My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Flying Machine Zappies Giant Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Flying Machine Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Sparky
Giant Snowball
Flying Machine Zappies Lumberjack
Zap
Flying Machine Zappies Sparky
Barbarian Barrel
Ice Spirit Zappies Lumberjack Sparky
The Log
Ice Spirit Zappies Lumberjack Sparky
Earthquake
Zappies
Arrows
Ice Spirit Flying Machine Zappies
Royal Delivery
Ice Spirit Flying Machine Zappies Lumberjack Sparky
Fireball
Flying Machine Zappies Lumberjack Sparky
Poison
Flying Machine Zappies Sparky
Lightning
Lumberjack Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Tornado Poison Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado Poison Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Tornado Flying Machine Zappies Poison Lumberjack Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Spirit Tornado Flying Machine Zappies

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Sparky Giant Lumberjack
Flying Machine
Zappies Giant Lumberjack
Zappies
Flying Machine Giant Lumberjack
Giant
Poison Sparky Ice Spirit Flying Machine Zappies Tornado Lumberjack
Tornado
Sparky Giant Poison
Poison
Giant Tornado
Lumberjack
Ice Spirit Flying Machine Zappies Giant Sparky
Sparky
Ice Spirit Giant Tornado Lumberjack

Defense Synergies 2 12

Ice Spirit
Sparky Flying Machine Zappies Tornado Poison Lumberjack
Flying Machine
Ice Spirit Zappies Lumberjack
Zappies
Ice Spirit Flying Machine Tornado Lumberjack
Giant
Tornado
Sparky Ice Spirit Zappies Poison Sparky
Poison
Ice Spirit Tornado Sparky
Lumberjack
Ice Spirit Flying Machine Zappies
Sparky
Ice Spirit Tornado Tornado Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Zappies Sparky
Lumberjack Sparky Ice Spirit Flying Machine Zappies
Tornado Lumberjack Sparky Zappies
Lumberjack Sparky Zappies
Tornado Poison Lumberjack Sparky
Tornado Flying Machine Zappies Lumberjack
Tornado Ice Spirit Flying Machine Zappies Poison
Flying Machine Poison Sparky
Zappies Sparky Tornado Lumberjack
Tornado Ice Spirit Zappies Lumberjack Sparky
Poison Flying Machine Zappies Tornado Lumberjack
Flying Machine Zappies Tornado Poison
Lumberjack Sparky Ice Spirit Flying Machine Zappies
Sparky Ice Spirit Zappies Tornado Poison Lumberjack
Sparky Zappies Lumberjack
Tornado Ice Spirit Zappies Lumberjack Sparky
Sparky Zappies Tornado Poison Lumberjack
Ice Spirit Flying Machine Zappies Tornado Lumberjack
Tornado Poison Ice Spirit Flying Machine Zappies Lumberjack
Sparky Zappies Tornado Lumberjack
Flying Machine Zappies Poison Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zappies Sparky
Poison Flying Machine Lumberjack
Zappies Lumberjack Ice Spirit Sparky
Lumberjack Zappies Tornado Sparky
Zappies Lumberjack Sparky
Poison Ice Spirit Flying Machine Zappies Tornado
Sparky Flying Machine Zappies Lumberjack
Zappies Lumberjack Sparky
Ice Spirit Flying Machine Zappies Tornado Poison Sparky
Zappies Sparky
Flying Machine Zappies Lumberjack Sparky
Tornado Poison
Zappies Lumberjack Sparky
Flying Machine Zappies Sparky
Zappies Sparky Ice Spirit Flying Machine Tornado Poison Lumberjack
Poison Flying Machine Zappies Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Sparky
Poison Flying Machine Tornado
Flying Machine Poison Sparky
Flying Machine Poison Sparky
Poison Sparky
Poison Ice Spirit Flying Machine Tornado
Flying Machine Tornado Poison Sparky
Poison Ice Spirit Flying Machine Tornado
Poison Flying Machine Tornado
Tornado Poison Lumberjack Sparky
Poison Flying Machine Tornado Sparky
Poison Flying Machine Tornado
Flying Machine Poison Sparky
Flying Machine Poison
Flying Machine Poison Sparky
Flying Machine Poison Sparky
Flying Machine Poison Sparky
Tornado Poison Sparky
Sparky
Flying Machine Poison Sparky
Flying Machine Tornado Poison
Poison Sparky
Tornado Poison
Tornado Sparky
Flying Machine Poison
Tornado Poison Ice Spirit Sparky
Poison Flying Machine Tornado Sparky
Flying Machine Tornado Poison Sparky
Poison Tornado Sparky
Poison Flying Machine Tornado Sparky
Ice Spirit Flying Machine Zappies Poison
Sparky
Poison Sparky
Ice Spirit Zappies Poison Sparky
Sparky
Poison Sparky
Ice Spirit Flying Machine Zappies
Poison Flying Machine Zappies Tornado
Poison Flying Machine Lumberjack Sparky
Flying Machine Poison
Tornado Poison Sparky
Flying Machine Sparky
Ice Spirit Flying Machine Zappies Tornado Poison Sparky
Flying Machine Zappies Tornado Poison
Poison Flying Machine Tornado Sparky

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