Breakers Ice Spirit

Defense Synergies 0 5

Ice Spirit
Firecracker Tesla Elite Barbarians Miner
Firecracker
Ice Spirit Tesla
Tesla
Ice Spirit Firecracker
Elite Barbarians
Ice Spirit
Wall Breakers
Rage
Clone
Miner
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla
Elite Barbarians Ice Spirit Firecracker Tesla
Tesla Elite Barbarians
Tesla Elite Barbarians Firecracker
Firecracker Elite Barbarians
Firecracker Tesla
Tesla Ice Spirit Firecracker
Tesla
Tesla Elite Barbarians
Elite Barbarians Ice Spirit Firecracker Tesla Miner
Firecracker Tesla
Tesla Firecracker
Tesla Ice Spirit Elite Barbarians
Ice Spirit Firecracker Tesla
Elite Barbarians Tesla
Ice Spirit Tesla Elite Barbarians
Tesla Firecracker Elite Barbarians
Ice Spirit Tesla Firecracker Elite Barbarians
Ice Spirit Firecracker Tesla
Tesla Elite Barbarians
Firecracker Tesla Elite Barbarians
Tesla Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Elite Barbarians
Firecracker Tesla Elite Barbarians Miner
Ice Spirit Elite Barbarians
Tesla Elite Barbarians
Tesla Elite Barbarians
Firecracker Ice Spirit Tesla
Tesla Elite Barbarians
Tesla Elite Barbarians
Ice Spirit Firecracker Elite Barbarians
Tesla
Tesla Elite Barbarians
Elite Barbarians
Elite Barbarians Tesla
Firecracker Tesla
Tesla Elite Barbarians Ice Spirit Firecracker
Firecracker Tesla Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Miner
Miner
Firecracker
Firecracker
Firecracker Ice Spirit
Firecracker
Ice Spirit Firecracker
Miner Firecracker
Elite Barbarians
Firecracker Miner
Firecracker
Firecracker Elite Barbarians Miner
Firecracker
Firecracker Elite Barbarians
Firecracker
Firecracker
Firecracker
Firecracker Miner
Firecracker Ice Spirit
Firecracker Miner
Miner
Miner Firecracker
Elite Barbarians Firecracker
Ice Spirit Firecracker
Elite Barbarians
Miner
Ice Spirit Firecracker
Firecracker
Ice Spirit
Firecracker
Miner Firecracker
Firecracker
Firecracker Elite Barbarians
Ice Spirit Firecracker Elite Barbarians
Firecracker
Firecracker Miner
Firecracker

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