My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Balloon Bandit Lumberjack Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Balloon Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Bandit
Giant Snowball
Goblin Gang Balloon Lumberjack
Zap
Goblin Gang Balloon Bandit
Barbarian Barrel
Ice Spirit Goblin Gang Bandit Lumberjack
The Log
Ice Spirit Goblin Gang Bandit Lumberjack
Earthquake
Goblin Gang
Arrows
Ice Spirit Goblin Gang
Royal Delivery
Ice Spirit Goblin Gang Balloon Bandit Lumberjack Mother Witch
Fireball
Goblin Gang Balloon Bandit Lumberjack Mother Witch
Poison
Goblin Gang Balloon Mother Witch
Lightning
Balloon Bandit Lumberjack Mother Witch
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblin Gang Tornado Bandit Fireball Lumberjack Mother Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Goblin Gang Tornado Bandit

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Balloon Bandit Lumberjack
Goblin Gang
Balloon Bandit
Fireball
Tornado
Tornado
Fireball Balloon
Balloon
Ice Spirit Lumberjack Goblin Gang Tornado Bandit
Bandit
Ice Spirit Goblin Gang Balloon Lumberjack
Lumberjack
Balloon Ice Spirit Bandit
Mother Witch

Defense Synergies 2 11

Ice Spirit
Goblin Gang Fireball Tornado Bandit Lumberjack
Goblin Gang
Ice Spirit Bandit Lumberjack
Fireball
Tornado Ice Spirit Bandit Lumberjack
Tornado
Fireball Ice Spirit Mother Witch
Balloon
Bandit
Ice Spirit Goblin Gang Fireball Lumberjack
Lumberjack
Ice Spirit Goblin Gang Fireball Bandit Mother Witch
Mother Witch
Tornado Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Lumberjack Ice Spirit Goblin Gang Bandit
Goblin Gang Tornado Lumberjack Bandit
Lumberjack Goblin Gang Bandit
Fireball Tornado Lumberjack
Goblin Gang Fireball Tornado Bandit Lumberjack Mother Witch
Tornado Ice Spirit Goblin Gang Fireball
Fireball Bandit
Goblin Gang Tornado Lumberjack
Goblin Gang Tornado Ice Spirit Bandit Lumberjack
Goblin Gang Mother Witch Fireball Tornado Bandit Lumberjack
Goblin Gang Fireball Tornado
Lumberjack Ice Spirit Goblin Gang Fireball Bandit
Fireball Ice Spirit Goblin Gang Tornado Lumberjack
Goblin Gang Bandit Lumberjack
Tornado Ice Spirit Goblin Gang Fireball Bandit Lumberjack
Goblin Gang Fireball Tornado Lumberjack
Ice Spirit Fireball Goblin Gang Tornado Bandit Lumberjack
Tornado Ice Spirit Fireball Bandit Lumberjack Mother Witch
Tornado Lumberjack
Goblin Gang Fireball Bandit Lumberjack Mother Witch
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Fireball Bandit
Fireball Bandit Goblin Gang Lumberjack
Goblin Gang Bandit Lumberjack Ice Spirit
Goblin Gang Lumberjack Fireball Tornado Bandit
Goblin Gang Bandit Lumberjack
Fireball Mother Witch Ice Spirit Goblin Gang Tornado
Goblin Gang Fireball Bandit Lumberjack
Lumberjack
Ice Spirit Fireball Tornado Bandit
Goblin Gang
Lumberjack
Fireball Tornado
Goblin Gang Fireball Bandit Lumberjack
Fireball
Goblin Gang Ice Spirit Fireball Tornado Lumberjack
Fireball Mother Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Tornado Bandit
Fireball Bandit
Fireball
Fireball
Fireball Mother Witch Ice Spirit Tornado
Tornado
Fireball Ice Spirit Tornado
Fireball Tornado Bandit
Goblin Gang Fireball Tornado Lumberjack
Fireball Tornado Bandit
Fireball Tornado
Fireball Bandit
Fireball Bandit
Fireball
Fireball Bandit
Fireball Bandit
Fireball Tornado
Fireball Bandit
Fireball Tornado Mother Witch
Fireball
Fireball Tornado
Tornado
Fireball
Tornado Mother Witch Ice Spirit Fireball
Fireball Tornado Bandit
Fireball Tornado Bandit
Fireball Tornado Bandit
Fireball Tornado Mother Witch
Ice Spirit Fireball
Fireball
Fireball Bandit
Ice Spirit Fireball
Fireball
Ice Spirit Goblin Gang Fireball Bandit
Fireball Tornado
Fireball
Fireball Goblin Gang Lumberjack
Fireball
Fireball Tornado
Ice Spirit Goblin Gang Fireball Tornado
Fireball Tornado
Fireball Tornado Bandit
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: