My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Tombstone Cannon Cart Fisherman Phoenix Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Cannon Cart Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart Fisherman Phoenix
Giant Snowball
Tombstone Fisherman
Zap
Firecracker Tombstone Cannon Cart Fisherman
Barbarian Barrel
Ice Spirit Firecracker Tombstone Cannon Cart
The Log
Ice Spirit Firecracker Tombstone Cannon Cart Fisherman
Earthquake
Firecracker Tombstone
Arrows
Ice Spirit Firecracker Tombstone
Royal Delivery
Ice Spirit Firecracker Cannon Cart Fisherman
Fireball
Firecracker Tombstone Cannon Cart Fisherman
Poison
Firecracker Tombstone Fisherman Phoenix
Lightning
Tombstone Cannon Cart Fisherman Phoenix Goblinstein
Rocket
Cannon Cart Phoenix

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tombstone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Firecracker Tombstone Fisherman Phoenix Cannon Cart Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Firecracker Tombstone

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Firecracker Cannon Cart Fisherman Phoenix
Firecracker
Ice Spirit Cannon Cart Fisherman
Tombstone
Cannon Cart
The Log Ice Spirit Firecracker Fisherman
The Log
Cannon Cart Fisherman
Fisherman
Ice Spirit Firecracker Cannon Cart The Log
Phoenix
Ice Spirit
Goblinstein

Defense Synergies 1 11

Ice Spirit
Firecracker Tombstone Cannon Cart The Log Fisherman Phoenix
Firecracker
The Log Ice Spirit Tombstone Fisherman
Tombstone
Ice Spirit Firecracker Cannon Cart Phoenix
Cannon Cart
Ice Spirit Tombstone
The Log
Firecracker Ice Spirit Fisherman
Fisherman
Ice Spirit Firecracker The Log
Phoenix
Ice Spirit Tombstone
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Firecracker Tombstone The Log
Ice Spirit Firecracker Tombstone Cannon Cart The Log Fisherman Phoenix
Fisherman Tombstone Cannon Cart
Firecracker Tombstone Cannon Cart Fisherman Phoenix
Firecracker Tombstone The Log
The Log Firecracker Cannon Cart
Ice Spirit Firecracker Tombstone Phoenix
Cannon Cart The Log Phoenix
Tombstone Fisherman Phoenix
Ice Spirit Firecracker Cannon Cart Fisherman Phoenix
Firecracker Tombstone Cannon Cart The Log Fisherman
Firecracker Phoenix
Tombstone Ice Spirit Cannon Cart The Log
Ice Spirit Firecracker Tombstone Cannon Cart The Log
Tombstone Cannon Cart Phoenix
Ice Spirit The Log Fisherman
Firecracker Tombstone Cannon Cart Fisherman
Ice Spirit Tombstone Firecracker Cannon Cart The Log Fisherman
The Log Ice Spirit Firecracker Tombstone Cannon Cart Fisherman
Cannon Cart Fisherman Phoenix
Firecracker Cannon Cart The Log Fisherman
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Cannon Cart Fisherman
Firecracker Cannon Cart The Log Fisherman Phoenix
Tombstone Ice Spirit Cannon Cart The Log Fisherman
Cannon Cart The Log Fisherman Phoenix
Tombstone Cannon Cart Fisherman Phoenix
Firecracker Ice Spirit
Tombstone Cannon Cart Phoenix
Cannon Cart Fisherman Phoenix
Ice Spirit Firecracker Tombstone Cannon Cart The Log Phoenix
Tombstone Phoenix
Tombstone Cannon Cart Phoenix
The Log Phoenix
Cannon Cart Tombstone
Firecracker Cannon Cart
Tombstone Phoenix Ice Spirit Firecracker Cannon Cart The Log Fisherman
Firecracker Cannon Cart The Log Phoenix
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Fisherman
Cannon Cart The Log
Cannon Cart Firecracker The Log
Firecracker The Log
Firecracker Ice Spirit
Firecracker The Log
The Log Ice Spirit Firecracker
The Log Firecracker Fisherman
Fisherman
Firecracker Cannon Cart The Log Fisherman
Firecracker
Firecracker Cannon Cart The Log Fisherman
Firecracker Cannon Cart Fisherman
Firecracker Cannon Cart The Log Fisherman
Firecracker Cannon Cart The Log
Firecracker Cannon Cart The Log
Fisherman
Firecracker The Log Fisherman
Firecracker The Log
The Log
The Log Fisherman
Cannon Cart The Log
Firecracker The Log Ice Spirit
Fisherman
Firecracker The Log Fisherman
The Log Fisherman
Firecracker The Log Fisherman
Firecracker
Ice Spirit Firecracker
The Log
Ice Spirit Firecracker
Firecracker The Log
Ice Spirit Tombstone Cannon Cart
Firecracker
The Log
Firecracker Cannon Cart
The Log Firecracker
Firecracker Cannon Cart
Ice Spirit Firecracker The Log
Firecracker
Firecracker Cannon Cart The Log
Cannon Cart
Firecracker

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