My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Elixir Golem Flying Machine Witch Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elixir Golem Flying Machine Battle Healer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Curse Fisherman
Giant Snowball
Flying Machine Goblin Curse Witch Fisherman
Zap
Flying Machine Goblin Curse Witch Fisherman
Barbarian Barrel
Ice Spirit Elixir Golem Goblin Curse Witch
The Log
Ice Spirit Elixir Golem Goblin Curse Witch Fisherman
Earthquake
Elixir Golem Witch
Arrows
Ice Spirit Flying Machine Goblin Curse Witch
Royal Delivery
Ice Spirit Elixir Golem Flying Machine Battle Healer Witch Fisherman
Fireball
Elixir Golem Flying Machine Battle Healer Witch Fisherman
Poison
Elixir Golem Flying Machine Battle Healer Goblin Curse Witch Fisherman
Lightning
Battle Healer Witch Fisherman
Rocket
Battle Healer Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Elixir Golem Battle Healer Goblin Curse Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblin Curse Elixir Golem Fisherman Flying Machine Battle Healer Freeze Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Goblin Curse Elixir Golem Fisherman

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Elixir Golem Battle Healer Goblin Curse Witch Fisherman
Elixir Golem
Battle Healer Ice Spirit Flying Machine Witch
Flying Machine
Elixir Golem Battle Healer
Battle Healer
Elixir Golem Ice Spirit Flying Machine Witch Fisherman
Goblin Curse
Ice Spirit
Freeze
Witch
Ice Spirit Elixir Golem Battle Healer
Fisherman
Ice Spirit Battle Healer

Defense Synergies 0 9

Ice Spirit
Flying Machine Battle Healer Witch Fisherman
Elixir Golem
Flying Machine
Ice Spirit Battle Healer Fisherman
Battle Healer
Ice Spirit Flying Machine Witch Fisherman
Goblin Curse
Freeze
Witch
Ice Spirit Battle Healer Fisherman
Fisherman
Ice Spirit Flying Machine Battle Healer Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine
Ice Spirit Flying Machine Battle Healer Goblin Curse Witch Fisherman
Witch Fisherman Goblin Curse Freeze
Witch Goblin Curse Fisherman
Battle Healer
Freeze Flying Machine
Ice Spirit Flying Machine Goblin Curse Freeze Witch
Flying Machine Battle Healer
Witch Goblin Curse Fisherman
Ice Spirit Battle Healer Fisherman
Goblin Curse Witch Flying Machine Freeze Fisherman
Flying Machine Goblin Curse Witch
Ice Spirit Flying Machine Battle Healer Goblin Curse Freeze Witch
Ice Spirit Goblin Curse Freeze Witch
Goblin Curse
Ice Spirit Goblin Curse Freeze Fisherman
Witch Fisherman
Ice Spirit Flying Machine Battle Healer Witch Fisherman
Freeze Witch Ice Spirit Flying Machine Battle Healer Goblin Curse Fisherman
Goblin Curse Fisherman
Flying Machine Battle Healer Goblin Curse Witch Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Witch Fisherman
Flying Machine Battle Healer Fisherman
Ice Spirit Battle Healer Witch Fisherman
Battle Healer Fisherman
Battle Healer Goblin Curse Witch Fisherman
Ice Spirit Flying Machine Goblin Curse Freeze Witch
Flying Machine Battle Healer Witch
Battle Healer Goblin Curse Fisherman
Freeze Ice Spirit Flying Machine Witch
Witch Goblin Curse
Flying Machine Witch
Goblin Curse Witch
Flying Machine Goblin Curse Witch
Witch Ice Spirit Flying Machine Battle Healer Freeze Fisherman
Flying Machine Battle Healer Goblin Curse Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Freeze
Flying Machine Goblin Curse Fisherman
Flying Machine
Flying Machine Freeze
Goblin Curse
Ice Spirit Flying Machine Goblin Curse Freeze Witch
Flying Machine Witch
Ice Spirit Flying Machine Goblin Curse Freeze
Flying Machine Fisherman
Fisherman
Flying Machine Fisherman
Flying Machine Goblin Curse
Flying Machine Fisherman
Flying Machine Freeze Fisherman
Flying Machine Fisherman
Flying Machine Witch
Flying Machine
Freeze
Fisherman
Flying Machine Fisherman
Flying Machine Goblin Curse Witch
Fisherman
Flying Machine
Goblin Curse Freeze Ice Spirit Witch
Witch Fisherman
Flying Machine Witch Fisherman
Flying Machine Witch Fisherman
Goblin Curse Fisherman
Flying Machine Goblin Curse Witch
Ice Spirit Flying Machine Freeze Witch
Ice Spirit Freeze
Goblin Curse
Ice Spirit Flying Machine Freeze Witch
Flying Machine Goblin Curse Witch
Freeze
Flying Machine
Flying Machine
Flying Machine
Ice Spirit Flying Machine Freeze Witch
Flying Machine Witch
Flying Machine Freeze Witch

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