My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Electro Wizard Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Dart Goblin Mini P.E.K.K.A Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Guards Mighty Miner
Giant Snowball
Goblin Gang Dart Goblin Guards Mighty Miner
Zap
Goblin Gang Dart Goblin Guards Mighty Miner
Barbarian Barrel
Ice Spirit Goblin Gang Dart Goblin Guards Electro Wizard
The Log
Ice Spirit Goblin Gang Dart Goblin Mini P.E.K.K.A Guards
Earthquake
Goblin Gang Guards
Arrows
Ice Spirit Goblin Gang Dart Goblin Guards
Royal Delivery
Ice Spirit Goblin Gang Dart Goblin Mini P.E.K.K.A Guards Electro Wizard
Fireball
Goblin Gang Dart Goblin Electro Wizard Mighty Miner
Poison
Goblin Gang Dart Goblin Guards Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard Mighty Miner
Rocket
Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Guards Mega Knight Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblin Gang Dart Goblin Guards Mini P.E.K.K.A Electro Wizard Mighty Miner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Goblin Gang Dart Goblin Guards

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Dart Goblin Mini P.E.K.K.A Guards Mega Knight
Goblin Gang
Dart Goblin Mini P.E.K.K.A
Dart Goblin
Ice Spirit Goblin Gang Mega Knight
Mini P.E.K.K.A
Ice Spirit Goblin Gang Electro Wizard Mega Knight
Guards
Ice Spirit
Electro Wizard
Mini P.E.K.K.A Mega Knight
Mega Knight
Ice Spirit Dart Goblin Mini P.E.K.K.A Electro Wizard
Mighty Miner

Defense Synergies 3 15

Ice Spirit
Goblin Gang Mini P.E.K.K.A Dart Goblin Guards Electro Wizard Mega Knight
Goblin Gang
Ice Spirit Dart Goblin Mini P.E.K.K.A Guards Electro Wizard
Dart Goblin
Ice Spirit Goblin Gang Mini P.E.K.K.A Guards Electro Wizard Mega Knight
Mini P.E.K.K.A
Ice Spirit Electro Wizard Goblin Gang Dart Goblin Guards
Guards
Ice Spirit Goblin Gang Dart Goblin Mini P.E.K.K.A Electro Wizard
Electro Wizard
Mini P.E.K.K.A Ice Spirit Goblin Gang Dart Goblin Guards Mega Knight
Mega Knight
Ice Spirit Dart Goblin Electro Wizard
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Electro Wizard
Mini P.E.K.K.A Ice Spirit Goblin Gang Dart Goblin Electro Wizard Mega Knight
Goblin Gang Mini P.E.K.K.A Mega Knight Dart Goblin Electro Wizard
Mini P.E.K.K.A Goblin Gang Dart Goblin Guards Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight
Goblin Gang Dart Goblin Guards Electro Wizard Mega Knight
Dart Goblin Electro Wizard Ice Spirit Goblin Gang
Dart Goblin Electro Wizard Mega Knight
Mini P.E.K.K.A Mighty Miner Goblin Gang
Goblin Gang Guards Ice Spirit Dart Goblin Mini P.E.K.K.A Electro Wizard Mega Knight
Goblin Gang Dart Goblin Guards Electro Wizard Mega Knight
Goblin Gang Dart Goblin Electro Wizard
Mini P.E.K.K.A Mega Knight Ice Spirit Goblin Gang Guards Electro Wizard
Mega Knight Ice Spirit Goblin Gang Dart Goblin Mini P.E.K.K.A Guards Electro Wizard
Mini P.E.K.K.A Goblin Gang Electro Wizard Mega Knight
Ice Spirit Goblin Gang Mini P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Goblin Gang Mini P.E.K.K.A Electro Wizard
Ice Spirit Mega Knight Goblin Gang Dart Goblin Guards Electro Wizard
Ice Spirit Dart Goblin Guards Electro Wizard Mega Knight
Mini P.E.K.K.A Dart Goblin Electro Wizard
Goblin Gang Mega Knight Dart Goblin Mini P.E.K.K.A Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Guards Mega Knight Electro Wizard
Electro Wizard Goblin Gang Mini P.E.K.K.A Mega Knight
Goblin Gang Guards Mega Knight Ice Spirit Mini P.E.K.K.A Electro Wizard
Goblin Gang Mini P.E.K.K.A Guards Mega Knight Electro Wizard
Goblin Gang Mini P.E.K.K.A Guards Mega Knight Mighty Miner
Ice Spirit Goblin Gang Dart Goblin Electro Wizard
Goblin Gang Mini P.E.K.K.A Guards Dart Goblin Electro Wizard
Mini P.E.K.K.A Mega Knight Mighty Miner
Electro Wizard Mega Knight Ice Spirit Mini P.E.K.K.A
Goblin Gang Dart Goblin Guards
Mega Knight Dart Goblin Mini P.E.K.K.A Guards
Mega Knight Guards Electro Wizard
Mini P.E.K.K.A Mega Knight Goblin Gang Guards
Dart Goblin Mega Knight
Goblin Gang Guards Electro Wizard Ice Spirit Dart Goblin Mini P.E.K.K.A Mighty Miner
Mega Knight Dart Goblin Mini P.E.K.K.A Electro Wizard Mighty Miner
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Guards
Dart Goblin Electro Wizard
Dart Goblin
Dart Goblin Guards
Mega Knight
Ice Spirit Dart Goblin
Dart Goblin
Ice Spirit Dart Goblin
Dart Goblin
Goblin Gang Mini P.E.K.K.A Guards Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Mega Knight
Mini P.E.K.K.A
Dart Goblin Mini P.E.K.K.A Electro Wizard Mega Knight
Dart Goblin Mega Knight
Mega Knight
Ice Spirit Mega Knight
Dart Goblin Electro Wizard
Mega Knight
Dart Goblin
Dart Goblin Electro Wizard
Electro Wizard Ice Spirit Dart Goblin Guards
Mini P.E.K.K.A
Dart Goblin Mega Knight
Ice Spirit Electro Wizard
Mighty Miner Mega Knight
Electro Wizard Ice Spirit Goblin Gang Dart Goblin Guards
Dart Goblin Electro Wizard
Goblin Gang Dart Goblin Mini P.E.K.K.A Electro Wizard Mega Knight
Dart Goblin
Dart Goblin Mega Knight
Ice Spirit Goblin Gang Dart Goblin Guards Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Mega Knight
Dart Goblin Mega Knight

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