My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Valkyrie Prince Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Valkyrie Hog Rider Prince Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Skeleton Army Prince Skeleton King
Giant Snowball
Hog Rider Skeleton Army Skeleton King
Zap
Firecracker Skeleton Army Prince Skeleton King
Barbarian Barrel
Ice Spirit Firecracker Elite Barbarians Valkyrie Skeleton Army Skeleton King
The Log
Ice Spirit Firecracker Elite Barbarians Hog Rider Skeleton Army Prince Skeleton King
Earthquake
Firecracker Hog Rider Skeleton Army Skeleton King
Arrows
Ice Spirit Firecracker Skeleton Army Skeleton King
Royal Delivery
Ice Spirit Firecracker Elite Barbarians Valkyrie Hog Rider Skeleton Army Prince Skeleton King
Fireball
Firecracker Elite Barbarians Hog Rider Skeleton Army Skeleton King
Poison
Firecracker Skeleton Army Skeleton King
Lightning
Elite Barbarians Valkyrie Prince Skeleton King
Rocket
Elite Barbarians Valkyrie Hog Rider Prince Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Valkyrie Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Firecracker Skeleton Army Valkyrie Hog Rider Skeleton King Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Firecracker Skeleton Army Valkyrie

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Hog Rider Firecracker Elite Barbarians Prince
Firecracker
Hog Rider Ice Spirit Elite Barbarians Valkyrie Prince
Elite Barbarians
Valkyrie Ice Spirit Firecracker Hog Rider
Valkyrie
Ice Spirit Elite Barbarians Hog Rider Prince Firecracker
Hog Rider
Ice Spirit Firecracker Valkyrie Elite Barbarians Prince
Skeleton Army
Skeleton King
Prince
Valkyrie Ice Spirit Firecracker Hog Rider
Skeleton King
Skeleton Army

Defense Synergies 2 10

Ice Spirit
Firecracker Elite Barbarians Valkyrie Skeleton Army Prince
Firecracker
Valkyrie Ice Spirit Skeleton Army Prince
Elite Barbarians
Valkyrie Ice Spirit
Valkyrie
Firecracker Elite Barbarians Ice Spirit Prince
Hog Rider
Skeleton Army
Ice Spirit Firecracker Prince Skeleton King
Prince
Ice Spirit Firecracker Valkyrie Skeleton Army
Skeleton King
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Elite Barbarians Skeleton Army Ice Spirit Firecracker Valkyrie Prince
Skeleton Army Prince Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Prince Firecracker Valkyrie Skeleton King
Firecracker Elite Barbarians Valkyrie Skeleton Army Prince
Skeleton Army Firecracker Valkyrie
Ice Spirit Firecracker
Valkyrie
Elite Barbarians Skeleton Army Prince Skeleton King
Elite Barbarians Skeleton Army Ice Spirit Firecracker Valkyrie Prince
Valkyrie Skeleton Army Firecracker Skeleton King
Firecracker
Skeleton Army Prince Ice Spirit Elite Barbarians Valkyrie
Valkyrie Skeleton Army Ice Spirit Firecracker Prince Skeleton King
Elite Barbarians Skeleton Army Prince Skeleton King
Skeleton Army Ice Spirit Elite Barbarians Prince
Firecracker Elite Barbarians Valkyrie Skeleton Army Prince
Ice Spirit Valkyrie Firecracker Elite Barbarians Skeleton Army Prince
Valkyrie Ice Spirit Firecracker
Elite Barbarians Prince
Valkyrie Skeleton Army Firecracker Elite Barbarians Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Elite Barbarians Prince
Firecracker Elite Barbarians Valkyrie Prince
Skeleton Army Ice Spirit Elite Barbarians Valkyrie Prince
Valkyrie Skeleton Army Prince Elite Barbarians
Elite Barbarians Valkyrie Skeleton Army Prince
Firecracker Ice Spirit
Skeleton Army Prince Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Skeleton Army Prince
Ice Spirit Firecracker Elite Barbarians Valkyrie Skeleton Army Prince
Skeleton Army
Elite Barbarians Valkyrie Prince
Skeleton Army Elite Barbarians Valkyrie Prince
Elite Barbarians Skeleton Army Prince Valkyrie Skeleton King
Firecracker Valkyrie Skeleton Army
Elite Barbarians Skeleton Army Ice Spirit Firecracker Valkyrie Prince Skeleton King
Valkyrie Firecracker Elite Barbarians Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker
Firecracker Valkyrie Prince
Firecracker Valkyrie
Firecracker Ice Spirit
Firecracker
Ice Spirit Firecracker
Firecracker
Elite Barbarians Prince
Firecracker Valkyrie Prince
Firecracker
Firecracker Elite Barbarians
Firecracker
Firecracker Elite Barbarians Prince
Firecracker
Firecracker
Firecracker Prince
Firecracker Valkyrie
Prince
Prince
Firecracker Ice Spirit Valkyrie
Firecracker
Prince
Firecracker
Elite Barbarians Firecracker
Ice Spirit Firecracker
Elite Barbarians
Ice Spirit Firecracker
Prince
Firecracker
Ice Spirit Skeleton Army Prince
Firecracker
Firecracker Valkyrie Prince
Firecracker Skeleton King
Firecracker Elite Barbarians Prince
Ice Spirit Firecracker Elite Barbarians Skeleton King
Firecracker
Firecracker Prince
Prince
Firecracker

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