My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Mini P.E.K.K.A Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Drill Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Guards Goblin Drill Miner
Giant Snowball
Goblin Gang Guards Goblin Drill Miner
Zap
Goblin Gang Guards Goblin Drill
Barbarian Barrel
Ice Spirit Goblin Gang Guards Goblin Drill
The Log
Ice Spirit Goblin Gang Mini P.E.K.K.A Guards Goblin Drill
Earthquake
Goblin Gang Guards Goblin Drill
Arrows
Ice Spirit Goblin Gang Guards Goblin Drill
Royal Delivery
Ice Spirit Goblin Gang Mini P.E.K.K.A Guards Goblin Drill Miner
Fireball
Goblin Gang Goblin Drill
Poison
Goblin Gang Guards Goblin Drill
Lightning
Mini P.E.K.K.A Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Guards Goblin Drill Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblin Gang Guards Miner Fireball Mini P.E.K.K.A Goblin Drill Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Goblin Gang Guards Miner

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Mini P.E.K.K.A Guards Goblin Drill Miner
Goblin Gang
Miner Mini P.E.K.K.A Goblin Drill
Fireball
Goblin Drill Miner Archer Queen
Mini P.E.K.K.A
Ice Spirit Goblin Gang Goblin Drill
Guards
Miner Ice Spirit
Goblin Drill
Fireball Ice Spirit Goblin Gang Mini P.E.K.K.A
Miner
Goblin Gang Guards Ice Spirit Fireball
Archer Queen
Fireball

Defense Synergies 2 16

Ice Spirit
Goblin Gang Mini P.E.K.K.A Fireball Guards Goblin Drill Miner Archer Queen
Goblin Gang
Ice Spirit Mini P.E.K.K.A Guards Goblin Drill Miner Archer Queen
Fireball
Ice Spirit Mini P.E.K.K.A Goblin Drill Miner
Mini P.E.K.K.A
Ice Spirit Goblin Gang Fireball Guards
Guards
Ice Spirit Goblin Gang Mini P.E.K.K.A Goblin Drill Archer Queen
Goblin Drill
Ice Spirit Goblin Gang Fireball Guards
Miner
Ice Spirit Goblin Gang Fireball
Archer Queen
Ice Spirit Goblin Gang Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Mini P.E.K.K.A Ice Spirit Goblin Gang Goblin Drill
Goblin Gang Mini P.E.K.K.A Goblin Drill
Mini P.E.K.K.A Goblin Gang Guards Goblin Drill
Fireball Mini P.E.K.K.A
Goblin Gang Fireball Guards
Ice Spirit Goblin Gang Fireball
Fireball
Mini P.E.K.K.A Goblin Gang Goblin Drill Archer Queen
Goblin Gang Guards Ice Spirit Mini P.E.K.K.A Miner
Goblin Gang Guards Fireball Goblin Drill
Goblin Gang Fireball
Mini P.E.K.K.A Goblin Drill Ice Spirit Goblin Gang Fireball Guards
Fireball Ice Spirit Goblin Gang Mini P.E.K.K.A Guards Goblin Drill
Mini P.E.K.K.A Goblin Gang Goblin Drill
Ice Spirit Goblin Gang Fireball Mini P.E.K.K.A Goblin Drill
Goblin Gang Fireball Mini P.E.K.K.A Goblin Drill
Ice Spirit Fireball Goblin Gang Guards Goblin Drill
Goblin Drill Ice Spirit Fireball Guards
Mini P.E.K.K.A Goblin Drill
Goblin Gang Fireball Mini P.E.K.K.A Guards
Mini P.E.K.K.A Guards Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Guards Fireball
Fireball Goblin Gang Mini P.E.K.K.A Miner
Goblin Gang Guards Ice Spirit Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Guards Fireball
Goblin Gang Mini P.E.K.K.A Guards Goblin Drill
Fireball Ice Spirit Goblin Gang
Goblin Gang Mini P.E.K.K.A Guards Fireball
Mini P.E.K.K.A
Ice Spirit Fireball Mini P.E.K.K.A
Goblin Gang Guards Goblin Drill
Mini P.E.K.K.A Guards
Fireball Guards Archer Queen
Mini P.E.K.K.A Goblin Gang Fireball Guards
Fireball
Goblin Gang Guards Ice Spirit Fireball Mini P.E.K.K.A Goblin Drill Archer Queen
Fireball Mini P.E.K.K.A Archer Queen
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Goblin Drill
Fireball Miner
Fireball Goblin Drill Miner
Fireball Guards
Fireball
Fireball Ice Spirit
Fireball Ice Spirit
Fireball Miner
Goblin Gang Fireball Mini P.E.K.K.A Guards
Miner Fireball
Fireball Archer Queen
Fireball Miner
Fireball
Fireball
Fireball Goblin Drill
Fireball
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Fireball Miner
Fireball
Fireball
Fireball Goblin Drill
Ice Spirit Fireball
Fireball Miner
Fireball Miner
Fireball Miner
Fireball
Ice Spirit Fireball Guards
Fireball Mini P.E.K.K.A
Fireball Miner
Ice Spirit Fireball
Fireball
Ice Spirit Goblin Gang Fireball Guards
Fireball Archer Queen
Fireball
Fireball Miner Goblin Gang Mini P.E.K.K.A
Fireball
Fireball Archer Queen
Archer Queen
Ice Spirit Goblin Gang Fireball Guards Archer Queen
Fireball Archer Queen
Fireball Miner Archer Queen
Fireball

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