My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Flying Machine Giant Bandit Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Flying Machine Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Guards Bandit
Giant Snowball
Flying Machine Guards
Zap
Flying Machine Guards Bandit
Barbarian Barrel
Ice Spirit Guards Bandit
The Log
Ice Spirit Guards Bandit
Earthquake
Guards
Arrows
Ice Spirit Flying Machine Guards
Royal Delivery
Ice Spirit Flying Machine Guards Bandit
Fireball
Flying Machine Bandit
Poison
Flying Machine Guards
Lightning
Bandit Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Tornado Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards Tornado Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Guards Tornado Bandit Flying Machine Poison Giant Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Guards Tornado Bandit

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Giant Guards Bandit
Flying Machine
Giant
Giant
Poison Ice Spirit Flying Machine Guards Tornado Bandit
Guards
Ice Spirit Giant Bandit
Tornado
Giant Poison
Poison
Giant Tornado
Bandit
Ice Spirit Giant Guards
Monk

Defense Synergies 0 9

Ice Spirit
Flying Machine Guards Tornado Poison Bandit
Flying Machine
Ice Spirit Guards Bandit
Giant
Guards
Ice Spirit Flying Machine Poison
Tornado
Ice Spirit Poison
Poison
Ice Spirit Guards Tornado
Bandit
Ice Spirit Flying Machine
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine
Ice Spirit Flying Machine Bandit Monk
Tornado Bandit
Guards Bandit Monk
Tornado Poison Monk
Tornado Flying Machine Guards Bandit
Tornado Ice Spirit Flying Machine Poison
Flying Machine Poison Bandit Monk
Tornado
Guards Tornado Ice Spirit Bandit
Guards Poison Flying Machine Tornado Bandit
Flying Machine Tornado Poison
Ice Spirit Flying Machine Guards Bandit
Ice Spirit Guards Tornado Poison
Bandit
Tornado Monk Ice Spirit Bandit
Tornado Poison
Ice Spirit Flying Machine Guards Tornado Bandit
Tornado Poison Ice Spirit Flying Machine Guards Bandit
Tornado
Flying Machine Guards Poison Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Bandit
Poison Bandit Flying Machine Monk
Guards Bandit Ice Spirit
Guards Tornado Bandit Monk
Guards Bandit
Poison Ice Spirit Flying Machine Tornado Monk
Guards Flying Machine Bandit
Ice Spirit Flying Machine Tornado Poison Bandit Monk
Guards
Flying Machine Guards
Monk Guards Tornado Poison
Guards Bandit
Flying Machine
Guards Ice Spirit Flying Machine Tornado Poison Monk
Poison Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Guards Bandit Monk
Poison Monk Flying Machine Tornado Bandit
Flying Machine Poison Bandit
Flying Machine Guards Poison
Poison
Poison Ice Spirit Flying Machine Tornado Monk
Flying Machine Tornado Poison
Poison Ice Spirit Flying Machine Tornado
Poison Monk Flying Machine Tornado Bandit
Guards Tornado Poison
Poison Monk Flying Machine Tornado Bandit
Poison Monk Flying Machine Tornado
Flying Machine Poison Bandit
Flying Machine Poison Bandit Monk
Flying Machine Poison
Flying Machine Poison Bandit
Flying Machine Poison Bandit
Monk Tornado Poison
Flying Machine Poison Bandit Monk
Flying Machine Tornado Poison Monk
Poison Monk
Tornado Poison
Tornado Monk
Flying Machine Poison Monk
Tornado Poison Ice Spirit
Poison Flying Machine Tornado Bandit Monk
Flying Machine Tornado Poison Bandit Monk
Poison Tornado Bandit
Poison Flying Machine Tornado
Ice Spirit Flying Machine Guards Poison
Poison Bandit
Ice Spirit Poison Monk
Poison Monk
Ice Spirit Flying Machine Guards Bandit
Poison Flying Machine Tornado Monk
Poison Flying Machine
Flying Machine Poison
Monk Tornado Poison
Flying Machine
Ice Spirit Flying Machine Guards Tornado Poison
Flying Machine Tornado Poison
Poison Flying Machine Tornado Bandit Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: