My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Valkyrie Battle Ram Wizard P.E.K.K.A Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie Battle Ram P.E.K.K.A Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram
Zap
Firecracker Battle Ram
Barbarian Barrel
Ice Spirit Firecracker Valkyrie Battle Ram Wizard
The Log
Ice Spirit Firecracker Battle Ram
Earthquake
Firecracker
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Firecracker Valkyrie Battle Ram Wizard P.E.K.K.A
Fireball
Firecracker Battle Ram Wizard
Poison
Firecracker Wizard
Lightning
Valkyrie Battle Ram Wizard Archer Queen
Rocket
Valkyrie Wizard Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Valkyrie Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Battle Ram Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Firecracker Tornado Valkyrie Battle Ram Wizard Archer Queen P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Firecracker Tornado Valkyrie

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Battle Ram P.E.K.K.A Firecracker
Firecracker
Ice Spirit Valkyrie Battle Ram Tornado P.E.K.K.A
Valkyrie
Ice Spirit Firecracker Battle Ram Wizard Tornado P.E.K.K.A Archer Queen
Battle Ram
Ice Spirit Firecracker Valkyrie Tornado P.E.K.K.A Archer Queen
Wizard
Tornado Valkyrie P.E.K.K.A
Tornado
Wizard P.E.K.K.A Firecracker Valkyrie Battle Ram
P.E.K.K.A
Ice Spirit Tornado Firecracker Valkyrie Battle Ram Wizard Archer Queen
Archer Queen
Valkyrie Battle Ram P.E.K.K.A

Defense Synergies 3 13

Ice Spirit
Firecracker Valkyrie Wizard Tornado P.E.K.K.A Archer Queen
Firecracker
Valkyrie Ice Spirit Tornado P.E.K.K.A
Valkyrie
Firecracker Ice Spirit Wizard Tornado P.E.K.K.A Archer Queen
Battle Ram
Wizard
Tornado Ice Spirit Valkyrie P.E.K.K.A
Tornado
Wizard P.E.K.K.A Ice Spirit Firecracker Valkyrie
P.E.K.K.A
Tornado Ice Spirit Firecracker Valkyrie Wizard
Archer Queen
Ice Spirit Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard
P.E.K.K.A Ice Spirit Firecracker Valkyrie
Tornado P.E.K.K.A Valkyrie
P.E.K.K.A Firecracker Valkyrie
Firecracker Valkyrie Tornado P.E.K.K.A
Tornado Firecracker Valkyrie
Tornado Ice Spirit Firecracker Wizard
Valkyrie P.E.K.K.A
P.E.K.K.A Tornado Archer Queen
Tornado Ice Spirit Firecracker Valkyrie
Valkyrie Firecracker Wizard Tornado
Firecracker Wizard Tornado
P.E.K.K.A Ice Spirit Valkyrie Wizard
Valkyrie Wizard Ice Spirit Firecracker Tornado P.E.K.K.A
P.E.K.K.A
Tornado Ice Spirit P.E.K.K.A
Wizard Firecracker Valkyrie Tornado P.E.K.K.A
Ice Spirit Valkyrie Firecracker Wizard Tornado
Valkyrie Wizard Tornado Ice Spirit Firecracker
P.E.K.K.A Tornado
Valkyrie Wizard Firecracker P.E.K.K.A
P.E.K.K.A Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie P.E.K.K.A
Firecracker Valkyrie Wizard
P.E.K.K.A Ice Spirit Valkyrie
Valkyrie P.E.K.K.A Tornado
P.E.K.K.A Valkyrie
Firecracker Wizard Ice Spirit Tornado
P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Ice Spirit Firecracker Valkyrie Tornado
P.E.K.K.A
P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie Tornado Archer Queen
P.E.K.K.A Valkyrie Wizard
Wizard Firecracker Valkyrie
Ice Spirit Firecracker Valkyrie Tornado P.E.K.K.A Archer Queen
Valkyrie Firecracker Wizard P.E.K.K.A Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Tornado
Firecracker Valkyrie
Wizard Firecracker Valkyrie
Firecracker Wizard Ice Spirit Tornado
Firecracker Wizard Tornado
Ice Spirit Firecracker Wizard Tornado
Firecracker Wizard Tornado
Tornado
Firecracker Valkyrie Wizard Tornado
Firecracker Wizard Tornado Archer Queen
Firecracker
Firecracker
Firecracker
Firecracker Wizard
Firecracker Wizard
Tornado
Firecracker Wizard
Firecracker Valkyrie Wizard Tornado
Wizard Tornado
Tornado
Firecracker Tornado Ice Spirit Valkyrie Wizard
Firecracker Wizard Tornado
Wizard Tornado
Firecracker Tornado
Firecracker Wizard Tornado
Ice Spirit Firecracker Wizard
Wizard
Ice Spirit Firecracker
P.E.K.K.A
Firecracker Wizard
Ice Spirit
Firecracker Wizard Tornado Archer Queen
Firecracker Valkyrie Wizard
Firecracker Wizard
Tornado Archer Queen
Firecracker P.E.K.K.A Archer Queen
Ice Spirit Firecracker Tornado Archer Queen
Firecracker Tornado Archer Queen
Firecracker Tornado Archer Queen
P.E.K.K.A
Firecracker Wizard

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