My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Ice Wizard Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Wall Breakers Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Curse Goblin Drill Mighty Miner
Giant Snowball
Wall Breakers Goblin Curse Goblin Drill Mighty Miner
Zap
Firecracker Wall Breakers Goblin Curse Goblin Drill Mighty Miner
Barbarian Barrel
Ice Spirit Firecracker Wall Breakers Goblin Curse Goblin Drill Ice Wizard
The Log
Ice Spirit Firecracker Wall Breakers Goblin Curse Goblin Drill
Earthquake
Firecracker Goblin Drill
Arrows
Ice Spirit Firecracker Wall Breakers Goblin Curse Goblin Drill
Royal Delivery
Ice Spirit Firecracker Wall Breakers Goblin Drill Ice Wizard
Fireball
Firecracker Wall Breakers Goblin Drill Ice Wizard Mighty Miner
Poison
Firecracker Goblin Curse Goblin Drill Ice Wizard
Lightning
Ice Wizard Mighty Miner
Rocket
Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Goblin Curse Goblin Drill Ice Wizard Mega Knight Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Wall Breakers Goblin Curse Firecracker Ice Wizard Goblin Drill Mighty Miner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Wall Breakers Goblin Curse Firecracker

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Firecracker Wall Breakers Goblin Curse Goblin Drill Mega Knight
Firecracker
Ice Spirit Wall Breakers Goblin Drill Mega Knight
Wall Breakers
Goblin Drill Ice Spirit Firecracker Mega Knight
Goblin Curse
Ice Spirit
Goblin Drill
Wall Breakers Ice Spirit Firecracker Mega Knight
Ice Wizard
Mega Knight
Ice Spirit Firecracker Wall Breakers Goblin Drill
Mighty Miner

Defense Synergies 0 8

Ice Spirit
Firecracker Goblin Drill Ice Wizard Mega Knight
Firecracker
Ice Spirit Ice Wizard Mega Knight
Wall Breakers
Goblin Curse
Goblin Drill
Ice Spirit Ice Wizard
Ice Wizard
Ice Spirit Firecracker Goblin Drill Mega Knight
Mega Knight
Ice Spirit Firecracker Ice Wizard
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Ice Spirit Firecracker Goblin Curse Goblin Drill Ice Wizard Mega Knight
Mega Knight Goblin Curse Goblin Drill Ice Wizard
Firecracker Goblin Curse Goblin Drill Ice Wizard Mega Knight
Firecracker Mega Knight
Firecracker Ice Wizard Mega Knight
Ice Spirit Firecracker Goblin Curse Ice Wizard
Mega Knight
Mighty Miner Goblin Curse Goblin Drill Ice Wizard
Ice Spirit Firecracker Ice Wizard Mega Knight
Goblin Curse Ice Wizard Firecracker Goblin Drill Mega Knight
Firecracker Goblin Curse Ice Wizard
Goblin Drill Mega Knight Ice Spirit Goblin Curse Ice Wizard
Mega Knight Ice Spirit Firecracker Goblin Curse Goblin Drill
Goblin Curse Goblin Drill Mega Knight
Ice Spirit Goblin Curse Goblin Drill Mega Knight
Mega Knight Firecracker Goblin Drill
Ice Spirit Mega Knight Firecracker Goblin Drill Ice Wizard
Goblin Drill Ice Spirit Firecracker Goblin Curse Ice Wizard Mega Knight
Goblin Curse Goblin Drill
Mega Knight Firecracker Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Firecracker Mega Knight
Mega Knight Ice Spirit
Mega Knight
Goblin Curse Goblin Drill Mega Knight Mighty Miner
Firecracker Ice Spirit Goblin Curse Ice Wizard
Ice Wizard
Mega Knight Mighty Miner Goblin Curse
Mega Knight Ice Spirit Firecracker
Goblin Curse Goblin Drill
Mega Knight
Mega Knight
Mega Knight Goblin Curse
Firecracker Goblin Curse Mega Knight
Ice Spirit Firecracker Goblin Drill Mighty Miner
Mega Knight Firecracker Goblin Curse Ice Wizard Mighty Miner
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Goblin Drill
Firecracker Goblin Curse Ice Wizard
Goblin Drill
Firecracker
Firecracker Goblin Curse Mega Knight
Firecracker Ice Spirit Goblin Curse Ice Wizard
Firecracker
Ice Spirit Firecracker Goblin Curse Ice Wizard
Firecracker
Firecracker
Firecracker Goblin Curse
Firecracker
Firecracker
Firecracker
Firecracker Goblin Drill
Firecracker Mega Knight
Firecracker Mega Knight
Firecracker Goblin Curse Mega Knight
Mega Knight
Goblin Drill
Firecracker Goblin Curse Ice Spirit Ice Wizard Mega Knight
Firecracker Ice Wizard
Mega Knight
Firecracker Goblin Curse
Firecracker Goblin Curse Ice Wizard
Ice Spirit Firecracker
Mega Knight
Ice Spirit Firecracker
Mighty Miner Mega Knight
Firecracker Goblin Curse
Ice Spirit
Firecracker Goblin Curse Ice Wizard
Firecracker Mega Knight
Firecracker
Firecracker Mega Knight
Ice Spirit Firecracker
Firecracker
Firecracker Mega Knight
Firecracker Mega Knight

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