My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Tesla Balloon P.E.K.K.A Lumberjack Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblin Gang Balloon Lumberjack
Zap
Goblin Gang Firecracker Balloon
Barbarian Barrel
Ice Spirit Goblin Gang Firecracker Tesla Lumberjack
The Log
Ice Spirit Goblin Gang Firecracker Lumberjack
Earthquake
Goblin Gang Firecracker Tesla
Arrows
Ice Spirit Goblin Gang Firecracker
Royal Delivery
Ice Spirit Goblin Gang Firecracker Balloon P.E.K.K.A Lumberjack
Fireball
Goblin Gang Firecracker Tesla Balloon Lumberjack
Poison
Goblin Gang Firecracker Balloon
Lightning
Tesla Balloon Lumberjack Goblinstein
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblin Gang Firecracker Tesla Lumberjack Balloon Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Goblin Gang Firecracker Tesla

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Balloon P.E.K.K.A Firecracker Lumberjack
Goblin Gang
Firecracker Balloon P.E.K.K.A
Firecracker
Ice Spirit Goblin Gang Balloon P.E.K.K.A Lumberjack
Tesla
Balloon
Ice Spirit Lumberjack Goblin Gang Firecracker
P.E.K.K.A
Ice Spirit Goblin Gang Firecracker Lumberjack
Lumberjack
Balloon Ice Spirit Firecracker P.E.K.K.A
Goblinstein

Defense Synergies 2 10

Ice Spirit
Goblin Gang Firecracker Tesla P.E.K.K.A Lumberjack
Goblin Gang
Ice Spirit Tesla Firecracker P.E.K.K.A Lumberjack
Firecracker
Ice Spirit Goblin Gang Tesla P.E.K.K.A Lumberjack
Tesla
Goblin Gang Ice Spirit Firecracker
Balloon
P.E.K.K.A
Ice Spirit Goblin Gang Firecracker
Lumberjack
Ice Spirit Goblin Gang Firecracker
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla
P.E.K.K.A Lumberjack Ice Spirit Goblin Gang Firecracker Tesla
Goblin Gang Tesla P.E.K.K.A Lumberjack
Tesla P.E.K.K.A Lumberjack Goblin Gang Firecracker
Firecracker P.E.K.K.A Lumberjack
Goblin Gang Firecracker Tesla Lumberjack
Tesla Ice Spirit Goblin Gang Firecracker
Tesla P.E.K.K.A
Tesla P.E.K.K.A Goblin Gang Lumberjack
Goblin Gang Ice Spirit Firecracker Tesla Lumberjack
Goblin Gang Firecracker Tesla Lumberjack
Tesla Goblin Gang Firecracker
Tesla P.E.K.K.A Lumberjack Ice Spirit Goblin Gang
Ice Spirit Goblin Gang Firecracker Tesla P.E.K.K.A Lumberjack
P.E.K.K.A Goblin Gang Tesla Lumberjack
Ice Spirit Goblin Gang Tesla P.E.K.K.A Lumberjack
Tesla Goblin Gang Firecracker P.E.K.K.A Lumberjack
Ice Spirit Tesla Goblin Gang Firecracker Lumberjack
Ice Spirit Firecracker Tesla Lumberjack
P.E.K.K.A Tesla Lumberjack
Goblin Gang Firecracker Tesla P.E.K.K.A Lumberjack
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Tesla P.E.K.K.A
Goblin Gang Firecracker Tesla Lumberjack
Goblin Gang P.E.K.K.A Lumberjack Ice Spirit
Goblin Gang P.E.K.K.A Lumberjack Tesla
P.E.K.K.A Goblin Gang Tesla Lumberjack
Firecracker Ice Spirit Goblin Gang Tesla
Goblin Gang P.E.K.K.A Tesla Lumberjack
P.E.K.K.A Tesla Lumberjack
P.E.K.K.A Ice Spirit Firecracker
P.E.K.K.A Goblin Gang Tesla
P.E.K.K.A Tesla Lumberjack
P.E.K.K.A
P.E.K.K.A Goblin Gang Tesla Lumberjack
Firecracker Tesla
Goblin Gang Tesla Ice Spirit Firecracker P.E.K.K.A Lumberjack
Firecracker Tesla P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Ice Spirit
Firecracker
Ice Spirit Firecracker
Firecracker
Goblin Gang Lumberjack
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Ice Spirit
Firecracker
Firecracker
Firecracker
Ice Spirit Firecracker
Ice Spirit Firecracker
P.E.K.K.A
Firecracker
Ice Spirit Goblin Gang
Firecracker
Goblin Gang Firecracker Lumberjack
Firecracker
Firecracker P.E.K.K.A
Ice Spirit Goblin Gang Firecracker
Firecracker
Firecracker
P.E.K.K.A
Firecracker

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