My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Wall Breakers Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Wall Breakers Miner
Giant Snowball
Goblin Gang Wall Breakers Miner
Zap
Goblin Gang Wall Breakers
Barbarian Barrel
Ice Spirit Goblin Gang Bomb Tower Wall Breakers Magic Archer
The Log
Ice Spirit Goblin Gang Wall Breakers
Earthquake
Goblin Gang Bomb Tower
Arrows
Ice Spirit Goblin Gang Wall Breakers
Royal Delivery
Ice Spirit Goblin Gang Wall Breakers Miner Magic Archer
Fireball
Goblin Gang Bomb Tower Wall Breakers Magic Archer
Poison
Goblin Gang Bomb Tower Magic Archer
Lightning
Bomb Tower Magic Archer
Rocket
Bomb Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomb Tower Tornado The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Wall Breakers The Log Goblin Gang Tornado Miner Bomb Tower Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Wall Breakers The Log Goblin Gang

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Wall Breakers Miner
Goblin Gang
Miner
Bomb Tower
Wall Breakers
Miner Ice Spirit The Log
Tornado
Magic Archer The Log
The Log
Wall Breakers Tornado Miner Magic Archer
Miner
Goblin Gang Wall Breakers Ice Spirit The Log Magic Archer
Magic Archer
Tornado The Log Miner

Defense Synergies 4 13

Ice Spirit
Goblin Gang Bomb Tower Tornado The Log Miner Magic Archer
Goblin Gang
Ice Spirit Bomb Tower The Log Miner Magic Archer
Bomb Tower
Tornado The Log Ice Spirit Goblin Gang Magic Archer
Wall Breakers
Tornado
Bomb Tower Magic Archer Ice Spirit The Log
The Log
Bomb Tower Ice Spirit Goblin Gang Tornado Miner Magic Archer
Miner
Ice Spirit Goblin Gang The Log
Magic Archer
Tornado Ice Spirit Goblin Gang Bomb Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Magic Archer
Bomb Tower Ice Spirit Goblin Gang The Log
Goblin Gang Bomb Tower Tornado
Bomb Tower Goblin Gang
Bomb Tower Tornado The Log
Goblin Gang Tornado The Log Bomb Tower Magic Archer
Tornado Ice Spirit Goblin Gang Bomb Tower Magic Archer
Bomb Tower The Log Magic Archer
Goblin Gang Bomb Tower Tornado
Goblin Gang Tornado Ice Spirit Miner
Goblin Gang Bomb Tower Tornado The Log Magic Archer
Goblin Gang Tornado Magic Archer
Bomb Tower Ice Spirit Goblin Gang The Log
Bomb Tower Ice Spirit Goblin Gang Tornado The Log Magic Archer
Goblin Gang Bomb Tower
Bomb Tower Tornado Ice Spirit Goblin Gang The Log
Bomb Tower Goblin Gang Tornado
Ice Spirit Bomb Tower Goblin Gang Tornado The Log Magic Archer
Bomb Tower Tornado The Log Ice Spirit Magic Archer
Bomb Tower Tornado
Goblin Gang Bomb Tower The Log
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Goblin Gang Bomb Tower The Log Miner Magic Archer
Goblin Gang Ice Spirit Bomb Tower The Log
Goblin Gang Tornado The Log
Goblin Gang
Ice Spirit Goblin Gang Bomb Tower Tornado Magic Archer
Goblin Gang Bomb Tower
Bomb Tower
Ice Spirit Bomb Tower Tornado The Log Magic Archer
Goblin Gang
Bomb Tower
Tornado The Log
Goblin Gang Bomb Tower
Bomb Tower Magic Archer
Goblin Gang Ice Spirit Bomb Tower Tornado The Log Magic Archer
Bomb Tower The Log Magic Archer
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
Tornado The Log Miner Magic Archer
The Log Miner Magic Archer
The Log
The Log Magic Archer
Ice Spirit Tornado Magic Archer
Tornado The Log Magic Archer
The Log Ice Spirit Tornado Magic Archer
The Log Miner Tornado
Goblin Gang Tornado
Miner Tornado The Log Magic Archer
Tornado Magic Archer
The Log Miner Magic Archer
Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer The Log
Tornado
The Log Magic Archer
Tornado The Log Miner Magic Archer
The Log Magic Archer
Tornado
Tornado The Log
The Log
Tornado The Log Ice Spirit Magic Archer
The Log Miner Tornado Magic Archer
Tornado The Log Miner Magic Archer
Miner Tornado The Log Magic Archer
Tornado Magic Archer
Ice Spirit
The Log Miner Magic Archer
Ice Spirit Magic Archer
The Log Magic Archer
Ice Spirit Goblin Gang Magic Archer
Tornado Magic Archer
The Log
Miner Goblin Gang Magic Archer
The Log Magic Archer
Tornado
Ice Spirit Goblin Gang Tornado The Log Magic Archer
Tornado Magic Archer
Tornado The Log Miner Magic Archer

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