My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard Goblin Giant Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Dart Goblin Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Fisherman
Giant Snowball
Goblin Gang Dart Goblin Fisherman
Zap
Goblin Gang Dart Goblin Goblin Giant Fisherman
Barbarian Barrel
Ice Spirit Goblin Gang Dart Goblin Wizard
The Log
Ice Spirit Goblin Gang Dart Goblin Fisherman
Earthquake
Goblin Gang
Arrows
Ice Spirit Goblin Gang Dart Goblin
Royal Delivery
Ice Spirit Goblin Gang Dart Goblin Wizard Fisherman
Fireball
Goblin Gang Dart Goblin Wizard Fisherman
Poison
Goblin Gang Dart Goblin Wizard Fisherman
Lightning
Wizard Fisherman
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Dart Goblin Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Goblin Gang Dart Goblin Fisherman Fireball Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Goblin Gang Dart Goblin

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Dart Goblin Goblin Giant Fisherman
Goblin Gang
Dart Goblin Goblin Giant
Dart Goblin
Ice Spirit Goblin Gang Goblin Giant The Log
Fireball
Goblin Giant The Log
Wizard
Goblin Giant
Goblin Giant
Fireball Ice Spirit Goblin Gang Dart Goblin Wizard The Log Fisherman
The Log
Dart Goblin Fireball Goblin Giant Fisherman
Fisherman
Ice Spirit Goblin Giant The Log

Defense Synergies 3 15

Ice Spirit
Goblin Gang Dart Goblin Fireball Wizard Goblin Giant The Log Fisherman
Goblin Gang
Ice Spirit Dart Goblin The Log Fisherman
Dart Goblin
Ice Spirit Goblin Gang Goblin Giant The Log Fisherman
Fireball
Goblin Giant The Log Ice Spirit
Wizard
Ice Spirit The Log
Goblin Giant
Fireball Ice Spirit Dart Goblin The Log
The Log
Fireball Ice Spirit Goblin Gang Dart Goblin Wizard Goblin Giant Fisherman
Fisherman
Ice Spirit Goblin Gang Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Wizard Goblin Giant The Log
Ice Spirit Goblin Gang Dart Goblin The Log Fisherman
Goblin Gang Fisherman Dart Goblin
Goblin Gang Dart Goblin Fisherman
Fireball The Log
Goblin Gang Fireball The Log Dart Goblin
Dart Goblin Ice Spirit Goblin Gang Fireball Wizard
Dart Goblin Fireball Goblin Giant The Log
Goblin Gang Fisherman
Goblin Gang Ice Spirit Dart Goblin Fisherman
Goblin Gang Dart Goblin Fireball Wizard Goblin Giant The Log Fisherman
Goblin Gang Dart Goblin Fireball Wizard
Ice Spirit Goblin Gang Fireball Wizard The Log
Fireball Wizard Ice Spirit Goblin Gang Dart Goblin The Log
Goblin Gang
Ice Spirit Goblin Gang Fireball The Log Fisherman
Wizard Goblin Gang Fireball Fisherman
Ice Spirit Fireball Goblin Gang Dart Goblin Wizard The Log Fisherman
Wizard The Log Ice Spirit Dart Goblin Fireball Fisherman
Dart Goblin Fisherman
Goblin Gang Wizard Dart Goblin Fireball Goblin Giant The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Fisherman
Fireball Goblin Gang Wizard The Log Fisherman
Goblin Gang Ice Spirit Goblin Giant The Log Fisherman
Goblin Gang Fireball Goblin Giant The Log Fisherman
Goblin Gang Goblin Giant Fisherman
Fireball Wizard Ice Spirit Goblin Gang Dart Goblin Goblin Giant
Goblin Gang Dart Goblin Fireball Goblin Giant
Goblin Giant Fisherman
Ice Spirit Fireball The Log
Goblin Gang Dart Goblin Goblin Giant
Dart Goblin
Fireball Goblin Giant The Log
Goblin Gang Fireball Wizard Goblin Giant
Wizard Dart Goblin Fireball
Goblin Gang Ice Spirit Dart Goblin Fireball Goblin Giant The Log Fisherman
Dart Goblin Fireball Wizard The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin The Log
Fireball Dart Goblin The Log Fisherman
Dart Goblin Fireball Goblin Giant The Log
Dart Goblin Fireball The Log
Fireball Wizard The Log
Fireball Wizard Ice Spirit Dart Goblin Goblin Giant
Dart Goblin Wizard The Log
Fireball The Log Ice Spirit Dart Goblin Wizard
Fireball The Log Dart Goblin Wizard Fisherman
Goblin Gang Fireball Fisherman
Dart Goblin Fireball Wizard The Log Fisherman
Fireball Dart Goblin Wizard
Dart Goblin Fireball The Log Fisherman
Dart Goblin Fireball Fisherman
Dart Goblin Fireball The Log Fisherman
Dart Goblin Fireball Wizard The Log
Dart Goblin Fireball Wizard The Log
Fireball
Fisherman
Dart Goblin Fireball Wizard The Log Fisherman
Dart Goblin Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log Fisherman
Fireball The Log
The Log Ice Spirit Fireball Wizard
Fisherman
Fireball The Log Dart Goblin Wizard Fisherman
Fireball Wizard The Log Fisherman
Fireball Dart Goblin The Log Fisherman
Dart Goblin Fireball Wizard
Ice Spirit Dart Goblin Fireball Wizard
Fireball
Dart Goblin Fireball Wizard The Log
Ice Spirit Fireball
Fireball Wizard The Log
Ice Spirit Goblin Gang Dart Goblin Fireball
Fireball Dart Goblin Wizard
The Log Fireball
Fireball Goblin Gang Dart Goblin Wizard
The Log Dart Goblin Fireball Wizard
Fireball
Dart Goblin
Ice Spirit Goblin Gang Dart Goblin Fireball The Log
Dart Goblin Fireball
Dart Goblin Fireball Goblin Giant The Log
Fireball Dart Goblin Wizard

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