My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Goblin Giant Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Goblin Cage Goblin Demolisher Goblin Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Demolisher
Giant Snowball
Goblin Gang Little Prince
Zap
Goblin Gang Firecracker Goblin Giant Little Prince
Barbarian Barrel
Ice Spirit Goblin Gang Firecracker Goblin Cage Little Prince
The Log
Ice Spirit Goblin Gang Firecracker Goblin Cage Goblin Demolisher Little Prince
Earthquake
Goblin Gang Firecracker Goblin Cage
Arrows
Ice Spirit Goblin Gang Firecracker Little Prince
Royal Delivery
Ice Spirit Goblin Gang Firecracker Goblin Cage Goblin Demolisher Little Prince
Fireball
Goblin Gang Firecracker Goblin Cage Little Prince
Poison
Goblin Gang Firecracker Goblin Cage Little Prince
Lightning
Goblin Cage Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Goblin Demolisher The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Goblin Demolisher

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Goblin Gang Firecracker Little Prince Goblin Cage Goblin Demolisher Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Goblin Gang Firecracker

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Cage Firecracker Goblin Giant
Goblin Gang
Firecracker Goblin Cage Goblin Giant
Firecracker
Ice Spirit Goblin Gang Goblin Cage Goblin Giant
Goblin Cage
Ice Spirit Goblin Gang Firecracker The Log
Goblin Demolisher
Goblin Giant
Ice Spirit Goblin Gang Firecracker The Log Little Prince
The Log
Goblin Cage Goblin Giant Little Prince
Little Prince
Goblin Giant The Log

Defense Synergies 3 11

Ice Spirit
Goblin Gang Goblin Cage Firecracker Goblin Giant The Log Little Prince
Goblin Gang
Ice Spirit Firecracker Goblin Cage The Log
Firecracker
The Log Ice Spirit Goblin Gang Goblin Cage
Goblin Cage
Ice Spirit Goblin Gang Firecracker The Log
Goblin Demolisher
Goblin Giant
Ice Spirit The Log
The Log
Firecracker Ice Spirit Goblin Gang Goblin Cage Goblin Giant Little Prince
Little Prince
Ice Spirit The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Cage Goblin Giant The Log
Ice Spirit Goblin Gang Firecracker Goblin Cage The Log
Goblin Gang Goblin Cage
Goblin Cage Goblin Gang Firecracker
Firecracker Goblin Cage The Log
Goblin Gang The Log Firecracker
Ice Spirit Goblin Gang Firecracker Goblin Cage Little Prince
Goblin Cage Goblin Giant The Log
Goblin Gang Goblin Cage
Goblin Gang Ice Spirit Firecracker Little Prince
Goblin Gang Firecracker Goblin Giant The Log
Goblin Gang Firecracker
Goblin Cage Ice Spirit Goblin Gang The Log
Ice Spirit Goblin Gang Firecracker Goblin Cage The Log
Goblin Gang Goblin Cage
Ice Spirit Goblin Gang Goblin Cage The Log
Goblin Gang Firecracker Goblin Cage
Ice Spirit Goblin Cage Goblin Gang Firecracker The Log Little Prince
Goblin Cage The Log Ice Spirit Firecracker Little Prince
Goblin Cage
Goblin Gang Firecracker Goblin Giant The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblin Cage
Goblin Gang Firecracker The Log
Goblin Gang Ice Spirit Goblin Cage Goblin Giant The Log
Goblin Gang Goblin Cage Goblin Giant The Log
Goblin Gang Goblin Cage Goblin Giant
Firecracker Ice Spirit Goblin Gang Goblin Giant
Goblin Gang Goblin Cage Goblin Giant
Goblin Cage Goblin Giant
Goblin Cage Ice Spirit Firecracker The Log
Goblin Gang Goblin Cage Goblin Giant
Goblin Cage
Goblin Cage Goblin Giant The Log
Goblin Gang Goblin Cage Goblin Giant
Firecracker Goblin Cage
Goblin Gang Ice Spirit Firecracker Goblin Cage Goblin Giant The Log Little Prince
Firecracker Goblin Cage The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
Goblin Giant The Log
Firecracker The Log
Firecracker The Log
Firecracker Ice Spirit Goblin Giant
Firecracker The Log
The Log Ice Spirit Firecracker
The Log Firecracker
Goblin Gang
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log Little Prince
The Log
The Log
The Log
Firecracker The Log Ice Spirit Little Prince
Firecracker The Log
The Log
Firecracker The Log
Firecracker Little Prince
Ice Spirit Firecracker
The Log
Ice Spirit Firecracker
Firecracker The Log
Ice Spirit Goblin Gang
Firecracker
The Log
Goblin Gang Firecracker
The Log Firecracker
Firecracker
Ice Spirit Goblin Gang Firecracker The Log
Firecracker
Firecracker Goblin Giant The Log Little Prince

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